If nothing else, it added a lot of flavor to the game that made it seem more authentic that it would have been otherwise.Did it really need Edison Chen or quite as many licenses for its radio?
Damn shame. Liked their games and in particular felt modnation racers was under appreciated. Editor was God tier in that and myself and kids made endless tracks.
Hope everyone affected finds new roles swiftly and safely.
the servers are still up for now at least, but who knows how long they'll stay up.Does this mean Smash n' Grab isn't happening anymore? Liked the look of that one...
Agree 100%. Damn industry is so tough. I'll buy Sleepy Dogs for ps4 in their honour.May they all land on their feet. Fucking industry sometimes man
It's funny how people keep going on about Sleeping Dogs and not about our new (and IMO better) game. Smash + Grab was a really original and fun concept that still had some hitches in execution but they were hoping Early Access would give them the time/funds to fix (I've clocked well over 1000 hours and still found myself yelling profanities when I died).
Unfortunately people were too busy with Battlefield#15 and talking about COD#22 :/
I'm a little bitter, the studio was a wonderful refuge from the crappy mobile/AAA swamp most of the rest of the industry has become. Full of wonderful people (management included).
People here always talk about how they want original games from bigger studios, but unless you've got a gigantic marketing budget and a corporate presenter talking about it on stage no one cares.
I hope the best for everyone else who worked there, I know the city is full of other hopeful-employees right now (what with Roadhouse recently closing) but everyone there was outstanding and I'm sure they'll find employment soon.
(sorry if this is a little moody, I'm still kinda drunk)
Really wanted sleeping dogs 2, seemed like a no brainer rip
It's funny how people keep going on about Sleeping Dogs and not about our new (and IMO better) game. Smash + Grab was a really original and fun concept that still had some hitches in execution but they were hoping Early Access would give them the time/funds to fix (I've clocked well over 1000 hours and still found myself yelling profanities when I died).
Unfortunately people were too busy with Battlefield#15 and talking about COD#22 :/
I'm a little bitter, the studio was a wonderful refuge from the crappy mobile/AAA swamp most of the rest of the industry has become. Full of wonderful people (management included).
People here always talk about how they want original games from bigger studios, but unless you've got a gigantic marketing budget and a corporate presenter talking about it on stage no one cares.
I hope the best for everyone else who worked there, I know the city is full of other hopeful-employees right now (what with Roadhouse recently closing) but everyone there was outstanding and I'm sure they'll find employment soon.
(sorry if this is a little moody, I'm still kinda drunk)
It's funny how people keep going on about Sleeping Dogs and not about our new (and IMO better) game. Smash + Grab was a really original and fun concept that still had some hitches in execution but they were hoping Early Access would give them the time/funds to fix (I've clocked well over 1000 hours and still found myself yelling profanities when I died).
Unfortunately people were too busy with Battlefield#15 and talking about COD#22 :/
I'm a little bitter, the studio was a wonderful refuge from the crappy mobile/AAA swamp most of the rest of the industry has become. Full of wonderful people (management included).
People here always talk about how they want original games from bigger studios, but unless you've got a gigantic marketing budget and a corporate presenter talking about it on stage no one cares.
I hope the best for everyone else who worked there, I know the city is full of other hopeful-employees right now (what with Roadhouse recently closing) but everyone there was outstanding and I'm sure they'll find employment soon.
(sorry if this is a little moody, I'm still kinda drunk)
How long left for Eidos Montreal? Square are awful at managing studios
this is the wrong timeline
this is not right
Then maybe not greenlighting a proper sequel was denying them a bigger success and therefore more money.
Directly or indirectly, squeenix decided their fate.