ROUGE_BLOCK
Member
Good amount after.
Would you be able to give us any sort of estimate of how much long after? Say several decades or centuries?
Good amount after.
Are you sure it was math that you were doing?Was doing some math:
If the map is 4X the size of ME 3, and ME3 (for PC) is 10GB wouldn't that come to around 40GB for the new ME (give or take) - does that sound about right?
EDIT: I know the map isn't the full 10 gigs - just theorizing here.
You say you want a fresh story, yet everything you post says you want a derivative story.So you already know the details on the new characters? They might be even better for all we know.
The trilogy was great and I love it. But I want a fresh story. Space is a big place and there is plenty of room for shit to be going down elsewhere.
Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.
As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins...
Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys.
As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies.
Mass Effect 1 had its problems, but none of those problems involved Inquisition-type "strike teams," unlockable fog-of-war maps, or F2P currencies.
Seemingly a lot more than several decades.Would you be able to give us any sort of estimate of how much long after? Say several decades or centuries?
Seemingly a lot more than several decades.
Seemingly a lot more than several decades.
ME1 didn't have those mechanics bolted on top but the actual side content was probably just as shallow and repetitive (along with a nasty dose of dungeon reuse).
Yeah. That sounds reasonable, and is along the lines of what I was thinking.
Also, can we all stop saying "special snowflake"?
We'd rather the protagonist be a "nobody"?
And the complaints about the prospective antagonists are overblown considering we still know very little. I'm sure we'll find out more before long.
I honestly do not get the Mac Walters hate. He was responsible for writing some of your favourite characters throughout the trilogy (yes, all three games). I agree that some of his choices for ME3 weren't good, but that doesn't make it a rule that everything he does from now on will be crap. ME3 had two years of development, the shortest amount of the whole franchise. And I'm sure he also learnt lessons from his mistakes. Maybe the story will not be good. Maybe it will. But I really don't think it is fair to set all of his future writing as crap.
As for the former Halo 4 writer, I've never played that game. But the same logic applies. Also, different studio, different team, different franchise, different narrative designers. It's better to give them the benefit of doubt.
So we'll meet Liara and Wrex again... :]
Seemingly a lot more than several decades.
Everyone who's not Jesus is a nobody confirmed.Yeah. That sounds reasonable, and is along the lines of what I was thinking.
Also, can we all stop saying "special snowflake"?
We'd rather the protagonist be a "nobody"?
And the complaints about the prospective antagonists are overblown considering we still know very little. I'm sure we'll find out more before long.
This is, by far the best possible scenario this game can run with, and I do hope you're right.Going by the fact it's set in another galaxy and apparently set post trilogy, distant from both the story arc and the ending, combined with BioWare's insistence on "choices are important" and likelihood of not wanting to canonise any ending, along with the Pathfinder Initiative ARKCON shirts BioWare Montreal got...
...my plot theory is the one that aligns with, surprisingly enough, what a lot of fans were asking for from a post trilogy game.
Sometime during the events of Mass Effect 3, or any time in the trilogy before it ends, a settlement "Ark" ship is constructed with the aim of prolonging survival for participating species elsewhere in the universe should the Reaper war turn in the latter's favour, or a post-war environment proves unsustainable.
ARKCON Pathfinder crew are packed in a ship built for long term space travel, crew maybe in cryo, and jettisoned off to the Andromeda galaxy. Their mission simply to attempt to colonise it, basically a one way journey into the unknown, also knowing that by the time they arrive the Reaper war will be over one way or the other. And nobody on the mission will know the result.
And so you have a game that's canonically post-Reaper war by a significant amount of time. Post-Shepard Trilogy. Yet due to the timing of the mission (before the war comes to its conclusion) also manages to avoid ramifications of much of what happens during Mass Effect 3. You can have Krogan that technically still have the genophage. You can have synthetics that aren't destroyed. Nobody needs to have glowing green wires. No species needs to be wiped out. And since the game's setting is so far away in literal space, the inability to contact the Milky Way and nobody knowing the war outcome means nobody can ask questions.
Well, that's not how it works really. Saying a game is "X" times larger than another doesn't translate 1:1 in disc space.
It doesn't really work like that at all
Going by the fact it's set in another galaxy and apparently set post trilogy, distant from both the story arc and the ending, combined with BioWare's insistence on "choices are important" and likelihood of not wanting to canonise any ending, along with the Pathfinder Initiative ARKCON shirts BioWare Montreal got...
...my plot theory is the one that aligns with, surprisingly enough, what a lot of fans were asking for from a post trilogy game.
Sometime during the events of Mass Effect 3, or any time in the trilogy before it ends, a settlement "Ark" ship is constructed with the aim of prolonging survival for participating species elsewhere in the universe should the Reaper war turn in the latter's favour, or a post-war environment proves unsustainable.
ARKCON Pathfinder crew are packed in a ship built for long term space travel, crew maybe in cryo, and jettisoned off to the Andromeda galaxy. Their mission simply to attempt to colonise it, basically a one way journey into the unknown, also knowing that by the time they arrive the Reaper war will be over one way or the other. And nobody on the mission will know the result.
And so you have a game that's canonically post-Reaper war by a significant amount of time. Post-Shepard Trilogy. Yet due to the timing of the mission (before the war comes to its conclusion) also manages to avoid ramifications of much of what happens during Mass Effect 3. You can have Krogan that technically still have the genophage. You can have synthetics that aren't destroyed. Nobody needs to have glowing green wires. No species needs to be wiped out. And since the game's setting is so far away in literal space, the inability to contact the Milky Way and nobody knowing the war outcome means nobody can ask questions.
