I"m 99% sure day one. Hopefully it will work with psvr, and I'm hoping for some (un)official pc support, because I'd like to try some lewd games too
These are the two big questions of the moment.
I don't doubt it will work with PSVR1 games, but we need to know if those will display at the larger resolution and FoV, or we're getting super pixelated output on a 2K*2K / eye headset.
Also, driver for PC? It's using a single cable USB-C so I guess only the higher-end RTX2000 and RX 6800/6900 would support it natively, but maybe Sony or a third party will sell a breakout box adapter for DP/HDMI and USB power.
Valve developed a driver for DualSense to use on Steam games, so I think that much is guaranteed.
How would they justify that when the Quest 3 and even the next Index will be out by the time the PSVR2 will be and the Quest starts at $300?
Neither of those will be compatible with the PS5, AFAIK.
PSVR 2 will not be using Virtual Link or compressed hevc video over USB. They are using a USB C DP alt mode standard that carries a Displayport signal, USB 3.1, and up to 100W power. DP Alt mode can do 4K60 without compression and up to 8K with lossless display stream compression (DSC), not to be confused with HEVC. In order for PSVR2 to work on PC, it has to support USB C DP Alt mode or there has to be some kind of workaround.
It's probably VirtualLink sans the name, though.
We're looking at DP1.4 HBR3, a USB connection for the sensors and haptic feedback and USB power.
At the very least, it's a custom protocol based off VirtualLink... but it's probably VirtualLink.