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Sonic Generations Announced [PS3 / XBOX 360 / PC / 3DS] - No Wii Version Official

NTom64 said:
Casino Night and Launch Base are confirmed for the 3DS version and are exclusive to it (Big Hand boss fight, huzzah!). The special stages seem to be taken from Heroes.

Also, the people predicting a Colours DS situation were correct, both gameplay styles are in 2D (though apparently the physics have been tweaked a bit from the old Rush engine...don't quote me on that though).

I'd link to the images, but obviously scans are banned lol.
wtf serious???? Casino Night wont be on the console version? horrible decision


sega sucks
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
JonCha said:
Did anyone hear Jeff on the latest BombCast btw slamming Generations?! He seemed to think that it had no relevance with Sonic 4 already being produced. Plus he said it was for the Wii, and denied it was a compilation (which it actually is). Honestly, this is the first time I've properly raged at a journalist when they seemed to be so poorly informed of a game. Anyone can tell this could be the best Sonic game in a long time, even after the very good Colours.
I love the 8-4 podcat, but I felt the same way a couple weeks back. Listening to Mark MacDonald's ill informed rant about classic Sonic games was painful.

He trashed the classic games' "imprecise physics," saying they were never ideal for platforming segments. And he was so adamant about those old games being all about SPEED with zero exploration. Couldn't stop shaking my head.
 

NTom64

Member
MisterOmegaOne said:
wtf serious???? Casino Night wont be on the console version? horrible decision


sega sucks

They're splitting things up between the two versions, so the HD game will have levels the handheld one won't, and vice-versa.

Pretty clever, actually. Makes me want to get the 3DS version even though I really wanted a handheld 3D Sonic platformer.
 
Saw the scans. Eh, I need to see some direct screens or a video of the 3DS version in motion. Obviously background doesn't have the details of the console version but it does look faithful and nicer than how Sonic 4 looked.

Also, Sonic 3 final boss confirmed at least for the 3DS version.
 

RobbieNick

Junior Member
ShadiWulf said:
Nintendo power scans got leaked, its confirmed to be developed by Dimps & Sonic Team... basically dimps if judging by past history on collaborations

So.. Sonic Rush
More quotes from the legendary Iizuka-san from the interview

"From the start of the project, the concept was to bring Genesis-era Sonic and Present-day Sonic together. On consoles modern-day Sonic is best represented by action 3D-action games like Sonic Colors, which switch between side-view and head-on 3D perspectives. Oh handheld platforms, on the other hand, modern day Sonic is represented by games like Sonic Rush and Sonic Colors, where Sonic uses the Sonic Boost to run at high speeds. That's why we decided to use that style of gameplay from the handheld version."

"From all that we made a list of console and N3DS versions and divided them up"

History of dimps partially confirmed for handheld version. I'm sure by 3DS he meant DS.
Also confirms the HD version isn't all boosting

EDIT: Also says custom physics built by dimps

Never thought I'd say this, but DIMPS? Aaaah shit!

I want Sonic Colors engine. Not fucking Sonic 4/Sonic Rush.
 

abasm

Member
Huh. So whereas the console Sonic Generations will be Sonic Unleashed/Colors(Wii) interspersed with Genesis-style stages, 3DS Sonic Generations will be Sonic Rush with Genesis-style stages. That's pretty smart. I wonder if it will include any Sonic Advance stuff?

(Chao-keeping, anyone?)
 
Only version (sans PC) to run in 60 frames confirmed? :p

Only Dimps Sonic game that didn't was Unleashed Wii and PS2, but they only helped in the daytime designs.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
MisterOmegaOne said:
wtf serious???? Casino Night wont be on the console version? horrible decision


sega sucks

Maybe it'll be the thematically similar Carnival Night.

THE REVENGE OF THE BARREL
 
Do we know if only one stage per game is being represented (or two in total; one for both 3DS and one for the console versions)?

A shame that Green Hill is seemingly the only shared stage, so that very likely means no City Escape for the 3DS (that's obviously a console one). :(

Then have Radical Highway be in the 3DS version, it already got a Nintendo-exclusive encore in Olympic Winter Games.

And for a boss...

