Marty Chinn
Member
Jocchan said:Yes, of course. You can't possibly test every interaction between every combination of objects, and unless you're lucky enough to notice some idiosyncrasies during beta tests they're of course going to be in the final game.
Well I think what I've been pointing out and what you've been agreeing on is exactly what Teasel was trying to say. If I recall, they've already mentioned that they don't program behavior per object. They create core features and attributes that they apply to each object. So while some may get unique behavior, a lot of objects are simply going to be based off these attribute tags that get associated with them. That fact alone that means even basic usage and interaction will be off in some combinations that might feel natural and common sense to people.