Stop holding it above your head. This should be a popup in every game.
I know you're being sarcastic, but tbh the gamepad is heavy and even cramps up my hands.
Stop holding it above your head. This should be a popup in every game.
No. You people made up your mind that you didn't want one. If good games can't sell a console nothing can.
Also in 2013 the regular complaints online were that Nintendo was confusing the consumer with what the Wii U was and I don't see how an entirely new SKU without the GamePad would have made that situation better.
Maybe I'm the only one but looking at the people on the map already takes a while for me since the lines leading from the profile pics seem to blend together since the screen is so low res. So having a higher res version on main screen would actually be faster to me.
I remember reading that Nintendo opted to make the Wii U weaker rather than increasing the size of the console as they were dead set on giving it a low profile.
Oh, I don't disagree with the complaints about the lines on the screen. Those are way too tiny.
That said, I've always just tapped the actual location of my teammate, rather than their profile picture. It's much faster that way since I don't have to trace the line.
Maybe I'm the only one but looking at the people on the map already takes a while for me since the lines leading from the profile pics seem to blend together since the screen is so low res. So having a higher res version on main screen would actually be faster to me.
Using the analog would be painfully slow and inaccurate. If we were using a mouse, then yeah, but analog sticks are horrible for such tasks in my opinion.
Referring to ink strikes btw
I know you're being sarcastic, but tbh the gamepad is heavy and even cramps up my hands.
Maybe but then the little circle thing is also so small lol. Just both are not good
That's the thing, how would the list refer to the Squid Beakons? Numbering them won't work because you'd run into the problem of having to look up a number in order to find the beakon you want to jump to, instead of just immediately selecting the beakon itself. And I hope you realize how slow cycling through the beakons (+ other jump points) would be in comparison to how the touchscreen works.
Also, a lot of shooters don't keep entire maps visible on screen during normal gameplay, usually a radar system or something of the sort. Furthermore, maps that do get displayed are typically as barebones as possible to prevent screen clutter. Let's contrast that with Splatoon which can have:
-Ink trails (which can potentially mask enemy/ink colors behind it)
-Teammate locations
-Enemy locations
-Object locations (Squid Beakons, Mines, etc)
-Objective locations and statuses
All of these need to constantly be on display in order for the map to work as it does now. Are you going to argue that the combination of all of these elements would not be distracting or take up a lot of screen real estate?
Wrong. There can be up to 12 Squid Beakons, 3 per teammate. The spawn point and the 3 teammates brings the maximum possible amount of jump points to 16. Good luck trying to sort through that in quick fashion.
The gamepad isn't the problem. .
And if that actually is the squid beacon limit, if a team actually has that many out in the field they are wasting their time and ink.
nnnnnnnnope. Beacons are amazing. Having the map covered in your beacons really helps put the enemy on the back foot.
nnnnnnnnope. Beacons are amazing. Having the map covered in your beacons really helps put the enemy on the back foot.
Btw.. laying in my bed right now, playing advance wars on the gamepad. I rest my case.
Interesting side-effect of this thread is finding out how many people don't know what they're talking about as far as Splatoon goes. If you play without ever looking at the GamePad screen, to say nothing of actually touching it, you're probably dragging your team down.
The question wasn't brought up to debate ones enjoyment received through the many uses of the Gamepad, it's to discuss the market performance of the Wii U and whether or not dropping the Gamepad would have any effect.Btw.. laying in my bed right now, playing advance wars on the gamepad. I rest my case.
Well that's a weird goal to shoot for
Lol, yet I carry my team every game and miraculously got to an A- rank.
Playing it on my iPhone 6 plus haha.
Yep found a link back to GAF. Might only be a rumor. Haven't re-read the thread.
Wii U GPU base specs: 160 ALUs, 8 TMUs, 8 ROPs; Rumor: Wii U hardware was downgraded
OK.
Start playing properly and you'll get to S no problem because apparently you're Superman.
Lol, yet I carry my team every game and miraculously got to an A- rank.
No, but it's time for a slim version.
Something that doesn't feel like Fisher Price and has decent battery life.
That would be a great bundle. They used to do it!
NES + 4 Controllers + 3 games, why not
The question wasn't brought up to debate ones enjoyment received through the many uses of the Gamepad, it's to discuss the market performance of the Wii U and whether or not dropping the Gamepad would have any effect.
OK.
Start playing properly and you'll get to S no problem because apparently you're Superman.
That's just going to be your answer all night isn't it?
Question for those who are replying with "no".
Would you be disappointed if the NX doesn't support the gamepad?
Sure why not, when people start criticizing your skill level, claiming you don't know shit and have never played the game. God forbid you think of something that would actually make the game better. The game isn't perfect.
You put them in a list, show them the mini-map, then highlight which one is selected currently, done.
This is what the map needs to look like:
That is not difficult to shrink. The map is smaller than a 480p Resolution, Splatoon runs in 720p.
And if that actually is the squid beacon limit, if a team actually has that many out in the field they are wasting their time and ink.
Yep found a link back to GAF. Might only be a rumor. Haven't re-read the thread.