Fucking BIOLIZARD for 3DS and I'll burst with happiness! XD Though seeing it in HD (especially if it's on Cafe) would be orgasmic too. Win-win?

Seriously, a Cafe version would give Nintendo folks all the goods. Make it happen Sega, I can wait 6 months or whatever is nessesary! ...
 
ZealousD said:
Maybe it'll be the thematically similar Carnival Night.

THE REVENGE OF THE BARREL

I'd look forward to forums being flooded with cries of despair about the immovable barrel of death... like me when i was younger :(.
 

Gagaman

Member
MisterOmegaOne said:
wtf serious???? Casino Night wont be on the console version? horrible decision


sega sucks
To be fair there are loads of casino/pinball stages from various games they could still use for the HD version. Sping yard, Bingo Highway, Carnival Night etc..
 
Gagaman said:
To be fair there are loads of casino/pinball stages from various games they could still use for the HD version. Sping yard, Bingo Highway, Carnival Night etc..
True, but I would have thought they would go with the most iconic iteration for the HD version.
 
MisterOmegaOne said:
wtf serious???? Casino Night wont be on the console version? horrible decision


sega sucks
Hey hey hey, that doesn't mean we won't get a remake of Bingo Highway! One of the cooler stages from heroes, and basically the same casino theme. Remade it should amount to the same thing.
 

Gagaman

Member
Lucky Number Seven Force said:
True, but I would have thought they would go with the most iconic iteration for the HD version.
The Casino zone in Sonic 4 was almost a carbon copy of Casino night zone, right down to the little green sandwich things you bounce on (though obviously it would be nicer to see it in the Hedgehog engine). The casino zone in Sonic Heroes had a very similar aesthetic, so much so that I doubt most people that played all-Stars Racing noticed it was from heroes and not Sonic 2. They could easily take that zone and give it elements like the gambling machines and other things from the 2D stages if they wanted.

I love the Bingo Highway music too.
 
ZealousD said:
Maybe it'll be the thematically similar Carnival Night.

THE REVENGE OF THE BARREL
lol

Gagaman said:
To be fair there are loads of casino/pinball stages from various games they could still use for the HD version. Sping yard, Bingo Highway, Carnival Night etc..
ooooh ya true, hopefully carnival night will be in HD then, ill be fine is that happens
 
I'm kind of thinking; why not port the 3DS version to the Wii like the way PSP games were being ported to the PS2 like Size Matters, etc.

The bottom screen is hardly being used seemingly, and there's nothing at the moment that looks like the Wii can't do; no uber shading effects or anything, just a glossy look.

For a cheaper price of $30-$40, I think it can work. Just for the sake of playing the 3DS-exclusive levels on a console. Thoughts?
 

OMG Aero

Member
SwiftSketcher said:
Hey hey hey, that doesn't mean we won't get a remake of Bingo Highway! One of the cooler stages from heroes, and basically the same casino theme. Remade it should amount to the same thing.
I'd prefer Casino Park, just for the music.
I wonder how they are going to do classic versions of the modern level music. It'd be cool if they did Mega Drive style remixes of them.
 

WillyFive

Member
Hero of Legend said:
I'm kind of thinking; why not port the 3DS version to the Wii like the way PSP games were being ported to the PS2 like Size Matters, etc.

The bottom screen is hardly being used seemingly, and there's nothing at the moment that looks like the Wii can't do; no uber shading effects or anything, just a glossy look.

For a cheaper price of $30-$40, I think it can work. Just for the sake of playing the 3DS-exclusive levels on a console. Thoughts?

The game's visuals looks terrible, you can't put that on a big screen. Especially with Sonic Colors right next to it.
 

nns3d

Member
Looking at the scans, it seems that
Sonic's fighting the same boss he fought in Sonic 3. I wonder how they're gonna switch it up.
 

Sciz

Member
OMG Aero said:
I wonder how they are going to do classic versions of the modern level music. It'd be cool if they did Mega Drive style remixes of them.
They did 8-bit-esque mixes of everything in Colors, so it wouldn't surprise me at all to get faux 16-bit mixes of SA1+ tunes.
 

nns3d

Member
Magazine scans say that the Classic sections will get 16-bit remixes of Dreamcast stages.

