people actually agreeing with this? What the fuck?
Do you expect anything else here?
-Sony might do some fucked up thing
/fans: FUCK YEAH! Bring it on! We love you Kaz!!!
people actually agreeing with this? What the fuck?
holy shit, people don't actually buy used games and have already been using a similar system in other platforms? what the fuck?
So if people are used to something, they are pretty likely to accept it? Hmmm......
It's fully anti-used-game-consumer, I can see that.Regardless on if this personally affects you, people have to see how this is fully anti-consumer. Just because something doesn't affect you doesn't make it something worth ignoring.
"Less than half" may be overstating it a bit. Even if you shop around you usually pay ~40 USD for a new game at launch.The PC, with games that cost less than half the console ones, isn't really a comparable scenario. The used console market is enormous, go on with this fucked up tech and see how well it ends for Sony, starting from angry retailers
You somehow make that sound like a bad thing.Isn't that the store that makes deals every day of the week pushing the value of the games down?
What he is talking about is the level of discount. You could buy Trine 2 with the expansion on a Steam sale for 5 dollars while the WiiU sale is 16 dollars. Console sales kind of suck compared to what you can find on the pc.Doesn't WiiU eshop already allow devs to do this?
Trine 2 for instance had a sale for a while in december.
Isn't that the store that makes deals every day of the week pushing the value of the games down?
The PC, with games that cost less than half the console ones, isn't really a comparable scenario. The used console market is enormous, go on with this fucked up tech and see how well it ends for Sony, starting from angry retailers
You somehow make that sound like a bad thing.
yeah it is. i don't see any problem with it though, my wallet appreciates it.
What if your console dies or for some other reason you decide to get a new console?
people actually agreeing with this? What the fuck?
Come on... Sony consoles never quit working
If you were in the UK I could understand this better given the post afterwards (maybe you ARE and you're just using USD since that was what I was implying), but we've had these means to sell games to each other at the end of the 32-bit generation thanks to the likes of eBay, and there is ALWAYS additional hassle and risk that the other person will screw you over or something goes wrong with shipping and the guy can't really do anything about it but refund you. Nevermind that I'd think lending games to each other would be more of a problem.The thing is that the picture of the industry has changed radically this generation. Of course you were able to get some cheap used games before as well but certainly not to a level like today. It's riddiculusly easy to get used games on the internet and people sell games all over the place. I don't understand how people still fail to see this.
Compare that to movies. A BluRay is, what, 10-15 $? Who's gonna buy that used? And if you buy one you like the movie and most certainly will want to watch it again some day and therefore won't sell it again - and it wouldn't be a good bargain anyway because, like I said, who buys movies used?
Now you have videogames. A new game is 60 $, which is quite a lot of money. You have 8-10 hours minimum you can put in (more if there is a MP) and the chance you're going to play it again are bare none if you aint a hardcore fan. Selling a games is very easy and if you're quick you can get a lot of your 60$ investment back. Therefore A LOT of people yre doing exactly this. And you don't think this is a problem in any way? Wow.
I mean, I sure don't like it either that I can't sell games that I'm propbably never going to play again but that doesn't make me not see that problem the industry is facing with this.
yeah it is. i don't see any problem with it though, my wallet appreciates it.
cost less? indie games on steam that cost pretty much the same as their xbla and psn counterparts when they launch? pc "retail" games that cost 10 bucks less than their console offerings at launch? steam just knows how to sell games unlike sony and ms by making regular sales.
What he is talking about is the level of discount. You could buy Trine 2 with the expansion on a Steam sale for 5 dollars while the WiiU sale is 16 dollars. Console sales kind of suck compared to what you can find on the pc.
Well, actually there are plenty of sources where you can find them for even less (from 20 to 30 dollars for new releases)."Less than half" may be overstating it a bit. Even if you shop around you usually pay ~40 USD for a new game at launch.
Cost steam is mostly where AAA games are making revenue on PC. [EA for Origin].
Unlike Consoles where Retail exists where developers heavily rely their sales on.
I only see developers and publishers praising the revenue they get from Steam sales though.Well if you're a publisher trying to make the most money out of your pricey game I can imagine that's not a good thing.
Isn't that the store that makes deals every day of the week pushing the value of the games down?
It seemed fairly evident to me, the more eyeballs that watch the promo episode the more people will be interested in actually watching the rest of the show.
I mean you don't usually make a commercial to put it on the smallest billboard ever.
who said anything like that? i said i don't care, but acting "omg, people are okay with it, wtf" is silly. you don't like it, fine with me. just don't act like other people are wrong about it.
This has been covered. PC is vulnerable in ways consoles typically aren't due to being an open platform with fewer standards to rely on (you can't do tricks like the PS1 discs where a straight CD-R wasn't going to work on a PS1), and thus required extra protection via CD-Keys and even online activation, Steam was if anything an attempt to add actual value to such setups, IE you had that key and you got to download the game as often as you wanted, or that online service you had to phone in with initially was also a place to buy more games, keep your games collected together, and to match up with friends or entire communities. Not to mention that this all against piracy, not the used market that requires you forfeiting the object in order for someone else to use it.how is steam not the same thing? you buy a game that gets tied to your account and can never be traded. it just sits there, whether you liked or not, regardless of how much you paid for it.
