Rez said:the little ball on the end of the stick is just the most absurd looking doohickey ever
I though the same about the mouse back then.
Rez said:the little ball on the end of the stick is just the most absurd looking doohickey ever
Shurs said:You'd think, at this point, they titles would be more technically proficient.
TTP said:I though the same about the mouse back then.
Always-honest said:it is classy
gofreak said:I think you're looking at it back to front. They delayed precisely because the software wasn't (and isn't) up to scratch.
If you go back and look at interviews from E3 and later in the year, when asked if Spring was a solid date they would say 'on the hardware side, sure'. The delay should have been confirmation the software wasn't quite ready, so here now in early March, it's not too surprising the software's not wholly polished yet.
Realistically, I don't expect really amazing applications of this tech this year. There's a sufficient learning curve with it (specifically, 1:1 motion tracking) beyond the very obvious applications that I think, like most platforms, the first year software isn't going to hold up well when we look back in a few years.
DMeisterJ said:Yeah... no
Maxrunner said:Yes but mouse completely hides it......way to miss the point....:lol
Flachmatuch said:I was so looking forward to RE5 with wand though :-( It could be successful just based on what it adds to shootersat least if everyone was like me
DemonNite said:You think they want to show their hand in one go? now the date is further away they have held some back until then
Flachmatuch said:when the DS and Wii were announced, everyone ridiculed them,
gofreak said:If you're looking forward to RE5 with it, I see no reason to stop! Don't get me wrong, I'm just talking about really sophisticated uses of 1:1 motion tracking and other aspects of the tech that'll take longer for people to get a hold on.
gofreak said:I think you're looking at it back to front. They delayed precisely because the software wasn't (and isn't) up to scratch.
If you go back and look at interviews from E3 and later in the year, when asked if Spring was a solid date they would say 'on the hardware side, sure'. The delay should have been confirmation the software wasn't quite ready, so here now in early March, it's not too surprising the software's not wholly polished yet.
Realistically, I don't expect really amazing applications of this tech this year. There's a sufficient learning curve with it (specifically, 1:1 motion tracking) beyond the very obvious applications that I think, like most platforms, the first year software isn't going to hold up well when we look back in a few years.
00011000 said:You're most probably correct, but I genuinely think we're going to be pleasantly surprised with plenty of retro-fitted Move controls in games we already own. (Uncharted, Heavy Rain, LBP, Resi5) Sprinkle that with some nice HD Wii ports, (Mad World, World of Goo, & Boom Blox come to mind) smaller PSN downloads (REZ!), and a decent RTS and you could say that'd be a pretty amazing first year. Yeah, not a lot of innovation in the stuff I mentioned but even if half that stuff was released I'd be blown away.
Raist said:Since when? Unless everyone = 50% of gaf
UntoldDreams said:Hey guys back from GDC.
Quick summary: The technology seems 1:1 as expected but the current crop of software is definitely in need of tuning. Hardware good Software in alpha state.
I evaluated with an EA QA buddy of mine (who does not work on motion stuff) and we have the same conclusions.
I have some pictures I will upload and type up what I evaluated and noticed.
TTP:
Only a Sony worker drone was there but he claimed the subcontroller would NOT have motion capabilities.
JaxJag said:SNES wasn't innovative either.
They aren't as innovative as they think.
qwerty2k said:it was confirmed ages ago that the subcontroller doesn't have any motion controlling senses etc
Flachmatuch said:I was so looking forward to RE5 with wand though :-( It could be successful just based on what it adds to shootersat least if everyone was like me
Well, when the DS and Wii were announced, everyone ridiculed them, and now everyone's following them, so it's pretty understandable. I think it's just PR anyway, aimed at the "hardcore" Nintendo fan (he's "taking names" now). But I also I dislike this aggressive crap, especially coming from someone who doesn't really have much to do with Nintendo's innovation, but I think a single part of the Iwata Asks stuff compensates for all his crap.
