It is, although it's pretty old. Dunno how much of that we'll see in the final game.I'm guessing we'll find out the leaked design doc is real too.
Wait there is more than one Arkane studio? Had no idea
Let's see how deep this can go
It is, although it's pretty old. Dunno how much of that we'll see in the final game.
Also, Bethesda's E3 conference is June 12, not June 14.
This is pretty meta.
It is, although it's pretty old. Dunno how much of that we'll see in the final game.
Also, Bethesda's E3 conference is June 12, not June 14.
They are indeed! Also, nothing against Alien Noire, but their original "scoop" was... dubious. I found out after my original article ran (in May of 2013) that their information about Arkane developing Prey 2 had come from ME in the first place.Whoops! The professional sites are probably trawling through your previous Kotaku posts for more juicy insider scoops!
I wonder if Arkane are still using Crytek? I know a number of Battlecry Studios employees joined the Austin branch after their F2P game was canned, and that ran on the Cry Engine.
Snip
Bethesda was more interested in owning the studio than collaborating and making a great game.
Did the original Prey 2 even have anything to do with the first? Such a weird path for this "series".
Right, because it couldn't possibly be for any other reasons.
You aren't familiar with Bethesda and ZeniMax's history, I take itRight, because it couldn't possibly be for any other reasons.
Bethesda have never once disputed claims that they tried to buy the studio. When other games in Zenimax's portfolio encounter "quality concerns," they either put the team on other projects like Battlecry, or give them extra time to polish the experience like Dishonored, Evil Within, and especially Doom. It was nearly at alpha, and Bethesda tried to move forward with the game, first with Human Head (on the condition they sold their independence) and later with Obsidian.
Some info from former Prey 2 developers:
https://twitter.com/NathanCheever/status/528424067771011073
www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2
http://www.develop-online.net/inter...uman-head-recovered-from-cancellation/0205225
http://noobist.com/gaming/interview-gameplay-designer-jason-richardson-bioware/
http://www.eurogamer.net/articles/2...cks-lie-that-prey-2-was-only-ever-just-a-demo
Fully expect this to be called Quake now.
Harvey Smith dodging the Prey question. I guess Ricardo Bare is the lead designer for the Prey reboot.
Wasn't the whole gameplay faked for the E3?Why this got cancelled is still beyond me, looked super good, but I guess the full game did not work out. Still looks unique and exciting today.
Wasn't the whole gameplay faked for the E3?
1. Pubs have largely entirely moved away from the studio for hire model.Seriously: why hasn't another publisher approached Human Head and got them to develop a futuristic SpaceCop bounty hunter game like from that Prey 2 demo? That looked insanely good.