The handling is also a curious mix of real-world inspiration and Sega's arcade staples. This isn't about the big, lazy drifts of OutRun 2 or breaking traction dramatically as in Daytona USA - instead it's an approximation of real Super GT, where you're picking out braking points and apexes, albeit in a much gentler and faster fashion than you'd see in a typical sim. It can feel overly light at first, though it does eventually come together, with the cabinet playing its part. The steering wheel is beautifully weighty with a decent amount of feedback (even if it's hardly got the strength of a direct drive unit), and it's brought to life with details such as the rev lights on the wheel and the bright red LED readout. Tying that together is a ranking system that grades your performance on the fly, marking your overtakes, entry points and exit points all the way up to that coveted S rank. It's classic Sega through and through.