SlipperySlope said:They should change that. Nintendo changed that at the last minute, and it made a huge difference.
Skiesofwonder said:Well, Nintendo did do a complete 180 right around the time Reggie joined. And I think the brilliant advertising and the way the Wii was brought into the consumers eyes in America has a lot to do with Reggie.
That's cool.UntoldDreams said:*) The glowing ball is soft hollow rubber which you can deform by pushing it and it pops back out
Skiesofwonder said:Well, Nintendo did do a complete 180 right around the time Reggie joined. And I think the brilliant advertising and the way the Wii was brought into the consumers eyes in America has a lot to do with Reggie. So Reggie might seem useless, but I think he does a lot more then we all give him credit for.
I hear Reggie had a huge part in the commercials being so great of Punchout!!!. We can thank him for that.
Besides, the dude is awesome.
UntoldDreams said:*) The subcontroller has a hard to grasp feeling when you try to put your fingers on L1/L2 because you have to have "Monster Hunter Claws" to hold it tight when pushing in L1/L2
TTP said:Interesting to see the Subcontroller has a wrist strap as well. Sensor-ready? :lol
You mean when putting your fingers on both simultaneously?
How does the stick feel? Same as DS3?
Thanks for the pics. Looks er... sexy.
GDGF said:I liked how the "Wii would like to play" guys were delivering the Wii to homes like a Domino's Pizza guy would deliver food
UntoldDreams said:Yes feels like the DS3 joystick. Yes putting a finger on L1 and L2 simultaneously is possible but you have to grip the subcontroller harder with your other fingers.
UntoldDreams said:It was quite a nice looking little controller though.
i'm guessing they're identical to O and X on the right remote, otherwise they'd have given them a different name, I'd think.Flachmatuch said:Just noticed that the O and X buttons on the sub controller look usable, that's 2 extra buttons, they may be good for 90 degree turns like in Lost Planet. I'd like to try that control scheme too, it was really fun with dual sticks.
TTP said:[*MG]http://img697.imageshack.us/img697/4551/calib1.jpg[/IMG]
Is that character on screen a still image or does it move according to what you do?
lowrider007 said:It moves according to what you do.
TTP said:Orly? Any video of this or do you know from reading it in articles?
TTP said:Is that character on screen a still image or does it move according to what you do?
Why does it seem like he's wearing ear rings? :lol
About ping pong, the Wii Resort version has the camera placed even further away and yet I have zero issues with it. Perhaps it the height of it. In Wii Resort is very high while here it seems to be much closer to the ground/table. Hence making it difficult to properly judge distances?
lowrider007 said:It moves according to what you do.
UntoldDreams said:On screen calibration and "hints" displayed during the gladiator game do NOT show what you are doing. They are basically telling you how to make the GESTURES needed by the game.
That is why gladiator is not 1:1. They have on screen guides telling you "Do this gesture to hit your enemy".
The ping pong just needs TUNING in the software to make it work better. The hardware is doing its job but the software isn't optimized and ready for us.
i knew this was going to be better than m+ because of the camera being able to calibrate on the fly. what i want to know though is why am i sometimes reading about calibration? the only thing i can think of the controller not having the absolute precision for is yaw, but then it has a compass inside detecting north and south to stay calibrated, doesn't it?UntoldDreams said:*) I was able to cover the glowing ball completely hiding it from the camera. The system continued to function fine tracking my actions but error correction was not happening because of this. It slowly became out of sync and the position of the wand on the screen started to drift out of position with my hand. After uncovering the ball it snapped back into synchronization.
Unfortunately, I don't have a screen shot of the debug screen calibration from the demo but if you look at the test screen below and see the large letter X? That's the size of the calibration target you point at with the MOVE controller.
The data coming in is VERY TELLING. The debug screen pointer received raw data and drew a tiny white cursor on screen and it was jittery as all hell in a tight circle. It was bouncing around left right up down all the time about the size of my thumbnail on screen.