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Rumour: New GoldenEye for Wii (even PS3 and Xbox 360)

dark10x

Digital Foundry pixel pusher
speculawyer said:
They should port that version to the Wii. Even now.


Ugh, that screenshot. The original GoldenEye looks better and that was on a console 2 generations earlier. :lol
Heh, well, the textures are higher resolution than those in Goldeneye, but the geometry is very similar in that particular shot. :D

Some other choice shots...

quantum-of-solace-20081031023555038.jpg

quantum-of-solace-20081031023749897.jpg

quantum-of-solace-20081031023758538_640w.jpg


I can't believe how bad that looked. :\
 

Mudkips

Banned
Danthrax said:
You are lying. Know how I know? This:
<OWNAGE>

He played it for literal hours every day.
ZERO literal hours.
Literal(ly)!

:lol


Also, I love how people are buying whole-hog into the rumor that Rare has an HD GoldenEye remake ready and done, but Nintendo refuses to allow it to be released.

You don't start a project without securing the rights, let alone taking it to completion.
No matter how bad MS's handling of Rare has been, I can't believe this was the case by any stretch of the imagination.

Best case: Rare has done some initial work on an HD remake, but the game was halted when it became clear that Nintendo wouldn't go for it.

Worst case: All a farce to try to paint Nintendo in a bad light, get some positive buzz about Rare, etc.

I love me some GoldenEye, and I'd love a proper HD remake. But we entered "hoping against hope" and "My dad works at Nintendo and..." territory long ago.

It's too bad GoldenEye Source sucks.

Maybe I'm mixing up my memes, but where's the pic of the curly-haired gaffer dude holding up the TWINE box, with an excited, puffed-up face??
 

Tenks

Member
I like how I mix up co-op with MP/competitive and everything becomes void. It's GAF, take the good with the nerd elites.
 
As proberly already stated this rumor doesn't make sense as Rogue Agent proved that the allure of "GoldenEye" has worn thin, people aren't stupid enough to buy a bad game just because it has the name of N64 classic. Plus the movie its based around is incredibly outdated with the Daniel Craig Bond being so beloved at the moment (well QoS was a slight mistep).
 
gamerecks said:
Make it like Everything or Nothing, the best post Goldeneye bond game.

This 100%, third person is the only way to escape GoldenEye's shadow and imo its makes more sense that you see Bond at all times because he's such an iconic character.
 

Snuggles

erotic butter maelstrom
It's too bad that the real Goldeneye is lost between Rare/Nintendo/Microsoft, even though it hasn't aged well I'd buy a remake in a heart beat. This is just a matter of someone trying to cash in on the name "Goldeneye", but at least we have Perfect Dark XBLA coming out in the (hopefully) near future.
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Ridley327 said:
Nope; that was an EA Redwood Shores (now Visceral Games)/EA Canada co-production. You're probably confusing it with The World is Not Enough, which was all Eurocom.
However, some of the core folks behind Everything or Nothing are now at Activision Bay Area, which makes for quite the opportunity.

Also, Activision is crazy if they think the name GoldenEye has that level of salable cachet; it's only really canonized because of a limited but vocal group Nintendo/Rare nostalgists who don't seem to realize that it's horribly dated and qualitatively is no match for Everything or Nothing.

happyfunball said:
For a better idea of their handling of the Bond franchise recently, take a look at Quantum of Solace for PS2.

It was exclusive for PS2 and a third-person shooter instead of the FPS that 360/PS3/Wii received.

IGN Quantum of Solace PS2 Review

quantum-of-solace-20081111031007927_640w.jpg


quantum-of-solace-20081111031019270_640w.jpg
So, is this like Everything or Nothing and therefore is worth playing?
 

Kibbles

Member
Unless it was the canned Goldeneye XBLA, I don't give a shit. Although why would PS3 get it when rights are crossed between Nintendo, Rare, and Activision?
 
I'll second (third? fourth?) the "Goldeneye is a name, I'm pretty sure this will suck as badly as every game since the N64 one did" sentiment.

Danthrax said:
You are lying. Know how I know? This:

Also, the fact you think all the levels except Dam and Facility sucked.

Forget him man, he dropped the word "dicksausage" into his last post. It's just not worth it.
 
EA's original rip off was the best of the bandwagon that came after GoldenEye.

What I would like is if it was a straight rip off and they went with the slow pace and more or less linear objectives of GoldenEye. But when you don't go bigger and killier it takes talent to make a great and fun game.
 