Also, Iizuka says that we probably won't be seeing a Mario/Sonic crossover outside of the Olympics games :(
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Afrocentric-Asian said:
Also, Iizuka says that we probably won't be seeing a Mario/Sonic crossover outside of the Olympics games :(
Fuck that dude. What does he know? Nothing, that's what! So fuck 'em.

:(
 

ShadiWulf

Member
Another iizuka-san quote from Nintendo Power

''The primary goal for the console versions of Generations was reimagining the series's classic zones in vivid, high definition graphics. The Wii hardware wasn't a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with N3DS version of Generations.''
 

SykoTech

Member
3DS version doesn't look that good at all in the scans. I was kinda hoping for something more impressive like SSFIV. It also doesn't seem to switch to 3D for Modern gameplay, which is also lame. Unless there is some seriously good reception, I think I'll just stick with the PS3 version.

MisterOmegaOne said:
wtf serious???? Casino Night wont be on the console version? horrible decision

Agreed. The console version better get Casino Park from Heroes or something. It's not as good as Casino Night, but better than no casino stage at all. Those are a staple of the franchise and it would be ridiculous to have a game about Sonic's history without one.

They can keep Launch Base though. Far better stages in Sonic 3 to pick.

The whole idea of having different levels for each version is pretty stupid. It would have made some sense if they wanted to focus on Sonic's handheld career for the 3DS version, but that doesn't seem to be the case. Instead it's more like blocking people from certain levels just because they want them to double dip.

And I just may fall for that if the 3DS version is good enough.
 
JonCha said:
Agreed, this is one awesome cover. Even the yellow background is ultra 90s. I literally have to buy it.

Also seen an auction on eBay for issues #175-182 for the Archie Sonic comics. Seems like a good point to jump into my first ever comic if there aren't any references.

Did anyone hear Jeff on the latest BombCast btw slamming Generations?! He seemed to think that it had no relevance with Sonic 4 already being produced. Plus he said it was for the Wii, and denied it was a compilation (which it actually is). Honestly, this is the first time I've properly raged at a journalist when they seemed to be so poorly informed of a game. Anyone can tell this could be the best Sonic game in a long time, even after the very good Colours.
Jeff will actively lie sometimes rather than admit he is not sure about something.

If he didn't know if the game is a compilation, he will just say it's not, because there is a 50% chance he'll be right.
 

Anth0ny

Member
JonCha said:
Did anyone hear Jeff on the latest BombCast btw slamming Generations?! He seemed to think that it had no relevance with Sonic 4 already being produced. Plus he said it was for the Wii, and denied it was a compilation (which it actually is). Honestly, this is the first time I've properly raged at a journalist when they seemed to be so poorly informed of a game. Anyone can tell this could be the best Sonic game in a long time, even after the very good Colours.

Yeah I just listened to that. Pretty awful.
 

[Nintex]

Member
Damn, would've been cool to see how and if the 3DS could run (down)ported Xbox 360/PS3 games. This pretty much looks like Sonic Rush 1.5 I'm not impressed.
 

Dark Schala

Eloquent Princess
Sega1991 said:
So yeah. I love GiantBomb, but eff those guys when it comes to the Sonic franchise.
Pretty much. I feel the same way when it comes to JRPGs (though Brad's FF13 review was pretty much spot-on, imo).


NTom64 said:
Casino Night and Launch Base are confirmed for the 3DS version and are exclusive to it (Big Hand boss fight, huzzah!). The special stages seem to be taken from Heroes.

Also, the people predicting a Colours DS situation were correct, both gameplay styles are in 2D (though apparently the physics have been tweaked a bit from the old Rush engine...don't quote me on that though).
First Point: Dammit. That kinda sucks---no console version of Casino Night is disappointing.

Second point: I figured that'd be the case, though I didn't know it was going to be like a journey through Dimps's Rush games. Like some other people said, I want Colours engine, not Rush/S4 engine. :(

SykoTech said:
The whole idea of having different levels for each version is pretty stupid. It would have made some sense if they wanted to focus on Sonic's handheld career for the 3DS version, but that doesn't seem to be the case. Instead it's more like blocking people from certain levels just because they want them to double dip.
This is exactly why I'm disappointed in the 3DS version.

