Yeah I'd imagine it's at least been in a state where you could play through the game start to finish with any side quests, minigames etc already implemented and they've just been tinkering with bug fixes and performance stuff since then.It's probably safe to say that the game was in a near final or feature complete state at E3. Done would be overselling it, but it's not hard to imagine that they'd stretch the timeline to ensure it's fresh and ready for the Switch launch.
I've got no proof though, just seems reasonable to me.
No gold cartridge is a missed opportunity and isn't this more speculation than rumor?
this is why I don't put much stock in the DF analysis since the demo build might be the same E3 build
No gold cartridge is a missed opportunity and isn't this more speculation than rumor?
You mean Majora's Mask 3D (the N64 version being complete in that time would make it short development cycle minuscule). From the USK rating survey date (27.03.2014) the answer is yes considering the February 2015 release (USK require copies of the game to play though).Wouldn't be the first Zelda they've sat on a while before they released it. Wasn't Majora's Mask already done for like a year before its release date?
It's probably safe to say that the game was in a near final or feature complete state at E3. Done would be overselling it, but it's not hard to imagine that they'd stretch the timeline to ensure it's fresh and ready for the Switch launch.
I've got no proof though, just seems reasonable to me.
No gold cartridge is a missed opportunity and isn't this more speculation than rumor?
This game has been done since before E3...
"Feature complete" is definitely not the same as "done" (or close to it in some cases)
Smash bros had a day one patch.
I knew itThere were two Zelda demos on the show floor at the Switch event in NY. One was the E3 2016 demo. The other, which the attendants wouldn't let attendees play, showed some new chunks of the game including some stealth and a Guardian monster. An attendant told me that Nintendo didn't want people playing that second demo because it was the entire game.
In the Japanese stream when they did the stage-demo they said they were playing the retail-version(製品版.
If there is, it's usually to enable things like online features.
There were two Zelda demos on the show floor at the Switch event in NY. One was the E3 2016 demo. The other, which the attendants wouldn't let attendees play, showed some new chunks of the game including some stealth and a Guardian monster. An attendant told me that Nintendo didn't want people playing that second demo because it was the entire game.
Gonna say that's not the retail cart pictured, LA-H-AAAAA-USA certainly seems like a placeholder. not sure about the stream though, it's possible.
Making the sd cartridges is slower than prints discs?
You're telling us this is 6 months old code?
You mean Majora's Mask 3D (the N64 version being complete in that time would make it short development cycle minuscule). From the USK rating survey date (27.03.2014) the answer is yes considering the February 2015 release (USK require copies of the game to play though).
Also there is speculation about Twilight Princess being held back for the sake of the Wii version so Breath of Wild being held under the same thoughts would be no surprise.
There were two Zelda demos on the show floor at the Switch event in NY. One was the E3 2016 demo. The other, which the attendants wouldn't let attendees play, showed some new chunks of the game including some stealth and a Guardian monster. An attendant told me that Nintendo didn't want people playing that second demo because it was the entire game.
Splatoon still has ways to go, most likely wanted to target 60fps. There is still time to polish things up.It's really interesting then that the Switch version of Zelda is 900p docked if it is just the E3 demo while Splatoon 2 is 720p
Nope. Surprisingly the Japanese Experience demo didn't have it either.Wait, did the Switch demo have that new weather forecast bar at the bottom of the screen?
Interesting, I wonder if the final build was 1080p while the E3 build was 900p. That could explain the confusion from the Nintendo rep. I don't suppose you could tell from watching it?
Anyway, the fact that people are having a hard time telling should indicate how little it actually matters.
Wait, did the Switch demo have that new weather forecast bar at the bottom of the screen?
He's saying the demo content was the same content shown in E3 2016 for the Wii U not compile/build in June 2016.
In the Japanese stream when they did the stage-demo they said they were playing the retail-version(製品版.
Do you have a link to this in a video?
From what I can tell it was Ver.12S at the Japanese stage demo (see this timestamp: https://youtu.be/yYnYWgwsJhE?t=4m27s), which is the same version that was on the floor at the public Switch events, as far as I can tell from other videos online.
Meanwhile the version played by Treehouse was Ver 1.0.0, which sounds more like a final retail version number to me.
Wait, did the Switch demo have that new weather forecast bar at the bottom of the screen?
I think so. The game comes out in 6 weeks, now would be when you would produce the copies.
It probably cycles between different artThis is a far superior menu screen though.. /:
It still hasn't sunk in that in just 6 weeks I'll finally get to play this.I think so. The game comes out in 6 weeks, now would be when you would produce the copies.
No, but it might be something activated later on in the Shiekah Slate.
There are a lot of differences otherwise from the E3 demo, like different sound effects and lighting.