Danthrax

Batteries the CRISIS!
jim-jam bongs said:
Forget him man, he dropped the word "dicksausage" into his last post. It's just not worth it.

:lol good point. I was going to reply to his post a little earlier on this page about all the ways he's wrong outside of his co-op/MP flub, but... nah. Just.... nah.



ViperVisor said:
EA's original rip off was the best of the bandwagon that came after GoldenEye.

What I would like is if it was a straight rip off and they went with the slow pace and more or less linear objectives of GoldenEye. But when you don't go bigger and killier it takes talent to make a great and fun game.

I don't think GoldenEye had linear objectives. It was quite the opposite — you could accomplish many of the objectives in any order you wanted. That's what made it stand out the most, IMO. Many FPSes these days are linear — you can't choose what you want to do next at all. You just go to the next point on your map or your HUD, do what you have to do there, and move on again.

If they get understand that when designing the levels for this "new GoldenEye" game, Eurocom will have a good chance of living up to the legacy. I feel like that's as likely as Sega reproducing the magic of the 2D Sonic games with Project Needlemouse, though.
 

Barakov

Member
SquirrelNuckle said:
majornelsontwittergoldeneye.jpg


This was all I wanted, but it's never going to happen. :[

Same here. It seems Activision didn't really learn from what EA did with rogue agent. Granted we haven't seen anything from this "new" Goldeneye game but they should just let the name be and just focus on making a Bond game that's good.
 

dark10x

Digital Foundry pixel pusher
Hero of Legend said:
Beenox did the Wii, PS3, and 360 versions. It was on PC too right? They did that since they always seem to do PC ports of most other Activision games.
Wait, I don't think Beenox did ALL of the versions. I thought it was a Treyarch game? PS3 and 360 by Treyarch while Beenox handled the rest.
 

Shambles

Member
SquirrelNuckle said:
majornelsontwittergoldeneye.jpg


This was all I wanted, but it's never going to happen. :[

The game is a lie anyways. I visited that dam this past summer and couldn't find the guard towers anywhere. I was very dissapointed and people were complaining about me carrying a Klobb.
 
dark10x said:
Wait, I don't think Beenox did ALL of the versions. I thought it was a Treyarch game? PS3 and 360 by Treyarch while Beenox handled the rest.

My mistake, you're correct. Treyarch did the PS3 and 360 versions, Beenox did the Wii and PC versions, and Eurocom did the PS2 version. :)
 

Esperado

Member
morningbus said:
Guys, come on. That last "Goldeneye" was made by EA, this new Goldeneye will be made by Activision.

Totally different situation.
Yeah, but since that time Activision has turned into old EA.
 

Danthrax

Batteries the CRISIS!
Shambles said:
The game is a lie anyways. I visited that dam this past summer and couldn't find the guard towers anywhere. I was very dissapointed and people were complaining about me carrying a Klobb.

They tore the guard towers down with the Berlin Wall.


did you really go? any pics??
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Esperado said:
Yeah, but since that time Activision has turned into old EA.

DismissiveSimpsonsReference.gif

Hero of Legend said:
That shouldn't matter, it matters who developed each.

I'll agree that it is way to early to call the overall quality of this mystery game, but even the best developer in the world can produce trash under a publisher's various rules and constraints.
 
Am I the only one who actually enjoyed parts of Rogue Agent? Like how you could dual-wield most weapons? I distinctly remember one fun gameplay moment, where I was carrying a remote mine launcher in the right hand and a machine pistol in the left. Shot a mine a few feet to the right of an enemy, then unloaded a clip to the left. He hopped over to avoid my gunfire, right on top of the mine. Then I detonated.

Fun shit, man. Never really had a FPS experience like that again. :(
 

Forever Gaming

Neo Member
Sadist said:
If Eurocom works on the Wii version, could it be that Bizarre is working on the 360/PS3 versions of this one? I heard such a rumor.

Bizarre Creations is working on Blur and the upcoming James Bond Racing title...

deepbrown said:
Bizarre will be making the PS3 and 360 versions....

as for this upcoming 007 FPS title? who knows who will end up working on that one but i just can't see Bizarre Creations working on it and the racing title also..?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Night_Trekker said:
I've said it before and it bears repeating: a good game is a good game forever. Games, once published, don't change. Expectations do. Keep that reality in mind and you can have fun with earlier games, too!

And what? Expectations aren't suppose to mean anything?

You can't simply tell us to lower our standards with every old game until we start to enjoy it. If that was the case, then we could do that with all sorts of games released today and then every game starts to become good. If you somehow released Bullet Witch in the SNES/Genesis era people would proclaim that it was the greatest game of all time.
 
