Kresnik258
Member
I'm gonna go ahead and assume you're not a games programmer, and thus you don't know what you're talking about.
You're missing the important bit of my post you quoted:
I'm gonna go ahead and assume that you didn't actually read my whole post, then, and only responded to the part you felt like responding to. I mean, saying it's "equivalent to calling lazy devs" really shows that you didn't read it, because I wasn't really criticizing them specifically - I was just saying it seems to be an industry-wide thing these days where tailored ports or bespoke versions aren't made for handhelds anymore.
I mean, you pretty much agree with my point right here:
There are plenty of games released on XB1/PS4 which would be impossible to run on the Switch, without paring down the features, graphics and mechanics to a point that game doesn't even resemble the vision of it's creator anymore and certainly isn't fun.
Lol. That's exactly what I'm saying! So it is possible then, despite all your noise to the contrary in the preceding sentences.
I mean, of course the creator's original vision would be lost in the process. You can't tell me you played Dante's Inferno or Need for Speed Carbon: Own the City on PSP and thought "this is exactly what the creator had in mind for this game". But they were tailored to the hardware they were running, for better or for worse, and I was musing on the fact that I kinda miss that this had changed, and I wonder why it had. No need to go on the offensive.
Aside from that, I'm assuming Ubisoft, with all their experience in the games industry, obviously saw no reason in theory it wouldn't run on Switch when they announced it, which is enough for me to go on.
Which is exactly what he was saying, there is nothing about Steep's core design that prevents it being brought to Switch (like requiring VR), it's a matter of how much you scale things down and that was something publishers seemed a lot more willing to do back in the PSP era.
The PSP was hardware between PS1 and PS2 level getting ports of mid-gen 360/PS3 games, they ranged from unrecognisable to providing a fairly authentic experience. Hell, I remember the PSP version of Test Drive Unlimited, despite being obviously pretty cut down visually it was still a full blown open world driving game with all of O'ahu to explore. It'd be interesting to find out what has changed about the industry that makes those sorts of games undesirable now.
Yeah, I think you get what I was trying to say and have probably said it a bit more eloquently. TDU is a good example. Thanks.