RiotPelaaja said:
Uh...Medievil's were when?
Since then we've had expensive bombs like Ghosthunter, Primal and also 24. Great work.
Primal was also an invisible-wall fest with no jumping whatsoever, I just don't get why a developer wouldn't put a jump button in an action-adventure game, that makes no sense, that and the combat system was just so strange, they were trying to be different instead of sticking to things that work, more importantly sticking to things that make gameplay sense. There's a reason why people run focus-tests, often people making the games don't always know their games play like crap, not that Primal played like crap, there were just a lot of things that made the game more constricting.