-COOLIO-
The Everyman
hmmmmmGamer @ Heart said:I can load pictures in Paint and resize them.
hmmmmmGamer @ Heart said:I can load pictures in Paint and resize them.
thetechkid said:Is there going to be a mission called Operation D.U.D.E.B.R.O.?
thetrin said:I'm going to have a convo with Jocchan when he wakes up, but I'm a big proponent of a simple single screen shooter.
I'm also big into the idea of doing the cutscenes as homages to 16-bit/8-bit cutscenes:
Not necessarily sprites (I'd rather Jocchan draw art for cutscenes), but use a letterbox and have conversation and narrative on the bottom black bar.
TheEastonator said:Well, if mik can animate his model, it'd be a shame if it went completely to waste...the end game should have a badly compressed, low frame-rate, mid 90s CG-esque cutscene with his 3d model :lol
thetrin said:I'm going to have a convo with Jocchan when he wakes up, but I'm a big proponent of a simple single screen shooter.
Metroid Killer said:A few thoughts
It seems to me that thetrin, mik2121 and Jocchan have a good understanding for what the game should be, I've pretty much agreed with any statements you guys have made, and I think it's highly impressive that mik both have the skills to model the way he does, but still capture the feeling!
But again it's very good to hear what the masses think, I know you aren't gonna go overbound with the Bro jokes, but it's still good that it was voiced(just in case).
A question to mik. When you are done with the model... can you also animate it?
If Mik needs to model a Chicken, 5(or so) Bosses, Hos, Cannon Fodder(say at least two types) AND animate, then he's in for quite some work...
What about texture work?
Who can write codes?
Unfortunately I don't think I can help with that much, so I'll keep on cheering from the sideline!
DON'T BUY THE TRADEMARK, BEFORE YOU'VE COMMITTED 100%!!!
TheEastonator said:Well, if mik can animate his model, it'd be a shame if it went completely to waste...the end game should have a badly compressed, low frame-rate, mid 90s CG-esque cutscene with his 3d model :lol
Beardz said:I used to work with flash for living -intros, websites, interactive cd's, etc- If I can help please let me know.
---
In order to make an actual game, we need to start by the beginning (duh), this is just a kind of template:
Type of game:
Side scrolling
Flash
etc.
Universe:
Story
Timeline
Locations
etc.
Guidelines:
Size of the characters (in pixels)
Size of the objects(walls, doors, windows, trees, etc.)
Music (format, bitrate, etc.)
Sound (format, bitrate, etc.)
etc.
Characters
Good guys:
Dudebro (bio, abilities, etc.)
etc.
Bad guys:
Bosses: (behavior,weak points, weapons, attacks, etc.)
Grunts: (behavior,weak points, weapons, attacks, etc.)
NPC:
Vehicles
Bears:
Polar Bear (behavior,weak points, weapons, attacks, etc.)
etc.
Tanks:
Dinosaurs:
Sharks:
etc.
Weapons
Pistols:
SMG:
Rifle:
Crossbow:
Explosives:
etc.
Etc
---
After that, we need to define teams, roles, schedules, etc.
Metroid Killer said:A few thoughts
It seems to me that thetrin, mik2121 and Jocchan have a good understanding for what the game should be, I've pretty much agreed with any statements you guys have made, and I think it's highly impressive that mik both have the skills to model the way he does, but still capture the feeling!
But again it's very good to hear what the masses think, I know you aren't gonna go overbound with the Bro jokes, but it's still good that it was voiced(just in case).
A question to mik. When you are done with the model... can you also animate it?
If Mik needs to model a Chicken, 5(or so) Bosses, Hos, Cannon Fodder(say at least two types) AND animate, then he's in for quite some work...
What about texture work?
Who can write codes?
Unfortunately I don't think I can help with that much, so I'll keep on cheering from the sideline!
DON'T BUY THE TRADEMARK, BEFORE YOU'VE COMMITTED 100%!!!
I agree, eventhough it's obviously a core team that's gonna do the hardwork(and should get the credit as well), I also see this as collective project.-COOLIO- said:anyway, i think it's important that all of gaf be involved in this too. besides the idea of actually making dudebro into a game, im really interested in seeing this forum come together to try and make a game.
DavidDayton said:Okay, this game needs one thing...
It needs a "late night TV movie filter dub"
That is, we need someone to record a SECOND complete vocal track with "tv safe" language. Or really badly done voice overs on critical parts.
It would be hilarious, and it could be an industry first. (cough)
If you want someone to record the "family friendly" bonus track (selectable from the main menu, of course), do let me know.
