Nightengale
Member
A relatively meaty interview between Dean Takahashi and Shawn Layden. Appears to be one of many that should roll out in the next few days, since he did one with IGN & Wired as well.
Some select quotes :
More in the link below :
http://venturebeat.com/2014/11/17/s...e-1-year-anniversary-and-gamergate-interview/
Some select quotes :
GamesBeat: Please tell us about your background at Sony.
Shawn Layden: I joined SCEA in April. What’s that, seven months now? I joined Sony in 1987, of course. I’ve been the Sony group for 27 years. I’ve been with PlayStation since 1996.
GamesBeat: Is there a way you could put the 56 million unique active users in context? Activision talks about having 40 million monthly active users for Call of Duty. In some ways that number will seem small compared to some other big properties out there.
Layden: We used to talk about PlayStation accounts, PlayStation Network. That number got north of 100 million very quickly. It’s much further now. But we felt that it wasn’t a meaningful metric. I have five PlayStation Network accounts myself. I’m not the average user, but a lot of people will have two or more accounts.
Our metric for active is that it has had activity on the network in the last 30 days. These aren’t sleeping accounts: someone making an account and then putting their Vita in a closet.
GamesBeat: I see the bags under your eyes. The sweat rolling down your face. [Author's note: I was joking here] Do you feel pressure from the $50 price cut that Microsoft has made (Haha)?
Layden: That’s from too much celebrating.
GamesBeat: Hahaha.
Layden: No, not at all. It’s going to be a very competitive holiday season. Everyone’s going to move their numbers the best way they can. We’re going to be fully engaged in that battle.
GamesBeat: It’s okay to spread the slate out across the whole year, do you think? So you can have some of these exclusives coming in the springtime or other times instead of always in the fall. The Last of Us came in the summer.
Layden: Artists create their own timeline. [laughs] There’s only so much we can do to affect that. But to the general point, we like to have good content appear on the platform year-round. We don’t just want a cluster in the summer and a cluster at the holidays. We’d like to fill the whole year.
GamesBeat: They issued a statement, but they didn’t really say much about it. It seems coordinated, but there hasn’t been as much speaking out as I might have expected. People could still individually have something to say. Mike Morhaime did at BlizzCon. The message hasn’t been repeated as much. It just seems uncharacteristically quiet to me.
Layden: I did see your piece about your favorite women characters in games. Ellie was an excellent choice. I don’t think there is one statement or one position on it, or one answer to whatever this very broadly-defined #GamerGate really means. A lot of things are getting swept into that. I’ll be very clear about my view of harassment or bullying. It’s completely unacceptable. Completely unacceptable. I will not be vague or equivocate about that.
The question about women in the gaming industry, that’s something we all take on board as individual corporations. We are best in class — or close to it, certainly – in this industry. In the development group we have Shannon Studstill, who runs our whole Santa Monica operation. She’s going to bring the next big franchise out from there. We have Connie Booth, the studio head up here in San Mateo. Women executives up and down the [organization chart], and in the production teams. We make our statement just by executing to that plan.
More in the link below :
http://venturebeat.com/2014/11/17/s...e-1-year-anniversary-and-gamergate-interview/