I don't have faith this will happen. The big 3 don't seem to have a clue about digital yet. I hope one of them has the lightbulb go on.This is a new system though. Its open to publishers so they'll just look to boost those sales like on Steam.
This is a new system though. Its open to publishers so they'll just look to boost those sales like on Steam.
I think that it should link both the console and the user id. To allow both play with other user ids in your console, and to use it with yout id in other consoles.Plus the fact that if your console gets broken your games would be useless... so instead the games should be tied to an account not a console wich is even worse if you have two accounts in the same console (if this is possible in the PS4...)
The reason why I'm not entirely against this is that I really don't like businesses (like Gamestop), that don't contribute anything of value to gaming as such, make millions based on the products of others. I don't really mind individual reselling. I think a system with frequent price reductions and sales (such as on Steam) is better for everyone involved -- except people making a living off reselling stuff. Gamers can get a new game at any price point they want, and developers still see some profit from their games past the first month.
Because if there's one thing we should always take as 100% certain, it's the words of executives.
Whine all you like, but the first console to crack this will enjoy the most publisher support.
Used sales are far worse for the bottom line of the publishers than piracy ever was.
I think this is effectively impossible. Part of why Steam does this is because the cost of "stocking" the game is next to nothing compared to a retail product: those have to be manufactured, packaged, shipped, and kept on shelves potentially at the expensive of other games. The latter is why we can have amazing fire sales every so often, but the other points are why it's a last resort on unpopular/ancient games rather than a holiday event: retailers and publishers NEED to make back that money. Plus I kind of expect payment's reversed for Steam: retailers buy the games from publishers and try to sell at MSRP to get their money back, but I kind of figure Steam offers the option to buy a game, and then depending on how many actually get sold send a check over to the publisher/developer while keeping a cut of it.We already had these sales on consoles.... Of course not a Steam-level yet but many things can happen once used games sales are a thing of the past.
I was wondering if gamestop could develop a device that simply resets the RFID tag to "new" status.
And still, companies are limiting their game demos. Talk to them. And as a matter of fact, i know enough people with needs already satisfied if they play the demo.
The reason why I'm not entirely against this is that I really don't like businesses (like Gamestop), that don't contribute anything of value to gaming as such, make millions based on the products of others. I don't really mind individual reselling. I think a system with frequent price reductions and sales (such as on Steam) is better for everyone involved -- except people making a living off reselling stuff. Gamers can get a new game at any price point they want, and developers still see some profit from their games past the first month.
I only see developers and publishers praising the revenue they get from Steam sales though.
is Gamestop completely independent from game companies? I would assume so, but then you'd just need to introduce a small fee on every used game they sell, with that fee going directly to the companies
Sony pursued these kind of patents since year 2000.
https://docs.google.com/a/google.com/viewer?url=www.google.com/patents/US6816972.pdf
Was PS2 anti-used games? No.
Is PS3 anti-used games? No.
Will PS4 be anti-used games? No.
Sony pursued these kind of patents since year 2000.
https://docs.google.com/a/google.com/viewer?url=www.google.com/patents/US6816972.pdf
Was PS2 anti-used games? No.
Is PS3 anti-used games? No.
Will PS4 be anti-used games? No.
That reads to me like you're saying it's an inherent bonus for the PC platform that is embraced by publishers.Well, actually there are plenty of sources where you can find them for even less (from 20 to 30 dollars for new releases).
But for some reason GAF decided to outlaw them, so we cant really go into details with that argument.
Something like this is totally deal breaking for me.
This is worst than region locking.
could you rephrase that I can't seem to parse what you're saying...
Well if you're a publisher trying to make the most money out of your pricey game I can imagine that's not a good thing.
You certainly realize that on closed platforms with a captive audience it'll mean that the price will not go down like it does on Steam, right?
If business existed in a changeless vacuum, then you're 100% right.
The only way that this could ever happen is for Sony and Microsoft to hold hands and do it together. No other way. Sony would be crazy to try this stunt on their own.
Never say never.
They don't just pursue this kind of patent with the intent to never ever use it.
I believe that was the initial rumor, actually.
What's up with the unnecessary vitriol and the unrelated rant about Heavy Rain? Do you work for Gamestop?Get off your high horse, knighty.
Gamestop and the other provide a valuable service to the industry, they're a very important cog in the marketing strategies of the industry and they even manage to get rid of the surplus of copies the industry would never want to deal with while making sure the money is reinvested in the industry.
Because they don't get to write shitty stories for Heavy Rain doesn't mean they're totally useless.
Speaking of HR, shitty dev was all worried about used game sales spoiling his coffee? Well good job now I can't find a copy of your game new or used.
So much for used games providing unlimited quantities of goods.