Heck, I'm ready to record an all-kazoo music track.
Brashnir said::lol If this is done, the overdubbed "TV Safe" lines should absolutely not be done by the original voice actors.
Good to hear your thoughts, to me it seems to realization of an actual 3D game is in your hands.Mik2121 said:But, as I said, we will need to decide what we do, first.
I'm all for 3D, even if super low-poly simple stuff. It just feels better.
Oh, and last but not least, many of the ideas out there sound real fun, but are in almost no way viable for games, or just too over-the-top. And while DudeBro is quite awesome, going that much over-the-top could end up 'breaking' the game.
DavidDayton said:They would need to be done by the most ill-fitting folks possible. I suggested myself, but that might be reaching...
I ask this both because it's funny and because it's something I think House of the Dead Overkill desperately needed.
Besides, it's another bullet point for the box -- "Family Friendly BroGuard : Alternate Audio Track for the Li'l Bros"
Brashnir said:If somebody has young kids, we could get them to record all the kid-friendly words, and intersperse them with the original acting.
My spit is fudged up so I got to shoot/slice you II: It's Straight-Up Dawg Time.
Not sure how family friendly it would be if just the words were replaced and there was still shooting/slicing.DavidDayton said:That's funny, but ...well... it wouldn't have the right feel.
We need something more like "Robin Williams dubbing a Richard Pryor act for TV".
You're absolutely right, but I have a feeling your posts are going to be lost and forgotten among the chaos of this thread. Maybe when a separate thread shows up information will be clearer, but currently it's basically up to you and whoever else is actually working on art and a script to filter out the crummy ideas and snap up the good stuff. Good luck to everyone working on the project, I'm excited to see what comes of it :lolMik2121 said:I'll repeat it....
There are a lot of ideas that, while funny, aren't just viable at all for a game. Even less if it ends up being a flash game (I hope it doesn't).
I'd recommend going the 3D way for iPhone if someone knows the script, or do something 'simple' with the UDK.
Of course, the iPhone would require less modeling and texturing. I have experience doing models for iPhone stuff so it shouldn't be that much of a problem.
Again, until we don't decide for what platform and what kind of game to develop, many of the ideas might be forgotten (29 pages would be a pain to re-read while doing the game).
You've been trolling for the last 2-3 pages where you posted in. Don't you have anything better to do?BuddhaRockstar said:Chillax bro, have a natty and...
Read my and Danthrax's replies to BuddhaRockstar, please:Blizzard said:Because of the comic posted in like page 5 (http://www.neogaf.com/forum/showpost.php?p=18790721&postcount=216), the full comic posted a couple of pages ago, and the 18+ pages of bro words, some of which are pretty much identical to the ones GAF mocked in the original comic thread. Someone else already summarized up 14 pages of bro lines, so yeah. And no one said VGCats "invented" bro jokes (one of the reasons GAF hated that comic was that the jokes weren't original), but a lot of the stuff said here is either the same terms, or on the same level. As someone else said, if you do it all the time, it runs into the ground. If you want to be funny, vary it up a bit!
It's like lolcats. Cats are cute and funny, but when you start turning every single word into a misspelling for a paragraph at a time, it just turns stupid in my humble, yet authoritative and strangely compelling, opinion.
Danthrax said:Dudebro is making fun of video games that emphasize lots of shooting, terrible plots that are heralded as "teh mature," and protagonists who are the manliest men imaginable.
It is not a play off of VG Cats.
Oh, I thought this thread was about a game that makes fun of current shooters born from a title that involved references to frat boys. Thanks for helping us notice it was actually a thread where we recycle bro jokes from one issue of VG Cats!
Mik2121 said:I'll repeat it....
There are a lot of ideas that, while funny, aren't just viable at all for a game. Even less if it ends up being a flash game (I hope it doesn't).
I'd recommend going the 3D way for iPhone if someone knows the script, or do something 'simple' with the UDK.
Of course, the iPhone would require less modeling and texturing. I have experience doing models for iPhone stuff so it shouldn't be that much of a problem.
Again, until we don't decide for what platform and what kind of game to develop, many of the ideas might be forgotten (29 pages would be a pain to re-read while doing the game).
Top down all the way. We can't afford much work art/animation wise.-COOLIO- said:here are the pros and cons of each in my opinion
2d/2.5d side scrolling shooter:
pros
-better way to show of the humor, which i think would be really important for a game like this
-dudebro could be more maneuverable
cons
-more work art wise
top down
pros
-less work art/animation wise
-has more potential for a total chaos feel to it
-could have branching paths or map/grid system
-would probably be easier to make in general
cons
-doesn't show off as much humor
originally I thought side scroller would be the way to go, but now im kinda feeling top down. what do you guys think?
