GhostTrick
Banned
Guys. Gamekyo is like N4G. Anyone can write articles and this one doesn't seem to be from the official writers.
No sources either, likely to be fake.
No sources either, likely to be fake.
Excellent news. Always thought it was kinda lazy that Koj couldn't hit at least 900p.
Seriously fuck parity !
And bad for PS4 owners....
1080pr? That would still be a boost from 720 at least.There's going to be a twist in this story.
Seriously fuck parity !
And bad for PS4 owners....
If they managed to get Xbox One up to 1080 & 60 than it's clear that xbox is holding back the PS4 version.
The game already doesnt look that good to begin with...
It's a good looking open world game that runs at 60fps. Yeah it probably could of looked better if it was current gen only but it still has some nice things going on.
Guys. Gamekyo is like N4G. Anyone can write articles and this one doesn't seem to be from the official writers.
No sources either, likely to be fake.
There's going to be a twist in this story.
Seriously fuck parity !
And bad for PS4 owners....
Fox Engine is magic.
I can't wait for what Konami has in store for it!
/cry
Excellent news.that Koj couldn't hit at least 900p.Always thought it was kinda lazy
We constantly fall back into the trap of judging graphics from screenshots, and not in motion. The game is a looker, especially in motion.
Cuz they are scratching their bellies to their amusement...
Fuck off imbecile.
What the hell man calm down.
I have friends on thd K team and they are slaving their selfs out to finish this game, and the fact that imbecile calls them lazy boils my blood.
The twist is that the source is bullshit.
Here's my take. If the effort required to make the XB1 version run at 1080p is too great they have little reason in undertaking it. (big engine redesign)On one hand i believe it; konami wouldn't want their major game this fall to run at half the resolution as another platform. That's sure to affect sales. They worked their asses off getting it to 1080p. On another i don't; from what i heard about the fox engine the XB1's eSRAM is the issue and there's no way around it. Also the source. Why aren't other sites reporting this? I'm sure they would of got to play the XB1 version too at E3 and spoke with, Julien Merceron. Why only "CN play"?
Here's my take. If the effort required to make the XB1 version run at 1080p is too great they have little reason in undertaking it. (big engine redesign)
People who only have XB1 will just have to suck it and get their version, if they have other systems they can buy it on they will buy it there. The point of multiplatforms is maximising the size of your audience and inferior ports rarely factor into that, at least not to the extent where the loss of sales from diehards justifies the extra effort.
Now bad blood on the second system's community can often be a concern, while a common strategy for avoiding whiplash on the inferior platform is to either downgrade the port in non 'PR Shock' ways. Or to downgrade both versions.
Chances are it's not true and there is some mistranslation or misinterpretation/PR bollocking along the way.My thinking on the matter is, if this rumor is true, the "Windows 10 Xbox One Dashboard" or "New Xbox Experience" has ditched snapping and the ability to run multiple apps at once, freeing up hardware resources currently used by the hypervisor.
In all of the new Xbox Experience videos, they never show snapped apps or snapped achievements. Just the new fly out menu that overlays the screen from the left. That fly out menu doesn't snap, it covers part of the game, meaning the system doesn't have to finagle with multiple resolutions or resizing a datastream. Meaning, those resources, in theory, could be allocated to devs.
Can I confirm this? Of course not. But its about the only explanation I have for the resolution jump.
Nice. Now I don't have to get MGSV for PC.
I want to see how much 1080p 60 fps will be to call it miracle, because I'm really, really skeptical. I haven't memory of games like this with such performance on xbone. No offence to anyone.Great news. That new SDK doing much more than I personally expected. Perhaps the first of many more to come?
The fact that they have done 1080p with 60fps, is just black magic. That FOX engine must be really something else.
That makes more sense. 1360x1080 is nearly pixel equivalent to 1600x900.Right now E3 Pes 2016 code is 1360x1080 according to Adam Bhatti, they are working upgrading resolution to 1920x1080.
Can't tell if it's the same for Metal Gear
Seriously fuck parity !
And bad for PS4 owners....
So riddle me this batman. Where has anyone said MGS has been converted to DX12?I bet this has to do with final move to DX12 SDK changes, plus refinements in the Fox Engine to make this happen, but still, I'm in disbelief until I see it
Don't worry. It not will be. I bet what you want. It reminds me to 1080p announcement in Daylight.So These will be the first games that are True 1080p/60fps across both consoles?
Kojima and kojma productions doing work.