Sounds absolutely amazing. My dream game even. Hearing that the ship is pilotable and the transition from space to ground is seamless makes me want to put myself into cryosleep until ME4 comes out.
Are you sure it was math that you were doing?
I'm guessing this just means the same as it did with the normandy. There is probably not going to be any ship against ship action or flying around.
Yup.
We twitter thread folk were right, I think. I'm sure GAF's community was on the ball, too, but I'm new here. I recall you and I (and like 20 other fine lads and lasses) going on about the ark ship theory ages ago, though.
Going by the fact it's set in another galaxy and apparently set post trilogy, distant from both the story arc and the ending, combined with BioWare's insistence on "choices are important" and likelihood of not wanting to canonise any ending, along with the Pathfinder Initiative ARKCON shirts BioWare Montreal got...
...my plot theory is the one that aligns with, surprisingly enough, what a lot of fans were asking for from a post trilogy game.
Sometime during the events of Mass Effect 3, or any time in the trilogy before it ends, a settlement "Ark" ship is constructed with the aim of prolonging survival for participating species elsewhere in the universe should the Reaper war turn in the latter's favour, or a post-war environment proves unsustainable.
ARKCON Pathfinder crew are packed in a ship built for long term space travel, crew maybe in cryo, and jettisoned off to the Andromeda galaxy. Their mission simply to attempt to colonise it, basically a one way journey into the unknown, also knowing that by the time they arrive the Reaper war will be over one way or the other. And nobody on the mission will know the result.
And so you have a game that's canonically post-Reaper war by a significant amount of time. Post-Shepard Trilogy. Yet due to the timing of the mission (before the war comes to its conclusion) also manages to avoid ramifications of much of what happens during Mass Effect 3. You can have Krogan that technically still have the genophage. You can have synthetics that aren't destroyed. Nobody needs to have glowing green wires. No species needs to be wiped out. And since the game's setting is so far away in literal space, the inability to contact the Milky Way and nobody knowing the war outcome means nobody can ask questions.
Going by the fact it's set in another galaxy and apparently set post trilogy, distant from both the story arc and the ending, combined with BioWare's insistence on "choices are important" and likelihood of not wanting to canonise any ending, along with the Pathfinder Initiative ARKCON shirts BioWare Montreal got...
...my plot theory is the one that aligns with, surprisingly enough, what a lot of fans were asking for from a post trilogy game.
Sometime during the events of Mass Effect 3, or any time in the trilogy before it ends, a settlement "Ark" ship is constructed with the aim of prolonging survival for participating species elsewhere in the universe should the Reaper war turn in the latter's favour, or a post-war environment proves unsustainable.
ARKCON Pathfinder crew are packed in a ship built for long term space travel, crew maybe in cryo, and jettisoned off to the Andromeda galaxy. Their mission simply to attempt to colonise it, basically a one way journey into the unknown, also knowing that by the time they arrive the Reaper war will be over one way or the other. And nobody on the mission will know the result.
And so you have a game that's canonically post-Reaper war by a significant amount of time. Post-Shepard Trilogy. Yet due to the timing of the mission (before the war comes to its conclusion) also manages to avoid ramifications of much of what happens during Mass Effect 3. You can have Krogan that technically still have the genophage. You can have synthetics that aren't destroyed. Nobody needs to have glowing green wires. No species needs to be wiped out. And since the game's setting is so far away in literal space, the inability to contact the Milky Way and nobody knowing the war outcome means nobody can ask questions.
Sounds exciting, but I'd rather see the exploration cut down to a manageable number of handcraft planets instead of looking at "hundreds".
Then you can make each planet really worthwhile and unique.
I also want to share that it was mentioned to me that being able to focus solely on PS4, Xbox One and PC has probably had the biggest impact in terms of design and possibilities of the game. Dragon Age Inquisition was held back considerably to accommodate 10 year hardware (as noted not too long ago by Mike Laidlaw himself). That is most certainly not the case here, and honestly what has me excited the most.
I was vocally against it purely because I wanted them to canonise an ending and set it in the Milky Way, but yeah, the theory was if BioWare was going to make a post-trilogy game and refused to canonise any galaxy state, the Ark-to-new-galaxy premise was about the only logical thing remaining.
You're killing me here. Hopefully we won't have to wait until 2017, that's a 5 year wait from ME3.I also want to share that it was mentioned to me that being able to focus solely on PS4, Xbox One and PC has probably had the biggest impact in terms of design and possibilities of the game. Dragon Age Inquisition was held back considerably to accommodate 10 year hardware (as noted not too long ago by Mike Laidlaw himself). That is most certainly not the case here, and honestly what has me excited the most.
Good amount after.
Yeah, heh. That's the thing, they can't vehemently sidestep the elephant in the room otherwise without it feeling innately contrived. Ark theory is one gargantuan sidestep in and of itself, and anyone playing who has even a lingering awareness of ME3 is going to detect that from the get-go, but at least it grants its characters a legitimate excuse for not talking about how things went down: they have no earthly idea.
There's always the possibility we're wrong and the Pathfinder Initiative won't launch until centuries past the war, though. Either way I'm honestly pretty excited about a new galaxy, but I know opinions on the very idea of it are highly mixed.
Come again?Ok shinobi reel it in a bit.