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Sick of the human race...

royox

Member
Regardless of the odds, the human race is almost certainly going to come out victorious. We're resourceful, expanding at a rapid rate, and have a thirst for knowledge that supposedly outranks every other species in the universe. When the universe needs saving, it's a human that's going to do it, even when other species are far more advanced than ourselves. When the endtimes are near, the final battle will of course be on/near our little planet, despite other planets being far more lucrative targets for any threats.

(Yes, I'm thinking mainly about Mass Effect here, but it's by no means the only culprit).

Why do humans always have to fucking win? Why is our potential always beyond that of other species? Why do we constantly find a way to best opponents we have no real chance of doing so? Are we really such a simple audience that we can't enjoy playing the other guys for once?

I know this is a problem in fiction that goes far beyond our little hobby, however. The most ridiculous example I can think of is from Star Trek: TNG... The Q continuum are fearful of our progress and where it can inevitably lead us? Yeah, alright then. Such bollocks.

What (serious) games out there go against this need to paint us as the almighty leaders of the planet/universe? I know things go south in the XCOM games, but you just know if they ever decide to wrap up the series that the humans will just about survive against all odds, only to have to rebuild and zzzzz... So boring. So tired.

Hell, what great works of fantasy fiction result in the hero/humans failing totally at the last second? I'd love a good book recommendation, too.


Don't understimate us OP.

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Steel

Banned
Dead space does not have the humans coming out on top, in fairness. I feel like Sci-Fi horror in general tries to make it so the humans lose.
 

Nottle

Member
I haven't seen all of the planet of the ape films, but aren't humans there sort of either enslaved by apes or they are like some sort of a highly evolved faction of subterranean cultists that worship a nuke?

Perhaps fiction from the height of the cold war has more messages about humanities destruction.
 

Syril

Member
That was one of the things I liked in Guild Wars 2, that humans' prominence had actually declined since the first game, and other races had credit for major advancements to civilization. It did a good job sharing the spotlight between the player races.
 

CHC

Member
Talos Principle explores this idea pretty well. I can't say much more without spoiler tags but it approaches humanity's hubris very smartly.

Alright if you're still curious:
Humanity is extinct due to some unknown event that is clearly framed as their own fault, all the people that could have helped weren't able to do enough in time. You play as a robot trapped in a simulation meant to foster a human personality and you browse vast, damaged archives of human knowledge.

Meanwhile, you are tormented by another AI and there are some VERY interesting issues raised. The most memorable to me was if humanity wanted to create an AI that continued their will and preserved humanity, why would they model the artificial intelligence to behave exactly like humans did, emotions and flaws included? It's not only logistically difficult to do but also extemely arrogant and self-defeating.

Really smart game.
 
That is a bit bizarre indeed. Never really thought about it, but it's been years since I learned the phrase at school, so I'm unlikely to change now.
what phrase? race? i mean it's fine if you want to use the words as is. i won't, because to me it's incorrect.
These words can be used as synonyms. That's why we have the term "Human race."
but they shouldn't be used as synonyms. they aren't. do we also have a cat race, a dog race, and a rabbit race?

no. human is a species, not a race. that's the way I perceive it anyway.
 
I noticed this too. The humans always win. I'd like to see a story where humans are the occupiers or threat and you play the alien beating the humans.
not a game and it is following the human perspective but you should watch Starship Troopers
 

redcrayon

Member
Regardless of the odds, the human race is almost certainly going to come out victorious. We're resourceful, expanding at a rapid rate, and have a thirst for knowledge that supposedly outranks every other species in the universe. When the universe needs saving, it's a human that's going to do it, even when other species are far more advanced than ourselves. When the endtimes are near, the final battle will of course be on/near our little planet, despite other planets being far more lucrative targets for any threats.

(Yes, I'm thinking mainly about Mass Effect here, but it's by no means the only culprit).

Why do humans always have to fucking win? Why is our potential always beyond that of other species? Why do we constantly find a way to best opponents we have no real chance of doing so? Are we really such a simple audience that we can't enjoy playing the other guys for once?

I know this is a problem in fiction that goes far beyond our little hobby, however. The most ridiculous example I can think of is from Star Trek: TNG... The Q continuum are fearful of our progress and where it can inevitably lead us? Yeah, alright then. Such bollocks.

What (serious) games out there go against this need to paint us as the almighty leaders of the planet/universe? I know things go south in the XCOM games, but you just know if they ever decide to wrap up the series that the humans will just about survive against all odds, only to have to rebuild and zzzzz... So boring. So tired.

Hell, what great works of fantasy fiction result in the hero/humans failing totally at the last second? I'd love a good book recommendation, too.

The Cthulhu mythos makes it very clear that our victories are temporary and only delay the inevitable. When the stars are right, the old ones will reclaim what is theirs, and enslavement and madness are all we can expect. Modern books often allow us a little too much hope, but the originals were pretty blatant that with far more humans worshipping the old ones than opposing them (because realising they exist shatters our world view), it's not going to end well.