I'd love to, but I lack the time to make many and to make them that detailed. Maybe something much quicker, in the style of the previous artworks I posted (to make them look a bit more comic book-ey), would work.thetrin said:I'm going to have a convo with Jocchan when he wakes up, but I'm a big proponent of a simple single screen shooter.
I'm also big into the idea of doing the cutscenes as homages to 16-bit/8-bit cutscenes:
Not necessarily sprites (I'd rather Jocchan draw art for cutscenes), but use a letterbox and have conversation and narrative on the bottom black bar.
Thanks man I agree with everything you said btw. Making a 3D game is much, much harder than a 2D one, even with a good pre-baked engine.Metroid Killer said:A few thoughts
It seems to me that thetrin, mik2121 and Jocchan have a good understanding for what the game should be, I've pretty much agreed with any statements you guys have made, and I think it's highly impressive that mik both have the skills to model the way he does, but still capture the feeling!
But again it's very good to hear what the masses think, I know you aren't gonna go overbound with the Bro jokes, but it's still good that it was voiced(just in case).
A question to mik. When you are done with the model... can you also animate it?
If Mik needs to model a Chicken, 5(or so) Bosses, Hos, Cannon Fodder(say at least two types) AND animate, then he's in for quite some work...
What about texture work?
Who can write codes?
Unfortunately I don't think I can help with that much, so I'll keep on cheering from the sideline!
DON'T BUY THE TRADEMARK, BEFORE YOU'VE COMMITTED 100%!!!
I'd love this.TheEastonator said:Well, if mik can animate his model, it'd be a shame if it went completely to waste...the end game should have a badly compressed, low frame-rate, mid 90s CG-esque cutscene with his 3d model :lol
YES! This is exactly what we should do.Brashnir said:The only problems I see with a single-screen shooter is that integrating boss fights and saving the girls becomes tricky.
How about this - Each level works like a dungeon from the original Legend of Zelda. A series of interconnected single-screen shootout rooms progressing with keyed doors and puzzles and eventually leading to a boss. Saving girls along the way is optional. You could re-use a lot of assets from room to room, and it would allow some more variety. I'd recommend making the rooms "bigger" (i.e. make the characters smaller on-screen) if you're going twin-stick shooter, since the rooms in Zelda would be a bit cramped for chaotic shootouts.
Each level's map could draw out a Bro-related pixel drawing like the Zelda dungeons. Greek Letters, A Shot Glass, Dumbells, Beer Bong, etc.
Actually, teams and roles should come before deciding those details, because we need someone to make the final decisions.Beardz said:I used to work with flash for living -intros, websites, interactive cd's, etc- If I can help please let me know.
---
In order to make an actual game, we need to start by the beginning (duh), this is just a kind of template:
Type of game:
Side scrolling
Flash
etc.
Universe:
Story
Timeline
Locations
etc.
Guidelines:
Size of the characters (in pixels)
Size of the objects(walls, doors, windows, trees, etc.)
Music (format, bitrate, etc.)
Sound (format, bitrate, etc.)
etc.
Characters
Good guys:
Dudebro (bio, abilities, etc.)
etc.
Bad guys:
Bosses: (behavior,weak points, weapons, attacks, etc.)
Grunts: (behavior,weak points, weapons, attacks, etc.)
NPC:
Vehicles
Bears:
Polar Bear (behavior,weak points, weapons, attacks, etc.)
etc.
Tanks:
Dinosaurs:
Sharks:
etc.
Weapons
Pistols:
SMG:
Rifle:
Crossbow:
Explosives:
etc.
Etc
---
After that, we need to define teams, roles, schedules, etc.
Yeah man, you can't possibly make every single model alone. It would be too much time-consuming. The iPhone was actually my first idea for a target platform: it would make even a 3D game possible, especially if we can really use Unity, but we'd still need a few more artists.Mik2121 said:It all depends on what we do.
If we do a flash game, then we are not going to use 3D models, therefore I would just leave the sculpted model there and that's it. If we ever go with a 3D game (it could be done in the UDK and have an actual game that people would play), I would use the ZBrush models as bases for lower poly meshes and also to bake the normal maps.
Just so you get an idea, a ZBrush model has somewhere between 1 and 9 million polygons, but an actual game for PC has about 12k polygons for the main character, so I would have to recreate the lowpoly mesh out of the highpoly Zbrush sculpt.
