firehawk12
Subete no aware
Wait, did that moba game even come out?
Wait, did that moba game even come out?
What I don't get is, Sleeping Dogs was originally a True Crime game that was canceled, then Square Enix stepped in to save it. It does well for them, then they just refuse to do anything else with the IP. It's really baffling.
On September 10, 2013, the company announced that Sleeping Dogs, alongside Tomb Raider and Hitman: Absolution, had been successful in their game development, but did not meet sales expectations, and were considered by the publisher "failures".
What I don't get is, Sleeping Dogs was originally a True Crime game that was canceled, then Square Enix stepped in to save it. It does well for them, then they just refuse to do anything else with the IP. It's really baffling.
They had a very rough beta and then had to immediately go to early access because they clearly had no money to run the studio.Wait, did that moba game even come out?
it's possible they didn't want to invest the hefty resources necessary to create a modern gen open world crime game. Because the original did well in 2012 doesn't really guarantee anything in 2016 or 2017 or whenever a sequel would have been released. These things are not automatic.
But you're missing the point. Like they invested all of this time, development and money into it, and they didn't really come out with much that was special.A game budget isn't based on how a sequel innovates it's self.
Dues Ex was running on a new engine, had 5 years of development and only neds 3 million. That around the ball park for some AAA games.
And when was the last time SE launched a major new IP?No doubt, but it even got a current generation release, so it's not like it's completely faded into obscurity since 2012. I would argue a sequel to it would have been safer bet than launching another all new IP, but oh well.
It didn't do well according to Square Enix unrealistic expectation.It didn't do well enough.
Such a shame, Sleeping Dogs was a great game, hope everyone lands on their feet.
Hell, now I'm even worried for the Deus Ex studio.
I would say that 2008's The Last Remnant was their last notable try, but that felt somewhat budgety.And when was the last time SE launched a major new IP?
I have a ton of affection for Sleepy Dogs, but a sequel would have absolutely been a very big financial gamble for SE.
I would say that 2008's The Last Remnant was their last notable try, but that felt somewhat budgety.
We might have to go back to Drakengard in 2003 or Kingdom Hearts in 2002 for something with a budget not completely out of sync with the average major game of the era.
So is that game basically dead now?They had a very rough beta and then had to immediately go to early access because they clearly had no money to run the studio.
The game actually wasn't that bad, but it clearly needed at least six more months in the oven before even considering early access.
Yeah, presumably.So is that game basically dead now?
Yeah, presumably.
I'm 98%+ sure that was also the game Nexon was publishing from them, but it got dropped, and they had to immediately try to self publish it.
Yeah, that was a stable source of work.A shame. I presume Disney killing Infinity also hurted their health and led to this
Best of luck for them.
And big thanks for Square Enix for having that unrealistic expectation I guess. Here's hoping those incompetent bastard at Japan keep their disinterest in the IP since Sleeping Dogs deserve better IP holder than them.
And when was the last time SE launched a major new IP?
I have a ton of affection for Sleepy Dogs, but a sequel would have absolutely been a very big financial gamble for SE.
The problematic assumption you're making here is that this would be profitable.First game sold two million copies. I don't see the sequel selling less at all, so why are we making excuses for SE?