This is what I don't understand here. I've been listening to a lot of SNES and Genesis music because of this thread and not heard any compression or muffled sound. Maybe it's because of my sound system, maybe it's because people were able to decompress the sound. But as far as I can hear, it's not compressed.
Compression is not the right word, since that would imply there are significant audible compression artifacts which isn't true. The audio is stored in a 9-bit ADPCM format and then unpacked to 16-bit uncompressed again as it is being played, and what you end up hearing has very little to do with that directly.
I think what people are really trying to get at but simply don't have the knowhow to explain is how all the sounds have been manually edited and trimmed down in quality and complexity to their bare essentials.
On hardware there was a filter applied to all sound, I think it's a low pass filter.It really hurt the sound a lot, it made the pared down samples even worse.This is what I don't understand here. I've been listening to a lot of SNES and Genesis music because of this thread and not heard any compression or muffled sound. Maybe it's because of my sound system, maybe it's because people were able to decompress the sound. But as far as I can hear, it's not compressed.
HOW IS THIS THREAD STILL ALIVE?
Just listen to the some of the Natsume and Hudson (Hagane especially) tracks, which are some of my favorites soundtracks on the system. Heck, compare SNES Super Mario 3 against the NES version and you'll notice the percussion isn't as crisp as it is on the NES version.This is what I don't understand here. I've been listening to a lot of SNES and Genesis music because of this thread and not heard any compression or muffled sound. Maybe it's because of my sound system, maybe it's because people were able to decompress the sound. But as far as I can hear, it's not compressed.
As someone who only plays on real hardware, I also find that MegaDrive sounds much better in real life than with emulators.Ok that I can hear, but when used right it still sounds great and for me better than some of the genesis sounds (again, not saying they sound bad, just enjoy the SNES sounds better). Thanks for clearing that up though.
As someone who only plays on real hardware, I also find that MegaDrive sounds much better in real life than with emulators.
I wonder if a lot of people who hate on the Genesis' sound have only recently played on emulators. FM on real hardware is glorious.
I wonder if a lot of people who hate on the Genesis' sound have only recently played on emulators. FM on real hardware is glorious.
I wonder if a lot of people who hate on the Genesis' sound have only recently played on emulators. FM on real hardware is glorious.
Do you have any links/info on replacing those resistors?
This is also my feeling when playing my SNES. Sound I find on internet or on emulator looks even better than the real thing.On the SNES/SFC side, emulators tend to play that method of sound better than the real thing
This is also my feeling when playing my SNES. Sound I find on internet or on emulator looks even better than the real thing.
Which also true for the picture. I play with SCART/RGB, and my SNES's output definitely sounds a bit blurrier than my MegaDrive's. That's because the MegaDrive's signal is indeed better, and only 1-chip SNES provide a really good RGB output. But of course, that's off topic.
Just wanted to say that the real thing can be pretty different than what we see or listen to with internet/emulators.
The Genesis was a cool musical instrument, but the SNES wasn't trying to be one, it used a modern approach like what is used today. If Halo or God of War soundtrack was attempted on the Genesis vs Snes, the Snes would pile drive the Genesis on a bed of spikes, sure the Snes version would have muffled chanting monks, but the Genesis monks would sound like an experiment from a digital renaissance fair.
The Genesis was a cool musical instrument, but the SNES wasn't trying to be one, it used a modern approach like what is used today. If Halo or the God of War soundtrack was attempted on the Genesis vs Snes, the Snes would pile drive the Genesis on a bed of spikes, sure the Snes version would have muffled chanting monks, but the Genesis monks would sound like an experiment from a digital renaissance fair.
If you can find anything on the Genesis that sounds similar to this, or at the same level, you will convince me:
https://youtu.be/TVcr7yQ9qbY?t=9m4s Start at 9 min.
Even on 256*224 games, MegaDrive is cleaner. It is pretty easy to observe if, like me, you have the correct setup at homeMost mega drive games ran at a higher resolution too. That might be part of it.
