Wait, why won't Nintendo release GBA games on the eshop? Is it because people would buy less 3DS games if they play more digital games?
As far as we know, it's because their emulation is still shoddy and based on the DS retrocompatibility mode instead of being true emulation, what means they put the 3DS in the same limitations as DS and DSiWare games... even worse as they cannot be suspended closing the lid. More or less the same happened with the NES games, they didn't release them to the public until they had a complete emulation, as initial ambassador versions didn't have save states or propper instruction manuals implemented.
Ammount of games has never been a problem. In fact, I remember reading that WiiWare was the most populated DD service out of the 3 consoles without counting virtual console games.
Is that really an excuse? I don't think they have a full team of programmers (or even a single person) working on GBA emulation right now. If they did, I doubt it would take this long to get a good emulation going.
As far as we know, it's because their emulation is still shoddy and based on the DS retrocompatibility mode instead of being true emulation, what means they put the 3DS in the same limitations as DS and DSiWare games... even worse as they cannot be suspended closing the lid. More or less the same happened with the NES games, they didn't release them to the public until they had a complete emulation, as initial ambassador versions didn't have save states or propper instruction manuals implemented.
Ammount of games has never been a problem. In fact, I remember reading that WiiWare was the most populated DD service out of the 3 consoles without counting virtual console games.
The NES games in the Ambassador program had save states as I recall. Not sure about instruction manuals.
They did have save states, but you couldn't create them manually. The games saved and resumed automatically when you quit and launch them (as all other VC games except GBA).No, they don't. There are still some games unreleased (and therefore not updated) like Mario&Yoshi where the only options in the bottom screen are "Continue" and "Reboot". I just checked it.
Also are the GBA ambassador games available to everyone now?
Wait what? As a GBA cart or an eShop download?Yep, I was right. Those games will be Club Nintendo rewards just like Kirby & Amazing Mirror.
They customize instructions, but they use the same base emulator for VC. In fact using WAV injection for other ROMs has really high compatibility with non-VC games. D4's NeoGeo/CD emulator for example has 100% compatibility with this method.The problem is that Nintendo doesn't aim for "good emulation". They aim for pixel perfect emulation and they build a different emu for each game to achieve this, which is explained by the Wii, where injecting different ROMs in the VC games give different results and some don't work.
Is there an official statement on this? This line of defense always seemed like conjured malarkey.The problem is that Nintendo doesn't aim for "good emulation". They aim for pixel perfect emulation and they build a different emu for each game to achieve this, which is explained by the Wii, where injecting different ROMs in the VC games give different results and some don't work.
Indeed, the 3DS should be able to handle GBA emulation even better: there's hardware support for the GBA 2D chip (due to DS BC), the 3DS CPU is a compatible ARM (so all the emulator would need to do is dynamically rewrite memory addresses and interrupt calls) and there is more than enough RAM to keep even the largest ROMs fully loaded in memory.the PSP can pull off almost perfect GBA emulation as long as the game is 2D
Indeed, the 3DS should be able to handle GBA emulation even better: there's hardware support for the GBA 2D chip (due to DS BC), the 3DS CPU is a compatible ARM (so all the emulator would need to do is dynamically rewrite memory addresses and interrupt calls) and there is more than enough RAM to keep even the largest ROMs fully loaded in memory.
Did you forget GBA games already exist on the 3DS? The DS didn't have the GBA hardware merely for BC purposes: DS games actively used it. The DS is a superset of the GBA, which means that anything that is DS compatible should be GBA compatible by proxy, just like e Wii U should be able to run Gamecube code almost directly, since the Wii is also a superset of the GC.The DS was GBA compatible because it had the GBA chip. DS compatibility does not mean the hardware of the 3DS has gba support.
But it should easily be able to emulate the system!
Wait what? As a GBA cart or an eShop download?
Honestly the blur and dim picture on you get with GBA games on the 3DS is hideous and personally I find them almost unplayable. I'll stick to my DSLite unless they give them some decent treatment.
Did you forget GBA games already exist on the 3DS? The DS didn't have the GBA hardware merely for BC purposes: DS games actively used it. The DS is a superset of the GBA, which means that anything that is DS compatible should be GBA compatible by proxy, just like e Wii U should be able to run Gamecube code almost directly, since the Wii is also a superset of the GC.