BuddyC said:
I like that so many are forgetting that Revolution is backwards compatible.
That's all well and good, but I'd like to see
new games developed for the system that don't force me to wave my controller around and pretend I'm swinging a sword.
(What's next, having to somersault around your living room to use the morph ball in Metroid Revolution? :/ ) There's no guarantee that these games will even be
playable with a conventional controller, despite the fact that there's a port for one.
GDGF said:
Learning a new control scheme (as long as it is pretty intutitve, and judging by hands on reports this seems to be) is always fun. Were you ever an arcade goer? Remember when a new fighting game would come out, and everyone would rush to it at once, scrambling to be the best on the block? It was a blast.
Yes, but you were
building on what you already knew. 'Dude, try a reverse dragon punch with a kick and see if something comes out. No? Shit. Alright, maybe charge back, then forward and a kick?', etc. It wasn't like, 'Oh, a new fighting game - and this one, you have to play by waving a wand around in the air!' Maybe the whole 'levelling the playing field' thing is welcome if you're somebody who does a lot of competitive multiplayer stuff with non-gamer types, but I'm not really into party games, or any other sort of competitive console gaming outside of fighters (PC FPS's are a different story). So all this does for
me is to render my acquired skill in single-player games obsolete, effectively turning me into a noob again and forcing me to learn an entirely new method of control before I can begin enjoying whatever Nintendo cooks up next for Metroid, Zelda, etc.