Wii U GPU base specs: 160 ALUs, 8 TMUs, 8 ROPs; Rumor: Wii U hardware was downgraded
Clearly not if someone just said "don't know what I'm talking about as far as Splatoon goes"Based on what you've said, I'm sure folks still feel the same way. Throwing out your rank over and over is just silly at this point. Maybe you could just consider that some people don't find your opinions "better". You're more than welcome to them, but your rank doesn't make you the definitive source.
Q: Should Nintendo have dropped the Gamepad?
A: 16 SQUID BEACONS
Nintendo would've figured something out for that very specific example that keeps getting brought up, I'm fairly certain.
"simply let the player to cycle through them using the D-Pad."You failed to address how you would go about actually selecting them in a way that is faster than simply tapping them on the touchscreen.
'My first baby GUI lesson', put a black background behind the map.The ink trails on the map alone is enough to raise some flags, because a transparent overlay can cause confusion over what would actually be behind the map. Would players be able to easily tell which color is on the mini-map and which color is on the ground to their bottom-right (or bottom-left, whatever)? What about all the icons that will be flashing all over the place that can potentially obscure even more of the playing field?
Depends on your TV size, for some cases it would be bigger. Take Mario Kart 8's map for example, on a 32" TV the onscreen map is bigger than the GamePad map.As for the size, shrinking can create some problems with the visibility of the elements on the map. I personally find the map on the Gamepad to be too small already lol.
Nah it really isn't, if your entire case is based around having 16 squid beacons your case is flawed.This is an irrelevant point, however. If the time to choose a jump point increases with each Squid Beakon placed, then that represents a design flaw. The time to access a jump point should be the same whether there are twelve Squid Beakons or zero.
Show me a game where there are 16 beacons on the map then.
Let's face it. The WiiU desperately could have used a price drop two years ago.
The gamepad is a gigantic factor to the cost of the WiiU. It also happens to be an uncomfortable, heavy controller. Lots of people also prefer to use the pro controller, myself included.
Anyways, let's say the console dropped to as low as $199.99 if Nintendo dropped the gamepad, would you have bought one? Would there have been more hope or success for this console back in 2013 if Nintendo just dropped the gamepad?
It's not the 16 (which actually 12, btw. 12 beacons plus 3 teammates, plus 1 spawn point), it's the fact that every player gets 3. That's the important part. You suggested that if your teammates who have beacons are placing their beacons throughout the map at a high rate then their wasting time and ink, and that's just incorrect. It's a very good thing to have multiple beacons throughout the map, so it's good that the game allows the player to set up 3 total. Because if you only have one teammate with beacons, having 3 is a huge benefit. So naturally, because it's possible for there to be a total of 12 beacons and a sum total of 16 jump points, it's far, far more beneficial for the player to be able to jump using the simple, effortless tap of a touchscreen than shuffling through 12-16 icons. It's even better than shuffling through 6 or 8 or 4 icons. Also, having beacons on the touch screen simply opens the player up to more options than if they had to go through menus. There's some pretty sweet beacon tech you can do by jumping to them in the middle of a fire fight, or right after evading an enemy. You can use them for far more than just jumping to after dying. You can actually incorporate them into your moment to moment play because they're so seamlessly integrated. Being able to access them as quickly as possible is just plain better and it raises the skill ceiling.
Point is, I would love it if my teammates "wasted" their ink to fill the map up with beacons, and using the touchscreen makes them easier to use and more useful, so I must disagree with you.
nnnnnnnnope. Beacons are amazing. Having the map covered in your beacons really helps put the enemy on the back foot.
Getting to the S via skill isn't the problem, having the amount of time that is necessary to get to an S rank is.
https://www.youtube.com/watch?v=nJ0LhmcTneo
Do you see 16 squid beacons in these matches?
This. It really wouldn't matter after the market decided to reject the GamePad. You take it away and what you have left is an Xbox 360 with no third party support and a few really good Nintendo games. I don't think dropping it would boost stales much at all, just like dropping the price probably wouldn't boost sales that much.
The only effective way to remove the GamePad would be to go back and time and design the Wii U around an entirely different idea that actually does resonate with the market.
I'm assuming you just mean jump points.
Regardless, it is not uncommon to have at least 7 potential jump points for a team. Let's take your list idea. What if you are currently selecting jump point #1 and need to go to jump point #6? What is the fastest way to do that without touch controls? How would you even know how long the list is? Is there enough space on the screen to hold all 16 potential jump points, or do you need to scroll through them? What if you have currently selected a squid beakon jump point, but that gets destroyed? What do you have selected then?
Frankly, I think that a list would be a lot more disorienting than anything.
I'm still waiting for a high level video of tons of squid beacons being placed. I've seen maybe one situational tech to it on Flounder Heights.
Many have super jumped away from death when I was attacking them. It's a quick reaction movement by clicking on a team member without wasting time of opening a menu.
The fact is that it's possible, it raises the skill ceiling, and it's better and faster than your jury-rigged "solution". So why should I want to play the game your way when it lowers the skill ceiling and slows everything down?
Your "Cycle through using a d-pad" method is simply not better than "Just tap the one you want".