Shambles said:
The game is a lie anyways. I visited that dam this past summer and couldn't find the guard towers anywhere. I was very dissapointed and people were complaining about me carrying a Klobb.

That's because they all knew it was the worst one.
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Forever Gaming said:
Bizarre Creations is working on Blur and the upcoming James Bond Racing title...
It seems that a lot of the early reports confused details of Bizarre's Bond game and what turned out to be Blur.


Forever Gaming said:
as for this upcoming 007 FPS title? who knows who will end up working on that one but i just can't see Bizarre Creations working on it and the racing title also..?
Pretty sure, it was confirmed by Activision that the 2010 Bond title is from Bizarre.
 

deepbrown

Member
Forever Gaming said:
Bizarre Creations is working on Blur and the upcoming James Bond Racing title...



as for this upcoming 007 FPS title? who knows who will end up working on that one but i just can't see Bizarre Creations working on it and the racing title also..?
James Bond Racing my ass. That's just the journalists inference. It will be a bond game with driving cars in it :O My God! Didn't think Bond had anything to do with cars...
 

Ridley327

Member
I can't really blame people for being overly skeptical of Bizarre, a company best known for racing games, working on the Bond franchise, which has already had an unbelievably bad racing game. Some scars you wear for life, and all that.
 

Solo

Member
Goldeneye is still fun as shit today. Back in '97-'99, me and 3 buddies played it for about 3 hours a day after school (Licence To Kill, Pistols, Complex FTW). And you know what? Every few years when I get back together with these guys, we hook up the old NG64 and play it again (most recently was late 2008), and it still as addictive and fun as ever.
 

Sadist

Member
Wow @ the PS2 version of Quantum of Solace. Pretty pathetic that the PS2 (or, a victory for PS2) version of a game outshines the current gens.
 

Tannhauser

Neo Member
Danthrax said:
Five Bond movies have come after GoldenEye, unless you were being snarky and dismissing one of them =P

I would dismiss the last two and say we haven't had a Bond movie since 2002, but that's just me.
It wasn't intentional, merely my brain's defence mechanism. I think the last two should have replaced the two it succeeded.
Solo said:
Goldeneye is still fun as shit today. Back in '97-'99, me and 3 buddies played it for about 3 hours a day after school (Licence To Kill, Pistols, Complex FTW). And you know what? Every few years when I get back together with these guys, we hook up the old NG64 and play it again (most recently was late 2008), and it still as addictive and fun as ever.
Co-sign. I played with the same people for years and years until 2007.
 
Nice to see some TWINE love :)

I'm actually in TWINE, one of the guards in the MI6 level is me. Also, the MI6 level seemed to be the inspiration for the 'VR' sequence in Die Another Day.
 
dark10x said:
Heh, well, the textures are higher resolution than those in Goldeneye, but the geometry is very similar in that particular shot. :D

Some other choice shots...

*lots of pics that don't do that game justice*

I can't believe how bad that looked. :\

People will probably laugh hard at me now but I gotta say something regarding QoS on Wii: I think it looks rather good in motion. Those screenshots are nothing like the game looks in motion.
I mean, has anyone of you actualy played the Wii version first hand? Not only does this game offer some of the sharpest textures I have ever seen in a Wii game(the cave level has almost too sharp textures, ....sounds strange I know), it also has many wide-open levels with many details. Some stages look even mighty fine with great lightning etc. Of course, there are some bad textures here and there(the water i.e) but what game doesn't have them? It also runs pretty smooth most of the time.
Note that I play on a supercheap 42" LCD TV.
Also online multiplayer is really blast to play but we are talking here about the graphics, I guess.

This is a very low-res youtube video of the first stage.
 

VOOK

We don't know why he keeps buying PAL, either.
Sorry man I had to review that thing and it looks like ass. Total ASS.
 

scitek

Member
iamaustrian said:
People will probably laugh hard at me now but I gotta say something regarding QoS on Wii: I think it looks rather good in motion. Those screenshots are nothing like the game looks in motion.
I mean, has anyone of you actualy played the Wii version first hand? Not only does this game offer some of the sharpest textures I have ever seen in a Wii game(the cave level has almost too sharp textures, ....sounds strange I know), it also has many wide-open levels with many details. Some stages look even mighty fine with great lightning etc. Of course, there are some bad textures here and there(the water i.e) but what game doesn't have them? It also runs pretty smooth most of the time.
Note that I play on a supercheap 42" LCD TV.
Also online multiplayer is really blast to play but we are talking here about the graphics, I guess.

