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Where's the lol gif when you need it. It's the only appropriate response to this.
Would you honestly buy and use this thing?
Where's the lol gif when you need it. It's the only appropriate response to this.
Would you honestly buy and use this thing?
Why the hell not!? What's wrong with it? You're afraid you'd look like a giant dork-o-tron using it? Sure you would! Who cares? Just don't use it in front of your harem.
Edit: Oh, and btw I pledged for an Oculus Rift dev kit so yeah, I'm pretty sure I'd buy and use such a thing.
Just seems useless?? Im happy to play my games on a TV and on a TV alone.
Imagine playing a co-op game with your friends in your house, "helmets on guys!"
Same kind of situation if you playing with your girl, "You wanna use my virtual reality hemlet?"
Just another Kinect/Move gimmick. Except this one would make you look like and even bigger "dork-o-tron".
Just another Kinect/Move gimmick. Except this one would make you look like and even bigger "dork-o-tron".
I keeps it real. Headphones are for suckaz.
I don't know why Sony is attached to this form factor. They've made improvements, but it would probably be best if they started over. Sticking more weight on the end just seems like a step backwards.
Just seems useless?? