saladine1 said:As i've said, physics is very subjective. To some it might feel right, to others if feels wrong.
I play with a Fanatec wheel ,clubsport pedals and Rennsport stand and I haven't felt a better racing experience than SHIFT. It's intense. Coupled with the cockpit immersion, the works conversion upgrades and the fine tuning of parts, it really is something special with the potential for even better things for the next game.
SMS have to make sure that there's no weird bugs like the steering lock bug which the first game had until they patched it.
Dario Morelli has released a new version of his highly populer Real Mod that gives the physics & AI in Slightly Mad Sudios Need for Speed Shift a complete overhaul.
Changelog:
* NEW TIRES MODEL: entirely rewritten models for all the cars with three separate slip curves.
* NEW AI MODEL: more competitive, less aggressive, and make fewer mistakes.
* NEW CHASSIS MODEL: all data from the chassis of all the cars now are correct.
* NEW COCKPIT CAM: now its like a real onboard camera.
* NEW TRACK SURFACES: all the surfaces are now correct.(same as 1.0)
Once again, the mod is available in packed .bff files and in unpacked state for those using the loose method. To see the effects of this mod in action, check out the Aston Martin in the video below.
Some of them remember Shift 1 methinks, and didn't like the physics. But the devs have claimed that the first was supposed to be a mix of arcade and sim handling whereas this new one is purely sim focused.shinobi602 said:Wow, Shift 2 looks freaking badass.
What's with the haters?
mil6es said:
must. not. quote. avatar.paskowitz said:HAHHAHAHA. WTF was that? Ok so a camera system that looks with the turn and gear whine makes a racing game "authentic". Please. Also thats some great AI in Shift... . I guess they forgot to mention that you can change the camera movement in GT5 with the PS Eye... and that if you put a racing trans on ANY car it adds gear whine... so what was the point of this video again?
Visually it is a bit richer... but then again... this is probably PC footage... also they took some of the least visually appealing tracks in GT5 and FM3... lets compare Nurburgrings... oh wait that is not even a contest... considering that both FM3 and Shift 2 decided to butcher The Ring by making it 50 feet wide (for NFSS:U look at the Nurb video... it is very sad). GT5 has enough flaws to fill an AP Chem text book, but that does not change the fact that when it comes to realism (graphics+physics) on a console, GT5 wins... at least until FM4 comes out.
If they were truly smart they'd show off their menu system. It can't be worse than GT5.See You Next Wednesday said:Not a very good idea on their part on showing GT5 right before their own game.
NullPointer said:If they were truly smart they'd show off their menu system. It can't be worse than GT5.
Hah.. that sounds like a bunch of bullshit coming from a Shift fanboy. You really think they're going to go to the "sterile" sim side they so often trained their PR to bash? Hell no. You're gonna still have unrealistic TC and ABS and all the things that make sims challenging and deep will be completely absent, because Shift and Shift 2 are more about aesthetics with a pick up and play learning curve.NullPointer said:Some of them remember Shift 1 methinks, and didn't like the physics. But the devs have claimed that the first was supposed to be a mix of arcade and sim handling whereas this new one is purely sim focused.
Not saying they're right, just laying out what they've said. I'm not quite convinced myself, and the lack of a demo doesn't help matters.cakefoo said:Hah.. that sounds like a bunch of bullshit coming from a Shift fanboy. You really think they're going to go to the "sterile" sim side they so often trained their PR to bash? Hell no. You're gonna still have unrealistic TC and ABS and all the things that make sims challenging and deep will be completely absent, because Shift and Shift 2 are more about aesthetics with a pick up and play learning curve.
cakefoo said:Hah.. that sounds like a bunch of bullshit coming from a Shift fanboy. You really think they're going to go to the "sterile" sim side they so often trained their PR to bash? Hell no. You're gonna still have unrealistic TC and ABS and all the things that make sims challenging and deep will be completely absent, because Shift and Shift 2 are more about aesthetics with a pick up and play learning curve.
so much angercakefoo said:Hah.. that sounds like a bunch of bullshit coming from a Shift fanboy. You really think they're going to go to the "sterile" sim side they so often trained their PR to bash? Hell no. You're gonna still have unrealistic TC and ABS and all the things that make sims challenging and deep will be completely absent, because Shift and Shift 2 are more about aesthetics with a pick up and play learning curve.
Those are some nice videos.... I have an Eyetoy.. but I have yet to use it in GT5...paskowitz said:Definitely not immersive or realistic at all... not even close...
http://www.youtube.com/watch?v=newX-mvGlm8
http://www.youtube.com/watch?v=31bH2t2X95g
http://www.youtube.com/watch?v=Y_WN9EgFJgI
What an idiot. He's riding the fucking strips on EVERY turn. If he tried that shit on the Ring he'd be screwed.NullPointer said:I think this is what what they're trying to truly recreate. Look at the head motions.
http://www.youtube.com/watch?v=dooq-5prleE
Bonus: It ends in a crash.
Don't have anything to counter with?bangai-o said:so much anger
saladine1 said:As i've said, physics is very subjective. To some it might feel right, to others if feels wrong.
I play with a Fanatec wheel ,clubsport pedals and Rennsport stand and I haven't felt a better racing experience than SHIFT. It's intense. Coupled with the cockpit immersion, the works conversion upgrades and the fine tuning of parts, it really is something special with the potential for even better things for the next game.
