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By ear? Damn, that's insane. Those guys were pros.
By ear? Damn, that's insane. Those guys were pros.
Additionally, these are the actual Dreams Come True songs that became some of the songs in Sonic 1 and 2:
kessen wa kinyoubi (Inspired Starlight Zone): https://www.youtube.com/watch?v=wwk3Vt-Apd4
Marry Me (Inspired Green Hill Zone): https://www.youtube.com/watch?v=5wbMdAK5pX4
Sweet Sweet Sweet (Sonic 2 Ending): https://www.youtube.com/watch?v=LqH5lEq2OUc
The Genesis sound chip was always the Achilles heel for Sega's machine, it's sound chip may have been great for 1987/1988 - but by the time the SNES arrived, it was distinctly 2nd rate...
I don't know, tunes like this still sound pretty dang good in 2016...
https://www.youtube.com/watch?v=TtHUxCExsRY&list=PLC07EBC6571E991CD
The original demo recordings of Sonic 1 and 2's soundtracks were released years ago, so you can hear what Masato Nakamura originally recorded and how close the Genesis got to the songs:
You'll notice these songs sound slightly slower than they do in-game, this is by design. This is because Kubota Hiroshi and Makino Yukifumi, the sound programmers for Sonic the Hedgehog, produced the FM versions of the music heard in-game by ear. They requested slower demo tapes so they could hear individual notes.
Additionally, these are the actual Dreams Come True songs that became some of the songs in Sonic 1 and 2:
kessen wa kinyoubi (Inspired Starlight Zone): https://www.youtube.com/watch?v=wwk3Vt-Apd4
Marry Me (Inspired Green Hill Zone): https://www.youtube.com/watch?v=5wbMdAK5pX4
Sweet Sweet Sweet (Sonic 2 Ending): https://www.youtube.com/watch?v=LqH5lEq2OUc
Yep, this is all true as well.It's an Apples and Oranges situation. Both consoles had games with amazing soundtracks.
You say Chrono Trigger, then I say Streets of Rage.
The unfortunate thing is that a lot of multi-platform titles had better sound on the SNES as opposed to the Genesis because the Genesis Dev Kit didn't have a great sound driver. However, the Genesis had a much faster processor than the SNES which meant that games rarely experienced slowdown on the Genesis.
Perfect example that highlights the differences between the systems is the game Out Of This World AKA Another World:
The SNES version has brighter graphics and better sound effects and music. But at the expense of horrible slowdown. Such as in the first level where you have to avoid a creature and jump onto a cliff. The slowdown can easily get you killed there and in many other parts of the game.
The Genesis version had darker graphics and worse sound effects and music. But zero slowdown. If you die in the Genesis version than it's your fault.
I love Shining Force II's town theme. Is this peak Genesis? It sounds absolutely wonderful.
I don't know, tunes like this still sound pretty dang good in 2016...
https://www.youtube.com/watch?v=TtHUxCExsRY&list=PLC07EBC6571E991CD
The Genesis sound chip was always the Achilles heel for Sega's machine, it's sound chip may have been great for 1987/1988 - but by the time the SNES arrived, it was distinctly 2nd rate...
So that's where that song in Sonic Megamix came from
You'll notice these songs sound slightly slower than they do in-game, this is by design. This is because Kubota Hiroshi and Makino Yukifumi, the sound programmers for Sonic the Hedgehog, produced the FM versions of the music heard in-game by ear. They requested slower demo tapes so they could hear individual notes.
I worked on the dang thing and I didn't even know where that song was from!
Wait a second, they converted the arrangements by ear?
I keep finding out crazy things about these games' development decades later somehow.
Real Talk:
This genny rendition of MMX intro stage is much better than the original
https://www.youtube.com/watch?v=YzfPAlsNJeU
Original: https://www.youtube.com/watch?v=N16d4H6qQto
You know, I see people posting screeching ear drum hurting Genesis renditions of SNES classic musical pieces all the time claiming they're better than the original.
I think maybe playing the Genesis as a kid damaged these people's ear drums while they were developing and so they aren't hearing the whole thing. Thats the only explanation I have.
