I understood your point, though I contend the mode 7 in Super Aleste is a distraction at best (though not as detrimental as, say, Axelay), I was comparing games in the same series by the same developer. Not a weird point of discussion.
I'm not even talking about Mode7, any other developer that tried to push what Compile did with Super Aleste failed before them.
And as far as I know they didn't even use any addon chip to pull this off.
It's not an important game on its own more than what it means for the hardware.
Mode7 is really mostly background anyway, I mean sure it's cool and all (great use in the 2nd level though, the spacestation rotating and zooming was a great idea)
but it's really the foreground action that is impressive compared to its counterparts at the time.
Of course later games like Rtype 3 were more impressive but still.
My point is praise be Compile.
If I have to choose for shooter on SNES, I'd choose Starfox anyway.
Unrelated, for the record, I love Gradius III On SNES— slowdown and all. Game is brutally unfair in the arcade version and the SNES game is like a leisurely stroll. Maybe it's nostalgia but it's comforting to play
It's literally the worst version of the game, so much that I don't even think it was released in the EU!
Although a PAL version exists on Wii VC for some reason (or maybe not)
wiki said:
Unlike the original arcade version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "Arcade" can be unlocked by inputting a code (quickly tapping the "A" button 16 times in 1 second) on the options screen, however, it is simply the same game at a harder difficulty, and not an accurate port of the arcade version. This port was also released for Virtual Console on April 23, 2007.
Ok, I can see why....
I was always more about Rtype myself, can't really touch Super Rtype though. Although it's vertical if you want something from circa 92 on SNES, Super Aleste is your best bet.