For a decent modern take on those themes, Charles Stross's 'The Laundry' books, that feature a British intelligence agency using 'maths=magic' to prepare for when the old ones do return, is one of my favourites, they are really funny too.

Warhammer has a similar thing with the greatest powers being the chaos gods, and humanity (in both fantasy and 40k) is clinging on only through constant sacrifice in the face of inevitable loss. Also, other races point out that humans seem to be pretty vulnerable to being corrupted by chaos, and form a healthy chunk of it's armies and champions. I wouldn't say it's great fiction but it's certainly two settings where humans aren't looking to finish first.
 

Chairman Yang

if he talks about books, you better damn well listen
OP, I agree with your sentiment. The "humans are special and superior to all other species" thing is a boring, lazy, overused trope. It's like how so much sword-and-sorcery fiction was cookie-cutter good vs. evil with no moral nuance until the popularity of authors like George R. R. Martin gradually overturned that.

Games are especially bad with this, and I can't think of any serious space sci-fi settings that avoid the trope, while novels have moved past it. Try Iain M. Banks' Culture novels for a good example of a universe where humans aren't magically special.
 

Ushay

Member
Well there is Starcraft, where the Protoss are far beyond advanced than 'humans' and take a shit from great height on them in terms of intelligence and superiority.
 
Humans in John Scalzi's Old Man's War series are pretty much the space assholes of the universe (more specifically the predominant human faction).
 

duckroll

Member
This is why diversity is really important. When only humans are involved in the creation of these works, we get a really unbalanced view of things. What you're basically asking is "why do humans make all the entertainment?" It's natural that as humans, we would create works which showcase humanity in the forefront, because that's what we understand best.

It's time for the industry to give aliens a chance to make more games. That way we'll see more balanced representation in science fiction works. I look forward to the day where a Quarian writes and directs a game, to give us further insight into how they might view the rest of the galaxy.
 

JBourne

maybe tomorrow it rains
I haven't yet completed it so I'm not sure how it all plays out, but I like the way Grey Goo has humanity as an enemy (at least in the beginning). Fairly mild spoilers, since I'm not that far:
The humans are actually to blame for the Goo being created. Something about their space-charting AI and nanomachines.

From what I've played so far, the humans are dicks and the alien race, the Beta, are chill. It's also a really fun game, if you're into RTS.
 

Zero²

Member
Well xenobladeX kinda has something like this, where the aliens are just far more powerful and end up winning.
We are basically just trying to survive amidst all of that. I'd say more about why it's a good example but that's spoilers :p
 

Athreous

Member
I hate humans too! So selfish when it's so easy to make someone else's life better.

Where's that damn FFVII Meteor when we need one? >_<
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Because kids love power fantasies?

OP, check out H. G. Wells' The War of the Worlds. Humans get portrayed quite realistically there.
 

4Tran

Member
This trend stems from humans being more relatable than any made-up alien civilization so humans are a lot more likely to be the protagonists. And since it's pretty rare in fantasy/science fiction/games for the protagonist to lose, we get the phenomenon where humans are going to win out in most fiction.

What (serious) games out there go against this need to paint us as the almighty leaders of the planet/universe? I know things go south in the XCOM games, but you just know if they ever decide to wrap up the series that the humans will just about survive against all odds, only to have to rebuild and zzzzz... So boring. So tired.
It's pretty common in strategy games with multiple factions for the human faction to be not particularly strong. In some of these, the main human faction are also the villains so it's sort of what you're looking for. Unfortunately, these generally still have other human factions to cheer for. Yet other games don't have a narrative at all like most 4X games. Still, there are games like Age of Wonders where the campaign centers around either the dark elves or the high elves or the Disciples games where there's a different campaign for each faction.
 

Astral Dog

Member
Who makes these games?

Humans.

These other species don't exists so the stakes have to mean something to the player, so it always comes back home, usually.

True, when the Aliens make their own videogame they will portray humans in a different light.

Its a videogame made by humans for younger, teenaged humans entertainment, not for other species.
humanity
 

redcrayon

Member
This trend stems from humans being more relatable than any made-up alien civilization so humans are a lot more likely to be the protagonists. And since it's pretty rare in fantasy/science fiction/games for the protagonist to lose, we get the phenomenon where humans are going to win out in most fiction.


It's pretty common in strategy games with multiple factions for the human faction to be not particularly strong. In some of these, the main human faction are also the villains so it's sort of what you're looking for. Unfortunately, these generally still have other human factions to cheer for. Yet other games don't have a narrative at all like most 4X games. Still, there are games like Age of Wonders where the campaign centers around either the dark elves or the high elves or the Disciples games where there's a different campaign for each faction.

Lots of strategy games use humans as 'the average' in strength, toughness, speed, intelligence etc, not to make us mundane, but to show up the strengths and weaknesses of other races more easily to their 100% human audience. If you use 'like a human' as a baseline, it makes 'slightly tougher than a human and 'much tougher than a human' much easier to understand in terms of comparing abilities across multiple fantasy races.

