Bruce Springsteen
Member
I believe Mario Kart 8's DLC was done wonderfully well.
2 DLC Packs with enough content to fill an extra half of the game for $12!
half a game of content? how many tracks/modes were included in the DLC?
I believe Mario Kart 8's DLC was done wonderfully well.
2 DLC Packs with enough content to fill an extra half of the game for $12!
I believe Mario Kart 8's DLC was done wonderfully well.
2 DLC Packs with enough content to fill an extra half of the game for $12!
Season passes should come in free updates after the games release
Well it used to be that way.
If you consider $11.99 for 30 costumes to be a great deal then I'm going to have to go ahead and disagree with you
I can get entire games for that price
.And just today I saw Street Fighter V Halloween costumes for $4 a pop.
The Season Pass for Pirate Warriors 3, costs only $11.99 and comes with all of these:
This is so crazy! I know some of the costumes are returning from earlier titles but still, to offer almost 30 costumes for that price, it's an insane dial.
More people would buy the game. It doesn't disappear from store shelves.
This is the golden standard for Season Passes.
I believe Mario Kart 8's DLC was done wonderfully well.
2 DLC Packs with enough content to fill an extra half of the game for $12!
Hardly because of the season pass
half a game of content? how many tracks/modes were included in the DLC?
For perspective: Mario Kart 8's season pass adds 16 new courses, in gorgeous HD, for $12. And you get Link.
On the GCN or N64, 16 courses would cost you $50.
MK8 as a base game includes 32 courses. The DLC bumps that to 48. Four times as many as what the original games offered.
Ridiculous value.
The game already has 37 characters from the get go. What more they can add?Really? Costumes? I first thought those were all new characters, which would've been great.
But costumes; it's the same character with the same moves & everything, it just looks a bit different. No thanks.
Driveclub had a great season pass.
So what do you mean, exactly, you think DLC for a game is going to somehow sell that game to enough people who weren't interested in buying it to begin with to warrant expenses? I don't know, I get the idea you're going with there, but I feel like it's a much riskier idea than selling DLC to the pre-existing base
This is how you do a season pass.
Season passes should come in free updates after the games release
Continued support keeps attention on a game. That's why PC games like TF2 and Counter Strike, as well as new digitally distributed titles like Shovel Knight and Minecraft simply sold the base game for years and managed to be profitable just fine.
Games do not disappear from store shelves once DLC releases. Of course, this is less immediately profitable than selling DLC, but the devs are definitely not "working for free".
Well it used to be that way.
Continued support keeps attention on a game. That's why PC games like TF2 and Counter Strike, as well as new digitally distributed titles like Shovel Knight and Minecraft simply sold the base game for years and managed to be profitable just fine.
Games do not disappear from store shelves once DLC releases. Of course, this is less immediately profitable than selling DLC, but the devs are definitely not "working for free".
There's novel idea - by selling their game to new customers over time. It's not like games can be sold only by preordering them.How is the developer going to get paid?
Season Passes should just be called something else. 90% of the outrage over Season Passes come from the expectation of what a "season" entails and the expectation that the pass entitles the customer to whatever content is released during the time frame they believe constitutes a "season."
So they should just call it DLC Pack #1 or whatever and list what's included ahead of time.
Well it used to be that way.
It's ok, just selling the game normally over time will clearly fund all content post releaseAre there people in here that seriously think stuff like Blood and Wine and The Old Hunters should be free?
Shovel knight's updates were stretch goals from their kickstarter and were paid for up front. CS and TF2 have a much different business model than a AAA console game. Were you serious with any of this?
Over 20% of those are Nami so by default that can't be a great season pass.
I like Nami quite a bit.
I believe Mario Kart 8's DLC was done wonderfully well.
2 DLC Packs with enough content to fill an extra half of the game for $12!
Season passes should come in free updates after the games release