SMS have to make sure that there's no weird bugs like the steering lock bug which the first game had until they patched it.
I'd argue that your eyes do the same during a game of Shift, and that you're aided subtly by the blur effects.phosphor112 said:EDIT: I forgot to mention, human eyes (specifically the brain) will stabilize what you see to it's fullest extent. Just because the head is moving a lot doesn't mean you can't focus your view. Have someone shake you vigorously while you're reading the monitor. You will notice you can still make out what everything says just fine.
phosphor112 said:What an idiot. He's riding the fucking strips on EVERY turn. If he tried that shit on the Ring he'd be screwed.
33-Hit-Combo said:Are you trolling? Slating Sandstrom?
The thing about driving in a car on a bumpy road vs playing a game that tries to recreate it... is that your body knows that it's moving, vs, you're sitting in a static chair while your eyes try to interpret the mess going on the screen. Another thing is, because the FOV of games is so limited, it makes it more difficult for the human to follow as well. Many players found games like Half Life 2 to make them feel sick (including myself) but when you increase the FOV, they lose that sick feeling.NullPointer said:I'd argue that your eyes do the same during a game of Shift, and that you're aided subtly by the blur effects.
The thing is, when it comes to these games I crave feedback mechanisms. I want the car
to communicate as much as possible to me within the confines of a 2D audio/visual and rumble experience. So, listening to the revs and exhaust, the tire squeals to let you know the limits of grip, the shift of the car (or camera) to show weight transfer, camera shake for stability and suspension, blur to enhance the sense of the speed and rumble for surface conditions. Basically the more information the game can send you the better imo, and this is why I still prefer Shift's cockpit view to other racers, because there is more being said by the visuals and audio.
paskowitz said:He was being a bit greedy with the curb riding...
He should have realized that the car was not exactly set up perfectly that day (shown by the constant oversteering) and that riding curbs like that given that state of his car is a bit greedy.
paskowitz said:He was being a bit greedy with the curb riding...
He should have realized that the car was not exactly set up perfectly that day (shown by the constant oversteering) and that riding curbs like that given that state of his car is a bit greedy.
Always-honest said:
There are plenty of good drivers that make stupid mistakes. The fact that they are good doesn't make the fact that their decision was any less stupid.33-Hit-Combo said:It was more the fact that this guy participated in a four-man team and placed 2nd in his category in the Nurburgring 24 hours that irked me.
He was greedily riding the kerbs, but so was everybody else. He was also clearly pushing the car harder than everyone else given that it was a practice.
paskowitz said:FM3 could have been SOOOOO good without the steering neutering and Logitech wheel support. In fact it would probably be top dog physics wise, if these things were true.
All really good points and I especially agree with the bolded.phosphor112 said:The car's communicate in Shift, but they communicate fallacies. That game sounded like you were constantly losing grip, your tail end sliding out, but your grip perfect. Squealing tires isn't a sound of grip being lost, it's the sound of LOST grip (if that makes sense). Blurring shouldn't be needed for sense of speed. When driving fast (in a straight line), you actually lose a sense of speed. Your vision is NOT tunneled. On the other hand, your vision CAN (though shouldn't by much) tunnel up when turning at high speeds, and that's due to G-forces on the body. Sense of speed should be shown through movements of the car, not you. You see the car moving, bouncing, you'll notice a slight yaw on tight turns as the suspension struggles to deal with the weight shifts, but your head shouldn't FLY forward. It'll move forward, but letting it FLY forward is just a recipe for disaster.
graphically it was disappointing as was the career setup and number of tracks and features.witness said:Awesome, I love the violence this game exudes while racing both visually and audio wise.
Oh and fuck GT5, most disappointing racing game ever considering the hype.
RSTEIN said:I agree with you that no Logitech support really sucks.
But why do you say that GT5 is superior to Forza 3? As has already been discussed to death in the Forza 3 vs. GT5 thread, all the head-to-head pieces that have compared the two series all vote in favor of Forza 3 (as of the last time I looked, see the thread for the list). Plus, the GameRankings.com score for Forza 3 stands at 92% vs. 84% for GT5. Your opinion that GT5 is the better game is not the opinion shared by the gaming press and critics. I'm not sure why your acting like it's some sort of irrefutable truth.
IGN summed it up quite well: a 10/10 simulator wrapped up into a 5/10 game.phosphor112 said:What does score and public view of a game have to do with anything? rFactor has average scores for a racing game, but it shits on everything else. That's irrefutable fact.
Also, physics and courses in GT5 are better than in FM3. Hands down.
shinobi602 said:Wow, Shift 2 looks freaking badass.
What's with the haters?
Absolutely. Everything except the driving is annoying, but you forget about most of that once you're on the track.-viper- said:IGN summed it up quite well: a 10/10 simulator wrapped up into a 5/10 game.
phosphor112 said:There are plenty of good drivers that make stupid mistakes. The fact that they are good doesn't make the fact that their decision was any less stupid.
I want GT6 to be a complete overhaul of the formula. Including graphics. Because honestly, besides the cockpit view and car models, everything simply looks bland.NullPointer said:Absolutely. Everything except the driving is annoying, but you forget about most of that once you're on the track.