Speaking of the halo theme, I wonder how much of this dx7 choir you could pull off with the genesis' 4-op fm.
https://www.youtube.com/watch?v=Nm6zL_-sXlQ
Devilish had some pretty cool choir sounds. Not quite the same, but I think they'd actually sound better if you tried to do halo.
Do you have this paragraph saved up somewhere?
The Genesis is simply not even capable of replicating this:
Busy Marketplace sounds:
[/QUOTE] Well, you can just stream pcm from the cartridge.
Well, you can just stream pcm from the cartridge.
The Paula chip of the Amiga was a sick piece of music hardware as well considering it was released in 1985.
But the Genesis didn't do this well, certainly nowhere near the way the Snes was capable of from what I understand, maybe because it lacked the compression needed to do this properly.
But the Genesis didn't do this well, certainly nowhere near the way the Snes was capable of from what I understand, maybe because it lacked the compression needed to do this properly.
That's a very different argument from "Genesis is simply not even capable of replicating this". If this were about which of the two was simply incapable of replicating what the other does, the SNES would have far more issues with what the Genesis does, as it fundamentally can't do it on any level, not just doing it worse.
No, I'm talking real life jungle sounds, what you just linked sounds like a whistling dixie playing a baby piano. How can you even consider that as being remotely on the same level? You're hearing Wind, crickets, water, animal sounds over some nice percussion, not just a cheesy whistle over twangs.
Here's another sections, from Swamplands, out on some headphones, you feel like you're right in the jungle, it's that good!
Rad, thanks for the tip. I think for the moment my current TMSS MD1 (I think this was the only one available in Australia when it was launched?) sounds really solid, but I don't have it hooked up to anything amazing right now. Hadn't thought to listen to it with headphones (duh me) but I have a pair of Sennheiser HD-25s that I think will do it justice. Then I'd just have to wait for my Everdrive to come so I can enjoy a lot of the music I've only ever heard in emus.The problem I ran into when starting that little project was simply that there's only a few people out there who even have the knowledge to help. I don't have the link handy right now but I found everything I needed in one thread on the sega-16 forums.
Basically as I said in the thread I was getting ugly distortion out of the headphone port, which I noticed immediately as it sounded much worse than my other Genesis. It was an older non-TMSS model in great shape so I was interested in fixing it. Turns out that's what those older ones normally sound like (factory defect) but all it took was changing out some resistors to fix it. I used resistors slightly smaller than what I needed which ended up making it...somewhat louder. It's perfect for lower volume games like Thunder Force 4 but on Konami stuff I need to leave the slider at half or I blow my ears out.
What is modern audio?Modern gaming soundtracks, like this?Did you listen to the soundtrack I posted? We're talking higher level stuff, I mean it's like saying the PS4 is not capable of making music the same way Genesis does, but it doesn't have to, and neither did the Snes, it produced some amazing real world stuff, we're talking versatility, and I won't say Genesis was only capable of digital farts as someone said in an earlier post lol, but it's probably what Halos chanting monks would sound like if the Genesis attempted to replicate modern audio such as that, but Snes on the other hand would come pretty close using its method.
Point is, it's like arguing that a guitar can produce some amazing music, and you would be correct, but it doesn't mean it's better suited for a device that also needs to replicate voices, running water, animal and insect sounds like the Secret of Evermore that I posted, Halo's chanting monks, God of War or any other piece of modern gaming soundtracks.
But the Genesis didn't do this well, certainly nowhere near the way the Snes was capable of from what I understand, maybe because it lacked the compression needed to do this properly.
Did you listen to the soundtrack I posted? We're talking higher level stuff, I mean it's like saying the PS4 is not capable of making music the same way Genesis does, but it doesn't have to, and neither did the Snes, it produced some amazing real world stuff, we're talking versatility, and I won't say Genesis was only capable of digital farts as someone said in an earlier post lol, but it's probably what Halos chanting monks would sound like if the Genesis attempted to replicate modern audio such as that, but Snes on the other hand would come pretty close using its method.