But again, it all depends on what we do, and before I continue with other stuff, I want that to be decided. It's not the same doing a model for a game than a model for a movie scene, and a movie scene would take up tons of resources and time that I might not have until a few months.
Also, if nobody else can do 3D, we better leave that idea out now, I refuse to do everything, as I don't have that much time (animation takes forever, textures too and you would have to add all the environment and stuff).
Another option would be to do an iPhone application like MiniGore. Models for an iPhone have much less polygons (think around 500 polys for every character and stuff, and environments super low poly), and almost everything would be 'painted' on textures.
If someone can program 3D stuff for iPhone, I would not mind working on it, but I'd need someone else to help me out, if possible 2 other people.
But yeah, if it's a flash game, then it would be all pixelart, and therefore the 3D models would end up being useless (or show up just a little bit, which wouldn't, honestly, be worth all the work). I could help out with pixelart as well, though
But, as I said, we will need to decide what we do, first.
I'm all for 3D, even if super low-poly simple stuff. It just feels better.
Oh, and last but not least, many of the ideas out there sound real fun, but are in almost no way viable for games, or just too over-the-top. And while DudeBro is quite awesome, going that much over-the-top could end up 'breaking' the game.
I say iPhone all the way. You wouldn't waste your work with Dudebro because we could reuse his model everywhere, and everything else would be much easier.Mik2121 said:I'll repeat it....
There are a lot of ideas that, while funny, aren't just viable at all for a game. Even less if it ends up being a flash game (I hope it doesn't).
I'd recommend going the 3D way for iPhone if someone knows the script, or do something 'simple' with the UDK.
Of course, the iPhone would require less modeling and texturing. I have experience doing models for iPhone stuff so it shouldn't be that much of a problem.
Again, until we don't decide for what platform and what kind of game to develop, many of the ideas might be forgotten (29 pages would be a pain to re-read while doing the game).
It would still work on a PC if we used WASD and the mouse in place of the right stick (we'd just use a crosshair-shaped cursor and then the player would shoot in the direction of the crosshair).Mik2121 said:I'll repeat it....
There are a lot of ideas that, while funny, aren't just viable at all for a game. Even less if it ends up being a flash game (I hope it doesn't).
I'd recommend going the 3D way for iPhone if someone knows the script, or do something 'simple' with the UDK.
Of course, the iPhone would require less modeling and texturing. I have experience doing models for iPhone stuff so it shouldn't be that much of a problem.
Again, until we don't decide for what platform and what kind of game to develop, many of the ideas might be forgotten (29 pages would be a pain to re-read while doing the game).
I think we'd better choose a few key roles first.shanshan310 said:Do you think it's time to make an actual thread?
That way we can have all of the good, realistic ideas together and start organising how its going to work, who is going to do what.
Mik2121 said:Well, basic 3D animation wouldn't be a problem. Most animations require from 30 to 120 frames (1 to 3 seconds if we go 30 fps), which is quite easy to handle. In fact, most animations would be the typical:
- Standing
- Walking
- Attack pattern (x number of patterns)
- Get hit
- Die
And repeat for basically every single character. Environment would not need animation.
But still, any help is appreciated
But really, what we need the most is people who can do 3D modeling. I would like to do the environments (that's what I can do the best, rather than characters and enemies).
EDIT - Wow, just checked Unity. Looks quite pretty for a free iPhone engine :O
I believe Unity Basic is free and comes with a 30 days trial of the (paid) Unity Pro.Mik2121 said:EDIT 2 - Wait, is this for free? Seems like the PC version is free but not the iPhone one? When you download it, it says something about a 30 days trial..
Oh, my bad then.Jocchan said:I believe Unity Basic is free and comes with a 30 days trial of the (paid) Unity Pro.
-COOLIO- said:probably going to have a hard time getting replies for something like this on page 23 of the imagine babyz thread at 6 30 am US est time. someone should make the game thread, notifty the folks in OT, and see what happens from there.
Yesh it seems like that's the caseMik2121 said:EDIT 2 - Wait, is this for free? Seems like the PC version is free but not the iPhone one? When you download it, it says something about a 30 days trial..
As of last night(10/29-09) they made Unity Indie (previously $200) now free with the same features. Not bad...
Note: You cannot build iPhone apps with it though, just Windows, Mac, and Web. For the iPhone you still need $400 minimum.
:/Metroid Killer said:Yesh it seems like that's the case
I concur. Gotta say i did a bit of an air punch "yessss" when i saw that trial bit...sinxtanx said:Please, not an iPhone game.