The downside of this approach is that it limits the imagination of what is alien to what can be directly comparable, often having other sentient races as intelligent, autonomous bipeds with individual desires and dreams and even military formations and vehicles much like we have, but with extra boney bits or pointy ears. I like seeing fantastical races and their approach to exploration, negotiation and warfare depicted as truly alien, rather than just assigning a human cultural value to them (e.g. they have a nomadic existence, let's make them pointy-eared Space Bedouin!).

Peter Hamilton's Pandora's Star/Judas Unchained books have an antagonist known as MorningLightMountain, which is a single plantlike organism that has choked out every other thing on the planet due to an almost psychotic ego that doesn't like the idea of other organisms existing. It can detach clones of itself with a limited amount of free will, and set up working groups of those 'motiles' to tirelessly engineer what it needs. Ultimately it's a truly alien antagonist with a motivation that it is both scared of and hates other sentient life, due to it's own nature of being a non-social creature with a single higher commanding intelligence, and so it doesn't see the need for negotiation, second opinions, advice, give-and-take, alliances etc. It offers some nice weak points too once characters start to work out how it solves problems. When it thinks it's world is the only thing that exists, it's happy, but when it realises the galaxy is full of other planets that it hasn't spread over, it's insecurity is what drives it. It's both an utterly evil and tireless foe from our perspective, but well done because Hamilton describes how it gets to that point from it's starting struggles for territory with it's own species.
 

Principate

Saint Titanfall
That's why StarCraft is great or rather was great, the humans were largely douchebags and the Protoss were the actual heroes in the story (En Taro Tassadar), too bad the sequel was so shit.
 

JeffZero

Purple Drazi
Seems like a good time to plug-advertise the fact that The Expanse is getting a television adaptation debut in December.
 

Caronte

Member
Are we really such a simple audience that we can't enjoy playing the other guys for once?

Yes.

Besides, for a lot of people other races are just different targets to fight or interact with in order to achieve something, but they are worthless on their own (sadly).
 
That's why you should play as a dwarf whenever possible.

Also incredibly stupid that the new Mass Effect you have to be some shitty human colonist instead of being able to play as a Krogan or something. 2 and 3 were already completely packed with unjustified "Humans r the best" crap.
 

RiverBed

Banned
Why do humans always have to fucking win?

Same reason why aliens always have to probe us and AI wants to kill us: immaturity of the literary experience and form. Basically, through understanding we evolve our form of expression and elevate our art form. Most people sadly do think The Terminator scenario and aliens coming to rape us is realistic- hence why the horror genre uses it. It's the same reason I think in the future, society will look back in amusement that we had sitcoms and TV shows where the primary hook was sexual orientation and nothing else.

We need to mature, and education is the way. Literature reflects the understanding of a culture/civilization.
 

redcrayon

Member
Yes.

Besides, for a lot of people other races are just different targets to fight or interact with in order to achieve something, but they are worthless on their own (sadly).
Bioware seems to think other races are largely different options for sex too, which is probably why even the romancable alien girls have an idealised figure for a human female, even their AI character in ME3. Also the cover-based-combat is set up for similar-sized humanoids that can crouch. It would be nice if they allowed larger allies that are strong but can't hide as easily behind smaller bits of cover, or vice versa.
 

4Tran

Member
Lots of strategy games use humans as 'the average' in strength, toughness, speed, intelligence etc, not to make us mundane, but to show up the strengths and weaknesses of other races more easily to their 100% human audience. If you use 'like a human' as a baseline, it makes 'slightly tougher than a human and 'much tougher than a human' much easier to understand in terms of comparing abilities across multiple fantasy races.
That seems to be more of a thing with fantasy strategy games than science fiction ones. I think it's because fantasy games care more about physical attributes like strength and quickness while science fiction ones tend to be determined more by the gear you use.

The downside of this approach is that it limits the imagination of what is alien to what can be directly comparable, often having other sentient races as intelligent, autonomous bipeds with individual desires and dreams and even military formations and vehicles much like we have, but with extra boney bits or pointy ears. I like seeing fantastical races and their approach to exploration, negotiation and warfare depicted as truly alien, rather than just assigning a human cultural value to them (e.g. they have a nomadic existence, let's make them pointy-eared Space Bedouin!).
That seems to be more related to science fiction titles, and I'd agree that truly alien aliens tend to be pretty uncommon. My favorite of these is still Star Control II where non-biped villains like the Ur Quan can still be relatable in their pathos and utterly non-human creatures like the Mycon and Orz can run around doing pursuing their own agendas.
 

CedarFever

Neo Member
For books you could try out Marko Kloos' series that begins with "Terms of Enlistment". It's military fiction and three books in, humanity is steadily losing an interstellar war.

You might also give Octavia Butler's Xenogenesis series a look.
 
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