I didn't realize there was such a hatred for the Genesis' sound...
It's different that SNES, simple as that. It has a unique (and raw) sound that when used well, is awesome
Probably helped that SEGA composers were writing god-tier cutting edge OSTs
I don't think there was anything wrong with music itself. Snes and Genesis sound hardware were on two different levels. Hell wasn't the snes sound chip considered better than the n64?
I do have a question though. There was one particular man that made fantastic stuff and there was a cancelled MD/Genesis game that had a great soundtrack. Does that ring any bells? I think it was a space game, or the cover indicated that much.
Well what became much more common in households over the decades, Orange Juice or Apple Juice? Oranges > Apples
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Is it a serious question?Hell wasn't the snes sound chip considered better than the n64?
You know, I see people posting screeching ear drum hurting Genesis renditions of SNES classic musical pieces all the time claiming they're better than the original.
I think maybe playing the Genesis as a kid damaged these people's ear drums while they were developing and so they aren't hearing the whole thing. Thats the only explanation I have.
You know, I see people posting screeching ear drum hurting Genesis renditions of SNES classic musical pieces all the time claiming they're better than the original.
I think maybe playing the Genesis as a kid damaged these people's ear drums while they were developing and so they aren't hearing the whole thing. Thats the only explanation I have.
The N64 didn't really have a dedicated sound chip, but I'm pretty sure it had superior output in most cases. Some games have muddy audio, but I think that was mostly storage limitations. The samples are usually much cleaner than SNES samples.
F-Zero X - Mute City (N64)
[URL="https://www.youtube.com/watch?v=XBuXfcFKAlo"]F-Zero - Mute City (SNES)[/URL]
What blows me away about that soundtrack is it's all FM and apart from the title where he used all six FM channels the other tracks only use five so the game could play audio samples without compromising the music.
The drums are all FM and only use one channel. In Streets of Rage 2 the hi hats were made with FM (channel 3) and the rest of the percussion used samples, but it doesn't sound anywhere near as good as in Time Trax.
Cleaner title
Briefing (?)
Plus you used a youtube channel called SNESosT to do it with
Does F Zero just straight up stream audio? I'm not familiar with N64 audio, but I thought it used used short samples like the SNES or Amiga to save storage.F-Zero X doesn't use synth-generated music, all the tracks use pre-recorded audio.
That's just your regular Tim Follin magic.
Does F Zero just straight up stream audio? I'm not familiar with N64 audio, but I thought it used used short samples like the SNES or Amiga to save storage.
Tim Follin is indeed awesome, but I don't think he made anything else for the Genesis. Makes it even more impressive that he did that without much experience on it.
It's one of the catchiest songs in the game.
Plus you used a youtube channel called SNESosT to do it with
To say something useful it is interesting how The Hybrid Front shared a composer with Sonic CD and also goes from the multiple versions of the same music track like Sonic CD did.
Keep in mind that back in those days, most game soundtracks were made with both platforms in mind, catering to the Genesis being the lowest common denominator. Many games were also arcade ports, which mostly had synth hardware similar to the Genesis'. Games made exclusively for the SNES and taking full advantage of its sound chip simply could not be adapted gracefully to the Genesis' chip.
Genesis had its own signature sound which has some nostalgic value to me, but objectively SNES just sounded so much better.
Music appreciation is nothing but subjective. The SNES does not, and by definition can not, sound objectively much better.
Your example F-Zero X used streaming (i.e. pre-recorded music which could be from live recordings), hard to speak of "samples" in such cases (SNES can technically also play back streamed audio, it just wasn't feasible storage cost wise at the time beyond the many cases where longer voice samples were streamed).The N64 didn't really have a dedicated sound chip, but I'm pretty sure it had superior output in most cases. Some games have muddy audio, but I think that was mostly storage limitations. The samples are usually much cleaner than SNES samples.
No, neither will ever actually come close to the other. A synthesizer can't ever fully emulate DSP sound processing which for the SNES was pretty powerful for the time and hardware budget (and fully programmable unlike the preset DSPs of the later PS1/PS2 samplers).and if anything the Genesis would come closer to satisfying that criteria given enough memory to work with.