I think you have a different problem.
Jeez, stop acting like a spoilt child.
They are working on a patch but it needs to QA before it can be applied.
You are aware that 99% of games back then were much more rigorously tested before release and were fine right out of the box, right? Any bugs were minor at best. A far cry from today where you're essentially getting a beta test on a disc. Even patching is no guarantee of eliminating all bugs nowadays. I much prefer the old days where companies had to make sure their games worked properly before they were put on a cart or pressed to a disc.You are aware that those game weren't exactly bug free and if they had a game breaking bug, then tough luck you were stuck with them.
The home menu got stuck one time where it wouldnt register inputs at all and the only way to exit the game was to do a hard reset of the system by holding down the power buttonBroken is a stretch. The game plays and runs fine. The power and home buttons lag a bit every so often for me, but it's hardly something I'd call broken. It's more of an inconvenience. We're getting a patch at some point if I'm not mistaken too
I'm currently in chemical plant zone as Knuckles trying to turn my system off but it just refuses to do anything.
You are aware that 99% of games back then were much more rigorously tested before release and were fine right out of the box, right? Any bugs were minor at best. A far cry from today where you're essentially getting a beta test on a disc. Even patching is no guarantee of eliminating all bugs nowadays. I much prefer the old days where companies had to make sure their games worked properly before they were put on a cart or pressed to a disc.
The one exception I can remember is that one WrestleMania game for the original Xbox. A patch was pushed through, but the company still had to press new fixed copies and put them out on shelves because a lot less people had their systems online. That would never happen today.
Glitches that took 20 years and emulators to discover. Not quite the same thing. What you're describing was NOT common knowledge back when those games were released.Lol. Okay. Sure.
I guess that's why if you look up sonic speed runs you see them breaking the game in every level by gltching through walls and skipping over boss areas. Or Mario speed runs where people jump off of walls and through them.
Glitches that took 20 years and emulators to discover. Not quite the same thing. What you're describing was NOT common knowledge back when those games were released.
Put on regular glasses and re-read my original post - I acknowledged minor bugs in old games. That's still a massive difference from the glorified beta tests on discs we get now for physical releases, because "we'll just patch it later." It's one of the things I hate most about this gen.Oh take off your rose tinted glasses. Games back then had their own bugs and glitches, people just rolled with them more.
Oh take off your rose tinted glasses. Games back then had their own bugs and glitches, people just rolled with them more.
I understand being upset at a buggy/broken game that you've purchased, but the single problem that Sonic Mania on Switch is not "game breaking" by any means. It's annoying for sure, but this hyperbole helps nobody.
The game has its share of bugs but it's far from broken. You can play it from beginning to end. There are a lot of quirks and bugs, sure, but it isn't showstopping.
The home button issue is really bizarre because it's the only game I've played on Switch so far that is unresponsive to pressing it. It's annoying.
Christian Whitehead "Taxman" has been silent on Twitter since shortly after the PC version came out. He came on the boards here, Reddit, and Twitter to address Denuvo but that's it.
I know there's QA for each platform + different regions but I wonder if Tantalus Media is a bottleneck. Wouldn't any changes made to the PC/X1/PS4 versions need to be sent to Tantalus in order to integrate the changes into the Switch game? Has Switch support been passed back to the original developers? or is Tantalus Media under a contract for support until the year's end? How does support work for stuff like this?
The game has its share of bugs but it's far from broken. You can play it from beginning to end. There are a lot of quirks and bugs, sure, but it isn't showstopping.
The home button issue is really bizarre because it's the only game I've played on Switch so far that is unresponsive to pressing it. It's annoying.
Christian Whitehead "Taxman" has been silent on Twitter since shortly after the PC version came out. He came on the boards here, Reddit, and Twitter to address Denuvo but that's it.
I know there's QA for each platform + different regions but I wonder if Tantalus Media is a bottleneck. Wouldn't any changes made to the PC/X1/PS4 versions need to be sent to Tantalus in order to integrate the changes into the Switch game? Has Switch support been passed back to the original developers? or is Tantalus Media under a contract for support until the year's end? How does support work for stuff like this?
The sleep / home menu delay was mildly annoying, but a world away from being "broken". Heck, it more-or-less matches the behavior on the Wii U or old 3DS for almost every game.
And don't get be wrong, it was mildly annoying on the 3DS too, but "broken"... I can't imagine feeling like I wasted money on an otherwise good game because it takes a few extra seconds to get to the home menu.
The 3DS menu lag and the lag from Sonic Mania on Switch are two very different leagues from each other.
Broken is a stretch. The game plays and runs fine. The power and home buttons lag a bit every so often for me, but it's hardly something I'd call broken. It's more of an inconvenience. We're getting a patch at some point if I'm not mistaken too
Is it worse for some people than others? For me it was maybe a six second delay. I've experienced much worse on the old 3DS.
I still stand by the fact that this is inarguably a league away from "broken", unless it's taking a full 60 seconds or something.
Doesn't happen at all for me. Weird.Is there a specific reason why this is so bad for some people but only a bit laggy for others? Mine for example lags a bit when going to the home screen but only for a few seconds at most.
However, on Switch, if you press the home button, the game still plays like normal, nothing changes visually or with sound, it's like you never pressed the button. The menu does show up a few seconds later, but you were not given an indication that the system responded to your command until that happened.
However, What's even worse when you use the power button or it's menu; it still gives no response when you press it until seconds later, but because it's menu works differently than the main Switch OS menu, if you continue to play Sonic Mania while waiting for the power menu to show up, the menu will show up over the game but you will not be able to choose anything on the menu, since you are still controlling Sonic under it. That is straight up literally broken.
^^^This. It's a big inconvenience but the game is hardly broken.
Okey dokey
Please tell me they have fixed the game for colour-blind people like myself.Okey dokey
Is there a specific reason why this is so bad for some people but only a bit laggy for others? Mine for example lags a bit when going to the home screen but only for a few seconds at most.
Please tell me they have fixed the game for colour-blind people like myself.
Fingers crossed.
I'm color blind as well. I haven't completed the game but what are you referencing?
I couldn't get past the tetris boss for the chemical plant.
Really early boss so maybe it was o.k for you but i found it impossible.
It's the only reason i stopped playing the game.