Gouda Jouji
Member
Fingers crossed this turns out to be true and blows the region lock. I'd finally buy a 3DS.
Yep, this would most likely make me jump in too.
Fingers crossed this turns out to be true and blows the region lock. I'd finally buy a 3DS.
Doesn't seem all that useful if its something that can easily be patched out. You'd have to never install updates, and you'd be shit out of luck with any game that comes with a system patch. I mean, how worthwhile is region free going to be if the games you import still try to force an update?
It's kind of everyone's problem if piracy becomes so bad that developers stop making games. Handhelds are struggling with developers right now without any piracy, it'd become much worse.
What are the chances of an update being put on an Atlus game?
Probably quite low, I'd expect.
Fixed. It's also the primary reason, in my mind, as to why DSi and 3DS were pushed out like they were. DSi as a testbed for firmware updates and 3DS as a big stopper of piracy on the handhelds.
Now DS's problem was that it was exceptionally easy by getting moms to buy those "100/1000 games on a cart" things using R4 and whatever else on DS/DSL. Any kind of actual technical know-how required to pirate would be much, much of a smaller problem for Nintendo and other publishers.
Don't their amazing libraries and developer revenues reflect that?Andriod and Iphone are both humorously easy to pirate on.
I feel the same as I wouldnt be pirating games just find it funny how some people try and spin it and blame nintendo by saying "nintendo shouldnt of gave people a reason to hack" as if a region free console means no hackers. We all know that's absurd!!
It would've been hacked anyways, but the reactions would've been much different. You'd probably get a lot more people telling them to bugger off due to fear of piracy. Instead you have those of us cheering the hacks on. Personally, I wouldn't have cared if 3DS ever got hacked had it not been for the region lock.
It would've been hacked anyways, but the reactions would've been much different. You'd probably get a lot more people telling them to bugger off due to fear of piracy. Instead you have those of us cheering the hacks on. Personally, I wouldn't have cared if 3DS ever got hacked had it not been for the region lock.
A DSlite?
Couldn't you use a PC to modify certain save data on the SD card? I'm not sure if all 3DS games use the SD card but some do.
Don't their amazing libraries and developer revenues reflect that?
Oh hey, that doesn't sound awful at all.You cannot pirate in-game currency in F2P games, which are currently the top grossing games in both platforms.
That0s why the PSP didn't got hacked, right?Nintendo shouldn't have given people a legitimate reason to want this platform hacked, but greed got in the way.
That0s why the PSP didn't got hacked, right?
That0s why the PSP didn't got hacked, right?
Best case scenario for me: unregion lock it, don't enable piracy. I really do *not* want to have to buy a Japanese 3DS.
That0s why the PSP didn't got hacked, right?
The main thing that generated early interest in PSP hacking was the fact that it was able to run unsigned code right out of the box with firmwares 1.0 and 1.5. Sonly closed it up fairly quickly, but people had already learned a lot by then.
Didn't hackers make progress not even two weeks after the system launched by having a Hello World message appear on the system?
Right on the money.
The region lock was such a shitty move. I still don't really understand why they did it.
Best case scenario for me: unregion lock it, don't enable piracy. I really do *not* want to have to buy a Japanese 3DS.
This is pretty much the best case scenario for everybody.
The guy in the chat said something about not releasing a warez loader, it'd be great if they find out a way to break down the region lock without enabling piracy. I'm not raising my hopes though.
Just because one person doesn't release a rom loader doesn't mean somebody else won't make one. Sure, it'll take more time, but there will be inevitably be one.This is pretty much the best case scenario for everybody.
The guy in the chat said something about not releasing a warez loader, it'd be great if they find out a way to break down the region lock without enabling piracy. I'm not raising my hopes though.
It's quite simple. It's really about money.
But I don't see how. It seems to me the only difference would be that people who would iport a game can't, and so spend the money elsewhere.
And surely the number of people who even do that is tiny.
I find it funny...and sad that this will be the thing that makes make GBA games playable finally.
But I don't see how. It seems to me the only difference would be that people who would iport a game can't, and so spend the money elsewhere.
And surely the number of people who even do that is tiny.
It would be much cheaper for japanese people to import from eu or us. And as we knoew Japan is Nintendos most important market for the 3DS. They would bleed money. It's not about western 3ds owner importing games from japan.But I don't see how. It seems to me the only difference would be that people who would import a game can't, and so spend the money elsewhere.
And surely the number of people who even do that is tiny.
It would be much cheaper for japanese people to import from eu or us. And as we knoew Japan is Nintendos most important market for the 3DS. They would bleed money. It's not about western 3ds owner importing games from japan.
But those games would be localised for the West.
This wasn't a problem for the DS, and isn't a problem for the PS3 and Vita.
In other words, this isn't a problem.
I do wonder if it genuinely is because they're Nintendo and they feel they have to stick to all the laws and whatnot. Countries like Germany get a lot of games banned, and this would circumvent those laws. Nintendo is far enough up its own ass that I can imagine them doing this to stop that.
Mario is selling for 4800Y = ~$60 in Japan. It is $40 in the US. It is also an evergreen title that sells nearly retail price years after release. There's minimal localization, since the story isn't what drives people to buy these games. Please tell me how potentially losing $20 per sale isn't a problem.
I've said this before (may be even this thread), but if people cared enough about the import titles as they claim to in these types of threads they'd have already purchased the alternate-region consoles to play the games.
Honestly, I don't think the 3DS being region locked has much to do with laws or whatever. It probably just has to do with online capabilities and how rigid and backwards Nintendo's general decision making process is. Previously Nintendo portables were all region free because as portables there was no reason for Nintendo to bother implementing a region setting on the hardware.
That changed with the DSi, not the 3DS. When they added an eShop, they felt they had to set a hardware region as well, to streamline the access of the shop to the region the hardware is purchased in. Less options for the consumer = less possibility for confusion and "mistakes". That's the Nintendo way. Since they finally set a hardware region for the DSi, they decided to also use that on games. All DSi-enhanced games were hence region locked on DSi hardware.
The 3DS just continues with that tradition because once Nintendo does something, they just stick with it, since they know best and they don't care about customer feedback at all. It's basically the entire story of Nintendo's hardware business since day 1.
For the same reason that NSMB sold a bazillion copies, despite being region free? It doesn't matter if there's not much localisation, only a very small number of people will purchase a game they can't understand for the sake of $20.
Factor in international shipping costs, and the difference in price wouldn't be enough to bother with the hassle. And if I wanted it cheap that badly, there are plenty of used copies to be had.Put Japan aside. For an English copy of mario, would you buy it from the website where it is $70 or the website where it is $35?
You would want to buy it from the $35 site, even if it takes an extra week to arrive. Nintendo want you paying $70.
Hence region locking.
Why was P4A region locked? I always assumed it was to benefit it's europe publishing.
Retail channels and publishers are my guess as for region locks
Factor in international shipping costs, and the difference in price wouldn't be enough to bother with the hassle. And if I wanted it cheap that badly, there are plenty of used copies to be had.
Mario is selling for 4800Y = ~$60 in Japan. It is $40 in the US. It is also an evergreen title that sells nearly retail price years after release. There's minimal localization, since the story isn't what drives people to buy these games. Please tell me how potentially losing $20 per sale isn't a problem.
Good, Nintendo had this coming.
http://www.amazon.co.jp/dp/B008DRISW4/
NSMB2 is selling on Amazon Japan for 3,872yen which is about 45 USD. It also has free shipping in Japan. Please tell me why anyone in Japan who would actually buy games online (you would have to if you want to import) would want to get it for 40 bucks from the US.
I really want to know where these 60 buck and 70 buck estimates are coming from. It's like people here don't even know what buying games in Japan is REALLY like.
What is "Good"? And what did they have coming to them?
Is this one of those "Lol Nintendo u so dumb 4 region lok u deserve piracy on ur system so it failzzzzzz XDXD" posts?
What is "Good"? And what did they have coming to them?
Is this one of those "Lol Nintendo u so dumb 4 region lok u deserve piracy on ur system so it failzzzzzz XDXD" posts?
I think they're just going off the RRP, which is what naughty importers like Play Asia and YesAsia use.
Why was P4A region locked? I always assumed it was to benefit it's europe publishing.
Retail channels and publishers are my guess as for region locks
We see those prices FF and DQ games launch at and go wow.http://www.amazon.co.jp/dp/B008DRISW4/
NSMB2 is selling on Amazon Japan for 3,872yen which is about 45 USD. It also has free shipping in Japan. Please tell me why anyone in Japan who would actually buy games online (you would have to if you want to import) would want to get it for 40 bucks from the US.
I really want to know where these 60 buck and 70 buck estimates are coming from. It's like people here don't even know what buying games in Japan is REALLY like.
And yet Japanese people could import the Asian version which is about as cheap (Maybe even cheaper) as the US version and works perfectly fine on a Japanese PS3.But seriously, it was because of reverse-importation. The US and JP versions both had Japanese text and voiceovers, so they were afraid that everyone in Japan would import it from the US.