I somewhat agree with you but publishers often do send the wrong marketing messages. For example SEGA selling Vanquish to the west as a Gears clone didn't work when most Gears fans ignored it due to the lack of MP and short play time.
I don't disagree.
but I just find the finger pointing mentality here on gaf to be really naive. Especially in Platinum threads there seems to be a group of people who like blaming everyone but the game or Platinum, even when people at Platinum acknowledge their share of the blame and accept it in certain situations.(like the Bayonetta PS3 port)
It is when that talented person is showing you an easier way of learning the controls that some are having issues with because of time/skill/laziness etc...
And I only posted it because he specifically called out the control issues he was having with the demo.
I'm not saying he has to like the controls and I'm not saying the controls in themselves are perfect.
They are what you put into them.
You act like I posted a W101 combo video or something.
I just think it's lame how people are so belligerent and antagonistic towards people who criticize anything about these games. I felt the same way about all the "you weren't playing it right" in the Vanquish threads. That's not a counter argument or good discussion.
What makes it worse here to me is that in response to opinions they don't agree with they don't even use their own words. The use the merits and prestige of someone else's work and findings in place of their own arguments. THE CONTROLS ARE NOT BAD LOOK AT SAUR QUIT SPREADING FALSITIES PLEBIAN
Not trying to single you out, but I'm just sick of seeing it in every thread. I mean you'd think with all the different people saying the same thing these people would stop and think about it for themselves and why people are having these problems. but nah it's either to just tell people to pull themselves up by their boot straps to play a video game and post youtube tutorials.
Disagree.
If the game had a fundamentally problematic scheme, you wouldn't be able to pull off what he does as often as he does.
Wrong. This is absolutely not true.
Apparently this works as proof that there isn't an issue, but not as proof that there is one.
The controls are about as good as they could be with the unique system but rarely I will draw something and it will show the color of my desired weapon and it won't register but for the most part, it just takes practice.
It happens pretty frequently for me. Alot of times with sword even. I'll draw it and it'll be blue but when I try and buffer a jump it'll go grey and I'll drop a combo.
and I'm someone able to get at least Platinum rank on any stage effortlessly on normal.
So I can understand the frustration of people who are even less consistent than I am.
I'm glad they didn't go with button presses, this game reminds me somewhat of fighting games and if it was just button presses for each weapon, it wouldn't feel as cool.
Same here!
Unlike fighitng games though you aren't doing motions designed to be efficient. You're doing symbols designed to be easy and intuitive to remember, and fun to draw.
I don't think the system was designed for players to be struggling as much as they are. I think Kamiya and PG wanted the system to be easy to use casually, but have alot of depth. They didn't want it to be some huge barrier of entry.
and realizing that is why I think the criticism of the controls is valid. The design philosophy of PG seems to be to design games that feel good to play instantly. I think that's something they strive for in every title they make. So if so many people are saying the system doesn't feel good to them, they probably want to listen.
I'd say it's a good counter argument to controls. There's nothing objectively wrong with having to learn on your own, or at least to adapt to it's functions. I mean, I'm embarrassed to admit this myself, but part of the reason I can't get into games like Dark Souls is because the controls just feel too clunky to me, and everyone else seems to think they're alright.
Right but I'm not sure that was the intent behind the design of the system. I figured half the reason they went with drawing shapes and added gamepad functionality to assist that is because they wanted it to be as easy as possible for all ranges of players.
So the fact that it hasn't worked out like that is possibly a failure in design on PGs part.
I mean I'm glad I'm the kind of player who can work passed that and enjoy the game, because once you do is really fun, but I don't think PG intended it to be as hard as it is to pick up and I don't think it's right to dismiss any negative criticism of that aspect as irrelevant.
I really feel that TW101 is one of those games you have to be really invested in to love, and that investment kinda blinds you to its flaws.
No matter how good the game is, it wasnt communicated well. That is its problem and that why id imagine many wont put it on the same level as Vanquish and Bayo. Its the same problem Rising had.
It doesn't matter to me, because I'm the kind of player who can work passed that. So I have no problem putting 101 on the same level as Bayo from my perspective.
but that doesn't stop me from acknowledging the flaws of the game and how they impact the experience of someone else who has a completely different gaming background than I do.
I don't understand why so many people on here feel the need to fight that instead of just understanding and accepting it. Not everyone can be Saur(including probably most of them) so I don't understand why his personal experience is being used to invalidate all others. I mean what kind of moron judges games based on potential enjoyment they may never have over their own personal experience?