Shadow Hog
Member
PS4 is just two Gamecubes duct-taped togetherGameCube 2.0 architecture?
PS4 is just two Gamecubes duct-taped togetherGameCube 2.0 architecture?
I thought that wasn't possible:/
things are subject to change which is why they didn't even have hte ps4 ready to show. still working on it as they go. hopefully by E3 they have everything finalized which sounds like they will unless tretton is a big lair
Well,few days ago,a AMD employee in chinese forum also talked about this
http://i.minus.com/ie8Mxp0nEY3Cs.jpg (Since he ask people don't quote him i won't use )
He said both PS4&720's GPU are GCN 2.0,and both even use same GPU,just MS ask AMD delete 6CUs for ESRAM,reason?other than DDR3,some people in that forum also think it's for BC.[/QUOTE]
Thats BS, the 720's GPU has less CUs, less ROPS, less texture units.. less everything.
I don't know(not really following spec),but since he's angry about MS's next console will not as good as PS4(he is MS fan),i choose wait and see.Thats BS, the 720's GPU has less CUs, less ROPS, less texture units.. less everything.
I don't know(not really following spec),but since he angry about MS's next console not as good as PS4(he is MS fan),i choose wait and see.
If this is true, Sony made huge modifications last minute.
Doesnt matter, if the rumors are true, there is going to be a noticeable difference in game performance.According to what we know, kind of know, and don't know, it's looking to me like Durango will have a significantly more powerful CPU and PS4 will have a signicantly more powerful (and well-fed) GPU.
Gonna probably have a lot of threads about GPU computing after MS unveils, to figure out how these differences might play out. Also probably gonna see a lot of people try to downplay GPU computing as a buzzword or something like the GDDR5 stuff that's happening now.
Same processing power, but work can be divided into more parallel threads. That will increase efficiency, especially if you mix rendering and compute jobs.
Isn't GPU processing all about parallelism? And this makes it even more so? Is it developer input driven or hardware driven?
Yes, I wonder now if the comment was about this modification.Cerny mentioned in his presentation that they'd customised the chip so it could perform better for GPGPU.
According to what we know, kind of know, and don't know, it's looking to me like Durango will have a significantly more powerful CPU
Emmm no, don't be disappointed later. We had enough of secret sauces.
CPU is the same setup of 8 Jaguar cores. Even if there are further tweaks they won't lead to anything like 'significaly more powerful'.
According to what we know, kind of know, and don't know, it's looking to me like Durango will have a significantly more powerful CPU and PS4 will have a signicantly more powerful (and well-fed) GPU.
Gonna probably have a lot of threads about GPU computing after MS unveils, to figure out how these differences might play out. Also probably gonna see a lot of people try to downplay GPU computing as a buzzword or something like the GDDR5 stuff that's happening now.
Was there any talk about the 14+4 CU distribution, or the lack thereof? The press release document lists the 18 CUs as being at disposal to be used for anything with no limitations - but Cerny has also said in his speech that they've "made computing easy" for developers or something to that effect, which I thought was maybe hinting at 4 CUs being isolated primarily for that purpose, as rumored.
Isn't GPU processing all about parallelism? And this makes it even more so? Is it developer input driven or hardware driven?
The CPU in the PS4 and Durango won't be identical.
It's still a 8 cores Jaguar setup based on all the sources which proved to be legit (vgleaks, edge, eurogamer) It won't have magically twice the flops if that's the rumor people are referring to
Yes, I wonder now if the comment was about this modification.
Earlier I said we were using a 'highly enhanced' PC GPU. Principally we've modified the GPU to make compute easier. Which is to say, we've made it practical to use the GPU as a general purpose computational device.
I think there were actually a couple, and both were rather legitimate. It also makes sense given what we think MS is going for.Wasn't it rumoured that Durango had more cores closed off for OS and other functionality ? I wonder if that is still the case, and if so, how it will enter into the equation. There has only been one source that claims the CPUs are different however, so it would be nice to have some other sources indicate as such.
Vgleaks will reveal the CPU info soon
Precisely because GPU processing depends on parallelism, you need to ensure that you keep it well fed otherwise massive amounts of the GPU will stall.
I think there were actually a couple, and both were rather legitimate. It also makes sense given what we think MS is going for.
Wasn't it rumoured that Durango had more cores closed off for OS and other functionality ? I wonder if that is still the case, and if so, how it will enter into the equation. There has only been one source that claims the CPUs are different however, so it would be nice to have some other sources indicate as such.
The CPU in the PS4 and Durango won't be identical.
Emmm no, don't be disappointed later. We had enough of secret sauces.
CPU is the same setup of 8 Jaguar cores. Even if there are further tweaks they won't lead to anything like 'significaly more powerful'.
So in laymans terms what could we expect?
The CPU in the PS4 and Durango won't be identical.
Are you basing this off that certain post?
Better in Durango, right?
That and something else. But I'll see if that checks out.
Not by much. This won't be a PS3 CPU difference.
So
Durango CPU > Orbis CPU
Orbis GPU >> Durango GPU
something like that?
To be clear: I do not have any inside information. But I would guess that it would be both, although focusing on a more powerful/efficient CPU would be there mostly for apps and OS functions not necessarily just Kinect.Would the Kinect have it's own rudimentary (first step) processor or will it rely on the actual console (which would lend more sense to MS's modifications with the CPU being more drastic than PS4's)?
I've been hearing 2 cores closed off for various reasons in Durango and half a core reserved for OS in PS4. Not sure how legit those numbers are though. It would be interesting to see how it would pan out between Durango having a higher flop rated CPU with fewer cores available versus PS4 with less flops but more cores.
Who/what is the source of that rumour? It seems very spurious to me considering that none of the main leaks covered it in any way.
Both CPUs are the same imo until I hear something from a credible source and not just a post on a forum.
So, to clarify, CGN2.0 brings greater efficiency by splitting up instructions/data even further (meaning, it hypothetically acts as if it had 2x stream procesor)? If that's the case would the developers have to spend more time to capitalize on benefit of the extra parallelism or would the hardware by itself process that task?
That and something else. But I'll see if that checks out.
.
Same processing power, but work can be divided into more parallel threads. That will increase efficiency, especially if you mix rendering and compute jobs.
To be clear: I do not have any inside information. But I would guess that it would be both, although focusing on a more powerful/effecient CPU would be there mostly for apps and OS functions not necessarily just Kinet.
Well, first of all, the rumor itself does not mention GCN2.0 at all, just an hardware change from normal GCN. Second, such a modification would essentially add hardware responsible for handling the job distribution and keeping the GPU fed. The developer time involved to take advantage of it would be minor to non existent depending on the implementation.
What are you talking about... Having more threads with the same total raw performance is never an improvement. Better dispatching yeah, that's an improvement.
You need to knock this shit off. You don't know anything that isn't public.You running back and forth to B3D and using selective rumor mining is not inside knowledge.
This got old fast :/ people should stop shitting every thread with this.Not enough GDDR5!
Well, more hardware threads would reduce overhead from context switching.What are you talking about... Having more threads with the same total raw performance is never an improvement. Better dispatching yeah, that's an improvement.
This got old fast :/ people should stop shitting every theead with this.
To continue with the topic, Since I'm no tech savvy how does this helps game development?
I know you want both consoles to be identical, but they probably won't be.
I know you probably want the PS4 to have an edge on everything too, but with a fucking powerful GPU why would they even need it?
You ever thought the Durango might need a slightly better CPU to power Kinect?
Relax, it's not a big deal.