To me, it's not great because it's projects like these that lead to some studios like MM getting chance after chance yet GG Cambridge gets shutdown after Rigs bombed but yet it was Sony who approved it in the first place? I don't see Dreams as innovative. RPG Maker did what Dreams is trying to do 15 or so years ago. Don't see Dreams as nothing more than a tool set as opposed to an actual game. New and interesting doesn't sell and if you want developers to be successful, you have to do what gives you the best chance at being successful. Outside of Dreams being a $20 digital only PSN title, I don't see it succeeding at all. Instead of tools for the gamer to make a game, why not just develop an actual game so we can play it instead of making it?
I don't want them to lose their jobs just like I didn't want those at GG Cambridge and Evolution to lose their jobs. My problem is that if Dreams bombs, will MM get yet another free pass while the other two studios I mentioned didn't? DriveClub was bad at launch but Evolution did an amazing job turning the game around and if Sony would have delayed it another year instead of insisting on releasing it, none of those problems would have occurred. GGC develops Rigs due to Sony and then gets shutdown for the game bombing which lets be honest, wasn't a surprise at all regardless of whether or not it's a good game. I don't care what games MM makes but why should they get a free pass if Dreams bombs but yet GGC wasn't even given a chance to develop a PS4 game and instead were stuck with PSVR? To me, that's what's really misinformed and sad. Especially when people don't see the difference. And for the record, I didn't care about Evolution or GGC either but one studio turned DriveClub around and should have been kept around especially when PD takes forever to release a Gran Turismo game and the other studio could have easily developed a good "refreshing" Killzone PS4 game while the main GG studio stays with Horizon. I simply don't agree with the business decisions as it seems like certain studios get a pass yet others don't even though it's Sony who approves the game(s) that gets developed and for what platform.
I feel a lot of this is reading into many events that we don't really know about or simply has a lot of facts wrong and is basing many assumptions on incorrect information.
1) LittleBigPlanet sold very well.
2) Tearaway wasn't a big seller, but it also was made on a much smaller budget for a much smaller platform. So combining both of these points, they're not getting "free pass after free pass," nor do we know what is happening behind-the-scenes.
3) LittleBigPlanet games are games. Not only do they have a single-player/co-op campaign, but the amount of content that is made that you can
play is extraordinary. Tearaway is also not a "tools" game.
4) I have yet to read much behind-the-scenes as to why Guerrilla Cambridge closed, so assuming "Sony made them make this and it bombed so they closed it," seems to be jumping to a conclusion without information.
5) DriveClub received a full year delay (it was originally supposed to release at launch and also be available on PS+) and had one of the worst launches in recent memory alongside Arkham Knight's PC launch.
6) Gran Turismo games sell extremely well. Even a December, post-Black Friday, "the PS4 already launched but this came out on the PS3" release of Gran Turismo 6 sold millions.
7) And since we don't know much of the details about Cambridge's closure, we also don't know how good a PS4 game from them would have been. It wasn't long ago that Ready at Dawn developed good PSP games but couldn't make the transition when they made The Order: 1886.