Huw_Dawson
Member
After experimenting with Fortune for two days in her new form, my conclusions are:
1) Not being able to combo from j.MK into qcb+P is as big a nerf as qcb+P not causing a floor bounce. It has crippled her old easy BnB.
2) She is now ridiculously hard to combo with.
3) Beheaded mode now has no damaging combos, unless the head is in a lucky position.
Let me give you an example. VS most of the cast, you can do cr.HP, jump cancel, j.lk j.hp dash j.lk j.hp. Right? And then she can rejump to continue.
You do that timing on most of the mid or light characters and she's totally fine. It works 100%.
You do it on Filia and Fortune crosses herself up unless you delay the jump cancel.
Anyway, her new BnB is:
[Ground chain] x cr.HP, JC
[j.lk j.hp] DC [delay] [j. lk j. hp] land,
Rejump,
[j.lp j.hp] DC [immediate] [j.mk j.hp] x qcb+mk, land
[OTG st.lk cr. mp st. mk st. hp] x qcf+hp p p xx qcf+pp.
My preferred Skullgirls notation is the above: Each line represents a segment of the combo. A new segment begins when the character jumps or lands.
1) Not being able to combo from j.MK into qcb+P is as big a nerf as qcb+P not causing a floor bounce. It has crippled her old easy BnB.
2) She is now ridiculously hard to combo with.
3) Beheaded mode now has no damaging combos, unless the head is in a lucky position.
Let me give you an example. VS most of the cast, you can do cr.HP, jump cancel, j.lk j.hp dash j.lk j.hp. Right? And then she can rejump to continue.
You do that timing on most of the mid or light characters and she's totally fine. It works 100%.
You do it on Filia and Fortune crosses herself up unless you delay the jump cancel.
Anyway, her new BnB is:
[Ground chain] x cr.HP, JC
[j.lk j.hp] DC [delay] [j. lk j. hp] land,
Rejump,
[j.lp j.hp] DC [immediate] [j.mk j.hp] x qcb+mk, land
[OTG st.lk cr. mp st. mk st. hp] x qcf+hp p p xx qcf+pp.
My preferred Skullgirls notation is the above: Each line represents a segment of the combo. A new segment begins when the character jumps or lands.