shinra-bansho
Member
I'm aware of the general meaning of WUST's new favorite buzzword. Although I'm not a technical person and make no claim to being so.You don't get it. It's not "making up" for anything. This is how things are trending with the tech today. GPU's are now being used for things that used to be assigned to the CPU. So, in the past, it was not done this way, faster CPU's were needed. Now, especially in the console space, they are not going to need to be as "fast" in comparison to previous generations. The GPU does more of the work now. This is a GOOD thing. The Orbis and the Durango, will be setup the same way. Again, you need to read "slow and horrible" in context of current gen architecture vs the new ones. As long as you ignore this, you will continue to go round and round with everyone who understands what I am saying.
Do yourself a favor and look up GPGPU on Wikipedia.
The sentiment in this thread appears to be that because these current gen ports are built with older design philosophies, they could have run better if they had taken advantage of the Wii U's GPGPU capabilities and audio DSP etc. etc. and wouldn't have been by-and-large worse than the 360 versions - as they have been.
The consequential presumption has been that this means the Wii U will fare better with downports from DurangOrbis, than with up-ports from PS360.
I'm asking how that ends up being the case unless the DurangOrbis have similar CPUs to the Wii U - notwithstanding if they put more emphasis on the GPU.
If DurangOrbis have significantly more powerful CPUs and GPUs, at least double the usable RAM, their own dedicated audio processing units and a game utilizes these well...
...then how does the idea that functions can be offloaded from the CPU to the GPU help.
This is a general query, open to anyone (particularly those that are good a distilling things into lay terms)