aka,The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.
raphier said:aka,
if owner==dead:
add "100" to already existing "55" price.
buy crops my ass.
jett said:I want to ride a dragon in this game.
Yes I just watched How to Train your Dragon...
Damn,these guys are good. That's almost as good asraphier said:aka,
if owner==dead:
add "100" to already existing "55" price.
buy crops my ass.
Yes, games are programmed. So what? Its a nice little cause and effect.raphier said:aka,
if owner==dead:
add "100" to already existing "55" price.
buy crops my ass.
I know that. but they claim that shopkeeper code is so impressive they actually go to nearest town, when I somehow feel how a simple addToCost adds to the illusion and they come up with a PR story...Like Radiant AI of Oblivion.Tobor said:Yes, games are programmed. So what? Its a nice little cause and effect.
slider said:Wow, not my sort of game at all but I admire the vision. I didn't even realise it was getting a console release.
raphier said:I know that. but they claim that shopkeeper code is so impressive they actually go to nearest town, when I somehow feel how a simple addToCost adds to the illusion and they come up with a PR story...Like Radiant AI of Oblivion.
//This part opens when store has nothing from
if foodcapacity_skyrim_storageroom <= 1:
if CheckCrop_town == FALSE:
AI_pathfinding_walkTo("town.closest")
.....blablablablabalbal millions lines of epic town script
compared to
(Two lines of text)
Is it Dwarf Fortress cool or Oblivion cool?
PS. I am not a programmer, I just use to demonstrate my point.
Lyonaz said:Best animated movie of 2010 right?!
SalsaShark said:
SalsaShark said:
Todd Howard (lead designer of the the Elder Scrolls-series) has stated that he and his team will never make an Elder Scrolls MMO.J-Rzez said:This guy is going to get paid somehow, someway. Probably already, as that's too professional for a YT-vid as is.
I question why they didn't turn this into a full-fledged MMO yet. Yes, they're working on other stuff, but I wonder how/why they didn't jump on this yet. Anyways, at this point, if they start it now, we won't see it for 5 years at least lol.
Blue Ninja said:Todd Howard (lead designer of the the Elder Scrolls-series) has stated that he and his team will never make an Elder Scrolls MMO.
Parent company ZeniMax might be working on one, however.
Guy used to make animation on Newgrounds as a hobby... he does professional animations for Playboy and BBC....his quality paid or unpaid has always been top notchJ-Rzez said:This guy is going to get paid somehow, someway. Probably already, as that's too professional for a YT-vid as is.
AndyD said:If this is indeed correct, then it can open up all sorts of other strategies. By having the NPC move to buy or start a caravan type trade system among towns, then it opens up the possibility of raiding said caravan.
So you could set up an ambush by destroying crops, forcing creation of caravan system, then raiding a weak caravan en route, rather than attacking in a dangerous and defended town.
Makes sense but I think the two line implmentation is what we will see unfortunately.
J-Rzez said:Yeah, that's a real shame. They have a lot of ground work done (lore + locals + world) they'd just have to do the rest (lol make it sound like not a big deal).
Desi said:I just hope for a rebuilding feature. So if a Dragon burns down a village it rebuilds in about a ingame week. Similar to how quest NPCs respawn after a certain time when they die in RDR. Would be a little pissed if I had another Oblivion moment when the governess died to a random bandit attack.
sn00zer said:Guy used to make animation on Newgrounds as a hobby... he does professional animations for Playboy and BBC....his quality paid or unpaid has always been top notch
J-Rzez said:This guy is going to get paid somehow, someway. Probably already, as that's too professional for a YT-vid as is.
I question why they didn't turn this into a full-fledged MMO yet. Yes, they're working on other stuff, but I wonder how/why they didn't jump on this yet. Anyways, at this point, if they start it now, we won't see it for 5 years at least lol.
kevm3 said:I'm expecting Oblivion with a few refinements and hopefully a product whose 'streamlines' I can tolerate.
Blue Ninja said:- 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies
- Quest givers can give you more or less information about their quest depending on their disposition towards you.
- The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.
- Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to attack it without warning. This may or may not involve setting it ablaze.
- The glorious return of the Dwemer ruins is once again confirmed.
- One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves), and may even be a full-fledged Dunmer settlement.
- They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.
- The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.
[...]
- Not every NPC will have a complete set of dialogue like in Oblivion. It'll be more like in Fallout 3, where only the 'important' NPC's have anything substantial to say.
- Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.
Revolution in gaming right there....Thats what I mean: too much useless info and not enough detail about how they are going to blow my mind with the graphics.- You can cut dialogue short by walking away from the NPC.
DennisK4 said:
Motion? Can't she just lay there?Night_Trekker said:Yeah... let's wait to see her in motion before going crazy.
DennisK4 said:Motion? Can't she just lay there?
Blue Ninja said:The French Official Playstation Magazine has some new information about Skyrim... Apparently there's some new screenshots too, but so far, I haven't been able to locate any scans. Anyways, here's the info, straight from Bethesda's own forums. Of course, lock if old.
- 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies
- Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.
- You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.
- The Spell Shield effect returns.
- Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.
- They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".
- Quest givers can give you more or less information about their quest depending on their disposition towards you.
--One dungeon is called 'Bleak Falls Barrow', and it is inhabited by the Draugr (the undead Nord warriors we first met in Bloodmoon). As you proceed through the dungeon, you'll eventually encounter a 'ghostly dragon priest', and eventually the dungeon boss, a giant 'Frostbite Spider'. It is said the dungeon is 'terryfing'.- Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.The quest to Bleak Falls Barrow is given to you by a shopkeeper called Lucan, whose priceless Draconic family heirloom (a golden claw) was stolen recently.
- One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.
- The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.
- A Dragon Shout that slows down time (a la Bullet Time) is mentioned.
- Some Dragon Shouts are found in dungeons.
- There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.
- Radiant Story is in part inspired by the random encounters in Fallout 3.
- The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.
- It is possible to raise all skills to 100 but not possible to get all perks.
-The death of the King of Skyrim has sparked a civil war in the country.- Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to attack it without warning. This may or may not involve setting it ablaze.Oh noes my quest town is burned down will never happen
- It talks about the improvement of NPC's and Radiant AI.
- Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."
- Haarfingar is said to be home to the largest trading port in Skyrim.
- The game apparently includes 'meteorogical effects': clouds gathering around mountaintops, etcetera.
- The glorious return of the Dwemer ruins is once again confirmed.
- One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves), and may even be a full-fledged Dunmer settlement.
- They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.
- The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.
- Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.
- A wounded dragon has a chance of crashing into the ground.
- You can cut dialogue short by walking away from the NPC.
- Dragon Shouts are assigned to the R3-button on the PS3 gamepad.
- Not every NPC will have a complete set of dialogue like in Oblivion. It'll be more like in Fallout 3, where only the 'important' NPC's have anything substantial to say.
An interview with Todd Howard in the same magazine gives us some more info (some of this may be badly translated, so don't immediately believe everything you see here).
- Quests can influence each other. Quest A may be changed for you because you completed Quest B beforehand.
- Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.
- The game has 120 unique dungeons, worked on by 8 designers.
Some non-magazine news:
- A week or so ago, Pete Hines remarked a trailer "may or may not be around a month away". A trailer at the GDC? It seems possible.
- A site redesign is coming soon as well, probably to coincide with the trailer reveal.
With certain mods she will bend over too.DennisK4 said:Motion? Can't she just lay there?
Wouldn't that be something.Night_Trekker said:"Whew, gotta get this stuff to the trader's before this Feather spell wears off--oh. The trader stall is a pile of ash."
There's a big Bethesda embargo lifting at 3.00pm BST today. #vg247
Yeah they were apparently showing Skyrim, Rage, and Prey 2 at the event.Cyberia said:We might expect something today.
Source: http://twitter.com/geoffkeighley/status/58404275423944704geoffkeighley said:Had a great time at Bethesda's event in Park City - saw Skyrim, Rage, and Prey 2. Now back in LA for Uncharted 3 goodness tomorrow night.
Cyberia said:We might expect something today.