I know, it just seems like an odd way to present it. Having nothing in the 'bad' column makes it sound like the game has no flaws. The reviewer should have at least put some of the negatives (not that great on 2nd/3rd run, too easy, etc) into that column. Seems weird to leave it blank.
Some reviewers do it that way, not all.
read the words before that part
Reviews don't work by starting from 10 and "taking away points" like some think. Like most grading systems, it's about points EARNED, not points lost.
What if I want a primer of how the review will read before I read it fully?
what if you read things in order instead of skipping to the end
What if you don't tell people how to read a review?
What if you don't tell people how to read a review?
The bullet points of Gamespot's review articles serves as a summary of the review. Just saying that a person should just 'read the review' is missing the point. What if I want a primer of how the review will read before I read it fully?
That said, this is pretty sure this is a just a mistake on Gamespot's part and they will edit the negatives later on.
Could you add our review too?
http://nichegamer.net/reviews/shovel-knight-review-steel-thy-shovel/
FYI we gave it a 6.5/10, mostly because the controls aren't as tight as they should be.
Thank you
That said, this is pretty sure this is a just a mistake on Gamespot's part and they will edit the negatives later on.
It's a shame because we were really hyped on it, and I think the reviewer (not me) reviewed it more objectively, trying not to let the nostalgia ride him. He still enjoyed it and thinks it's a good game, as he said multiple times in the review, it's just not earth-shatteringly good to him.
We believe in the full review scale, instead of the throwaway argument that anything below an 8 is not worth playing - you know?
oh Eurogamer...
what if I make fun of you about your bizarre-ass reading backwards style
You should probably read reviews in the intended order. There's are specific reasons why things are organized the way they are.
Regardless, this game looks pretty awesome. Saw Jim Sterlings video on his channel and now I really want to get it, though I don't really want to spend $15 since I just spent a ton on the Steam sale. Ehhhhh, it'll be worth the $15, it seems like.
What if they feel that there's nothing really bad about the game, but the good doesn't add up to anything above a 7 in their eyes?
I mean, the text might make it clearer.
I've just watched GameSpot's video review, the game looks phenomenal, I'm totally buying it.
No, there are plenty of reviews on GS with no negatives, none of those are 10s though.
Could you add our review too?
http://nichegamer.net/reviews/shovel-knight-review-steel-thy-shovel/
FYI we gave it a 6.5/10, mostly because the controls aren't as tight as they should be.
Thank you
Out of curiosity, did you have vsync on? I found that by disabling vsync, there was still no tearing, but the controls felt much better. Not sure if D3DOverrider was taking care of triple buffering or not. But the way I'm playing it now, I definitely disagree with the controls not being tight. They feel fantastic.
Here's Invisible Gamer's review!
"But the truth is, these hipsters and neckbeards are the reason the game was funded to begin with. And thank goodness for that, because Shovel Knight is one of the absolute best NES games Ive had the pleasure to play over the past three decades."
(said with love and appreciation!)
I'm a little confused about the comments on precision and unresponsiveness as I have not had these issues. The review specifically mentions that the relic command is unresponsive, which I haven't seen. Shovel Knight stops immediately during a jump if you stop moving forward, that's about as precise as you can get. I'm playing on the Wii U though, not a 360 dpad on the PC. Maybe there's some issue there, there also was an update to the game when I downloaded it.
Include a link if you can.
Go ahead, I guess. I skim though readings and then make a decision if I want to do a more in depth reading. I would like to see how you read a 100 page research paper. Do you just start at page one because that's clearly where it starts? No, you read the abstract, skim though the entire thing, and then do a close reading of what you're actually interested in.
Could you add our review too?
http://nichegamer.net/reviews/shovel-knight-review-steel-thy-shovel/
FYI we gave it a 6.5/10, mostly because the controls aren't as tight as they should be.
Thank you
I'm a little confused about the comments on precision and unresponsiveness as I have not had these issues. The review specifically mentions that the relic command is unresponsive, which I haven't seen. Shovel Knight stops immediately during a jump if you stop moving forward, that's about as precise as you can get. I'm playing on the Wii U though, not a 360 dpad on the PC. Maybe there's some issue there, there also was an update to the game when I downloaded it.
The reviews seem a bit too intent on circle jerking nostalgia, but I don't need someone to tell me I'll like this game.
It's not on PC yet either.Yeah, what's the deal with that Nintendo? I want to buy this game now, but it's not available on the eShop. What gives? Oh well, I'll just grab it on PC.
Yeah, what's the deal with that Nintendo? I want to buy this game now, but it's not available on the eShop. What gives? Oh well, I'll just grab it on PC.
Yeah, what's the deal with that Nintendo? I want to buy this game now, but it's not available on the eShop. What gives? Oh well, I'll just grab it on PC.
Yeah, what's the deal with that Nintendo? I want to buy this game now, but it's not available on the eShop. What gives? Oh well, I'll just grab it on PC.
how come I can't "BUY" this on the Steam Store Page for this game?
Does a game have to be "earth shattering good" or push the envelope to achieve a score higher than that? I mean, shouldn't a game be judged on how competently it is made, if it's a tight experience, the functional controls and engaging gameplay, and if it's not, those should be strikes against it? I'm all for innovation, but that shouldn't be a deal-breaker, but extra points. Not all games aim to push the envelope. And sometimes those that do sacrifice innovation for other great aspects.It's a shame because we were really hyped on it, and I think the reviewer (not me) reviewed it more objectively, trying not to let the nostalgia ride him. He still enjoyed it and thinks it's a good game, as he said multiple times in the review, it's just not earth-shatteringly good to him.
We believe in the full review scale, instead of the throwaway argument that anything below an 8 is not worth playing - you know?
"even for those who never played 16-bit platform games the first time around"
Good thing this is based on an 8-bit ethos then.
Could you add our review too?
http://nichegamer.net/reviews/shovel-knight-review-steel-thy-shovel/
FYI we gave it a 6.5/10, mostly because the controls aren't as tight as they should be.
Thank you
Are there any good gameplay videos out there that show what this game is about. More specifically un-edited gameplay vids, that aren't any fast trailer cuts.
This is not a valid point. It's an opinion and, as long as it's honest, completely fine.Your reviewer missed the point of the game entirely.