Fuck, I'll still get the 3DS version for collection's and completion's sake, but I'm quite disappointed.


Lucky Number Seven Force said:
Hopefully it doesn't sound nearly as forced as Sonic 4's music.
Same here. I didn't really like Sonic 4's soundtrack at all... :/
 

SmithnCo

Member
ZealousD said:
Maybe it'll be the thematically similar Carnival Night.

THE REVENGE OF THE BARREL

But everyone knows how to pass the barrel now, they need to change it up and make it so you have to click in the sticks or something to get it to work. To preserve the legacy of the barrel.
 

NTom64

Member
Rlan said:
If Sonic Rush levels play a part in the game, Dead Line needs to be in there:

http://www.youtube.com/watch?v=I6x4l2L8-yY&feature=player_detailpage#t=335s

The gravity swing is one of my favorite things ever in Sonic games. This is what, what, this is what I need.

Had a fun time recording that, even if it took about 10 tries to get a perfect run. Oh pseudo-OCD, how you are a bitch at times. Nowhere near as bad as Unleashed, though...yeesh.

Least the music was fucking awesome. What U Need is one of the best tracks in the Rush OST IMO.
 

Dark Schala

Eloquent Princess
PhantomOfTheKnight said:
According to Sonic Staduim, Green Hill Zone is the only level shared between each version; other then that, the 3DS version will have completely different levels.
Yes.

Sonic Stadium and Nintendo Power said:
-3DS version is being co-developed by Sonic Team and Dimps.

-3DS version's director is Tetsu Katano (directed Sonic and the Black Knight)

-2D side-scrolling gameplay for both Classic Sonic and Modern Sonic.

-Momentum-based gameplay and platforming are in the Classic Sonic gameplay.

-Modern Sonic plays a lot like the Rush games and Colours DS.

-3DS version will have exclusive stages and boss stages (we know that Casino Night and Launch Base are two of these)

-Green Hill will be the only shared stage across all versions.

-Casino Night from Sonic 2 is confirmed for the 3DS version.

-Story has some differences between the console and 3DS versions, but will essentially be the same.

-Console version will have many characters/friends, but the 3DS version will only feature the ones who are integral to the story.

-There is no Wii version. Iizuka-san: “The primary goal for the console versions of Generations was reimagining the series’s classic zones in vivid, high-definition graphics.”

-Sonic 3‘s Launch Base Zone
Big Arm
boss fight is in the game

-3DS version has exclusive challenges that you can unlock via StreetPass or Play Coins.

-It also features an exclusive two-player race mode via local wireless.

-Modern Sonic stages take advantage of the 3D feature more than the Classic Sonic stages. (EX:
a part in the Green Hill Zone where Modern Sonic smashes through the bottom of a giant totem pole. The camera then moves to the front of Sonic and lets you see the rest of the pole collapse behind Sonic as he escapes.
)

-The 3D depth is also highlighted when Modern Sonic occasionally moves between the foreground and the background.

-Jun Senoue and his music team are working on the music for the game.

-NP thinks the handful of tracks they’ve heard so far are “fantastic”.

-Special Stages are designed in Sonic Heroes style to get the Chaos Emeralds. It is unclear whether or not Super Sonic will be the ultimate reward for getting all Chaos Emeralds.

Source
 

RagnarokX

Member
SmithnCo said:
But everyone knows how to pass the barrel now, they need to change it up and make it so you have to click in the sticks or something to get it to work. To preserve the legacy of the barrel.
You get passed the barrel and then it morphs into a miniboss.
 

BY2K

Membero Americo
I want at least one version with Chemical Plant Zone. It deserves a HD remake. With the music to go with it!
 

TheOGB

Banned
[Nintex] said:
Damn, would've been cool to see how and if the 3DS could run (down)ported Xbox 360/PS3 games. This pretty much looks like Sonic Rush 1.5 I'm not impressed.
Yeah, kinda this :/

And it's probably the scan, but Classic Sonic looks (visually) kinda shitty :|
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
SmithnCo said:
But everyone knows how to pass the barrel now, they need to change it up and make it so you have to click in the sticks or something to get it to work. To preserve the legacy of the barrel.

Or to just troll everybody, make it so that you have to jump on it to push it down.
 
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