Marleyman said:
Fair enough. What makes you a "huge" fan of GTA IV though?
The detail, the beauty, the physics, some of the characters are really well done, the authenticity of races and cultures, the authenticity of the city, the day/night cycle was the best at the time of release, the atmosphere, the voice acting. I loved what they
built for vanilla GTAIV. The mechanics on the other hand were kind of tedious, and often cumbersome. Thankfully, they fixed A LOT of those in the Episodes, and Red Dead Redemption which shows they KNOW that they were not great in the beginning.
Marleyman said:
Nikko is brand new to the US though and realizes that working his way up from the bottom is just not what he wants to do. With that, he does things that are grimey and listens to others but knows that his background in the military should be beneficial to him as he makes his way around NYC. I related to his struggle much more then the Protagonist in SR2. For me, being immersed in the character is definitely an important part of playing a game such as GTA. All that being said, I still really enjoyed SR2 and will be playing the next one.
No I get it completely, I just don't agree with the way they went about it. Niko started feeling like an errand boy that forgot his true purpose. I love how they tied all of the stories back to the diamonds with the Episodes, but there was a better way of doing that than having Niko take every job thrown at him. It works much better in Red Dead Redemption simply because of the setting and John Marston's nature, plus the fact that he was constantly looking for his end goal even if his current missions had nothing to do with them.
Keep in mind, these are just thoughts on vanilla GTAIV. The Episodes were much better in terms of not making the main character seem like a "OK, I'll do everything" type of guy.
Marleyman said:
I can't stand the trend of regenerating health in games that just don't make sense to have it in. I was pleased to know that I had to explore the city to look for health and know there were repercussions(hospital trip, lose 10% of your money) to running around like a maniac. Sure, you could still run around like a nut in GTAIV if you wanted to but to follow the story you were penalized for doing so. SR2 didn't even have regen health as you needed to buy things to heal up. I saw that they are doing away with blunts, 40's and Freckle Bitch's food in SR3 in favor of regen health - I hate that decision.
Saints Row 2 DID have regenerating health, and that was one of my MAJOR likes versus GTAIV. Having to find health packs, which MAKE JUST AS LITTLE SENSE AS REGENERATING HEALTH DOES, after every single mission, as well as doing the same thing for vests was BORING and TEDIOUS. There's no question about why Red Dead Redemption had regenerating health instead of the GTA health system. It's not a good fit for the open world action genre at ALL. I don't want to die due to falling off a 10 foot ledge because the Euphoria physics engine decided I should stumble from getting pushed, or because I get hit by a car and I only had a sliver of health.
Plus, repercussions for acting like a maniac are increasing levels of police, and FBI on your ass, as well as Tanks which, surprise, weren't in vanilla GTAIV either.