This is a very low-res youtube video of the first stage.

Dude, what on Earth did you play? QoS on Wii is atrocious. The framerate makes it practically unplayable on a constant basis. It's an abortion of a game in every aspect. The only thing I might have liked about it was the cover system, but it didn't even function correctly half the time. The entire level where you're chasing the parkour guy from Casino Royale is one of the worst things I've ever seen, too.

I think it's admirable you can look past its issues, though. I wish I could, maybe I'd enjoy more games more often.
 
ZealousD said:
And what? Expectations aren't suppose to mean anything?

You can't simply tell us to lower our standards with every old game until we start to enjoy it. If that was the case, then we could do that with all sorts of games released today and then every game starts to become good. If you somehow released Bullet Witch in the SNES/Genesis era people would proclaim that it was the greatest game of all time.

Eh, no.

If you play an older FPS, for example, and start whining that it doesn't play like Halo, then you're an idiot. Halo didn't exist then, so of course it doesn't. If you're going to play an older game, appreciate it for what it is instead of bitching and moaning that it isn't something else, which is childish and silly.

A shitty game released now is... well, it's shitty. However, a game released now that plays like a FPS before Halo had its impact on the genre could still be a lot of fun, if well-designed. The problem here is that so many people believe a game can't be well-designed if it doesn't play like a modern game, which is nonsense. You're equating playing an older game with playing a shitty, poorly-designed game, which is pretty telling.

I can go back and enjoy a FPS like Blood even today. Some people would whine and complain. "Oh god, look at how weird everything looks when you try to look up and down!" Yeah, that's how the game is and has always been.

If you're incapable of playing an older game and enjoying it for what it is, then I'm sorry. It seems that's the way most of GAF is. That sucks for you. I regularly play games from the NES era for the first time and enjoy them. I do the same thing for PS1 and PS2 games.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Night_Trekker said:
Eh, no.

If you play an older FPS, for example, and start whining that it doesn't play like Halo, then you're an idiot. Halo didn't exist then, so of course it doesn't. If you're going to play an older game, appreciate it for what it is instead of bitching and moaning that it isn't something else, which is childish and silly.

A shitty game released now is... well, it's shitty. However, a game released now that plays like a FPS before Halo had its impact on the genre could still be a lot of fun, if well-designed. The problem here is that so many people believe a game can't be well-designed if it doesn't play like a modern game, which is nonsense. You're equating playing an older game with playing a shitty, poorly-designed game, which is pretty telling.

I can go back and enjoy a FPS like Blood even today. Some people would whine and complain. "Oh god, look at how weird everything looks when you try to look up and down!" Yeah, that's how the game is and has always been.

If you're incapable of playing an older game and enjoying it for what it is, then I'm sorry. It seems that's the way most of GAF is. That sucks for you. I regularly play games from the NES era for the first time and enjoy them. I do the same thing for PS1 and PS2 games.

Right, but some games age better then others.

You talk a lot about people caring a lot about technology, but what you aren't addressing is when technology often trumps the gameplay and design to such a point that people will enjoy a game despite the fact it has many key issues.

For example, Super Mario 64 has one of the absolute worst camera systems I've ever dealt with. But nobody was particularly frustrated at the time because playing a 3D platformer was such a fresh experience at the time that nobody knew what a good camera system was.

This is the case I make against Goldeneye. I don't feel like Goldeneye was ever a particularly good game to begin with. But being the first real FPS on consoles did a lot to cover this fact up.
 

watkinzez

Member
Vercingetorix said:
Accept no substitutes but a legitimate remake of Goldeneye 007. Preferably by Rare.

Free Radical was working on another remake before they went kaput. I think GoldenEye's cursed.
 

dark10x

Digital Foundry pixel pusher
I can go back and enjoy a FPS like Blood even today. Some people would whine and complain. "Oh god, look at how weird everything looks when you try to look up and down!" Yeah, that's how the game is and has always been.
Blood is still a lot of fun.

As noted above, some games age worse than others and I feel this does impact their playability. For instance, looking at SuperFX games on the SNES, I feel that Yoshi's Island has aged MUCH better than, say, Stunt Race FX. YI is just as playable as it has always been while Stunt Race, which showed off gimmicky 3D graphics, is virtually unplayable by todays standards.

A lot of early 3D games are somewhat ruined by their low framerates, among other things. I believe Goldeneye falls into this category, but that's just my opinion.
 
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