Point is, it's like arguing that a guitar can produce some amazing music, and you would be correct, but it doesn't mean it's better suited for a device that also needs to replicate voices, running water, animal and insect sounds like the Secret of Evermore that I posted, Halo's chanting monks, God of War or any other piece of modern gaming soundtracks.
I feel like you're overselling a bit here. Samples are played back are usually at a much lower quality (if we're talking voices here), and have that very scratchy sound to them due to the lower bit rate. The SNES, on the other hand, does have a more muffle sound, but lacks that annoying scratchy noise the Genesis produces, and thus more pleasant on the ears.The genesis is better at compression than the snes. And the genesis can play a sample back as clear as any other.
SNES' issue with streaming is that the sound unit is a completely separate computer with its own processor including its own timer and instruction set, communicating with the main unit through a serial port. There is a hack to do streaming through the IPL without any SPC-700 code, but that will use all of the SNES' resources (like the abused IPL already does). The SNES' advantage is that through streaming audio can use the full capability of 16bit 32kHz Stereo audio (DAT quality), but of course doing that from a space starved cartridge is inane.Actually it was the SNES that had more issues with streaming from the cartridge, as far as I understand.
The Mega Drive doesn't do decompression in hardware, it has to be done in software (and given enough processing power everything can be done in software anywhere so that's bound to be a skewed comparison). And the sound output will always be limited to 9 bit (FM) and 8 bit (ADPCM for channel 6) respectively.The genesis is better at compression than the snes. And the genesis can play a sample back as clear as any other.
That's a good point. The technical background is, that given the same low sample quality Mega Drive (and other systems like N64, GBA etc.) doesn't apply any interpolation, thus the harmonics will be mirrored upward until the upper end of the system's playback rate. The SNES on the other hand has a forced Gaussian interpolation. Gaussian interpolation is excellent for preserving the exact harmonics that a (however low quality) sample has. The result is that samples with muffle sound (due to low sample rate to conserve space) will always sound as muffled as they are, with no fake harmonics that are not in the sample itself (this is where emulators and SPC players can "improve" the audio, trying to reconstruct information that's actually not there).Samples are played back are usually at a much lower quality (if we're talking voices here), and have that very scratchy sound to them due to the lower bit rate. The SNES, on the other hand, does have a more muffle sound
Not a good case, though. It's widely known now that Capcom had shitty, buggy sound drivers on the MD that resulted in scratchy, poor sounding samples. Someone even rewrote the driver with stunning results:I feel like you're overselling a bit here. Samples are played back are usually at a much lower quality (if we're talking voices here), and have that very scratchy sound to them due to the lower bit rate. The SNES, on the other hand, does have a more muffle sound, but lacks that annoying scratchy noise the Genesis produces, and thus more pleasant on the ears.
Case in point: Dhalsim's Yoga Fire in Street Fighter 2.
I feel like you're overselling a bit here. Samples are played back are usually at a much lower quality (if we're talking voices here), and have that very scratchy sound to them due to the lower bit rate. The SNES, on the other hand, does have a more muffle sound, but lacks that annoying scratchy noise the Genesis produces, and thus more pleasant on the ears.
A direct comparison:Here's a cases in favor of good percussion on the Super Nintendo:
Super Turrican Stage 1-1
Super Turrican Sage 2-1
That's a good point. The technical background is, that given the same low sample quality Mega Drive (and other systems like N64, GBA etc.) doesn't apply any interpolation, thus the harmonics will be mirrored upward until the upper end of the system's playback rate. The SNES on the other hand has a forced Gaussian interpolation. Gaussian interpolation is excellent for preserving the exact harmonics that a (however low quality) sample has. The result is that samples with muffle sound (due to low sample rate to conserve space) will always sound as muffled as they are, with no fake harmonics that are not in the sample itself (this is where emulators and SPC players can "improve" the audio, trying to reconstruct information that's actually not there).