Ah, Dimps. They got worse and worse as they went. Ironic thread title considering Dimps' involvement in removing/marginalizing rolling from the games ;P
I never played pocket adventure, but Advance 1 was as close as they got to classic gameplay from their games I played. Still didn't have very good level design, though :/
Sad but true. I was so hyped for the Rush games and Sonic 4, and the reality was incredibly disappointing with bad physics, poor level design and the pointless introduction of boosts and homing attacks.
Sad but true. I was so hyped for the Rush games and Sonic 4, and the reality was incredibly disappointing with bad physics, poor level design and the pointless introduction of boosts and homing attacks.
Sonic Team showed us that gameplay can be great in Colors and Generations. I still want a new classic game but those two games made me reevaluate that gameplay style after years of terrible games using it. Really Sonic as a franchise has been suffering from poor level design ever since the departure of Yasahura, and Colors and Generations show how much of a difference good level design can make even if the physics are still shit.
Dimps is phenomenally bad at level design, though. The Advance and Rush games have some of the least memorable levels in gaming.
Sonic Team showed us that gameplay can be great in Colors and Generations. I still want a new classic game but those two games made me reevaluate that gameplay style after years of terrible games using it. Really Sonic as a franchise has been suffering from poor level design ever since the departure of Yasahura, and Colors and Generations show how much of a difference good level design can make even if the physics are still shit.
I bought a link cable and played this two player. It was interesting to have a more fully fledged version of 2 player Sonic 2, but I was surprised at how much lag there was in a 1 metre cable (!).
Unleashed Wii wasn't anything special, but the HD version objectively has some of the worst game design ever seen in a AAA release. I legitimately do not understand how anyone can enjoy that game.
Yeah, always a bottomless pit. Sonic Team is guilty, too, and instead of fixing it they instead put those garish bottomless pit signs everywhere.
Dimps levels rarely stand out from one another. They basically feel like the same level with different backgrounds. They aren't very good at creating gimmicks and establishing themes. And usually when they do create a level that stands out it's something awful like Altitude Limit. I guess Music Plant is good...
Unleashed Wii wasn't anything special, but the HD version objectively has some of the worst game design ever seen in a AAA release. I legitimately do not understand how anyone can enjoy that game.
My perception of this game -- not having really gotten to play it -- has always just been that's it's kind of a remixed downport of Sonic 2, and in 2016, why not just play Sonic 2? Totally willing to be talked out of this.
My perception of this game -- not having really gotten to play it -- has always just been that's it's kind of a remixed downport of Sonic 2, and in 2016, why not just play Sonic 2? Totally willing to be talked out of this.
My perception of this game -- not having really gotten to play it -- has always just been that's it's kind of a remixed downport of Sonic 2, and in 2016, why not just play Sonic 2? Totally willing to be talked out of this.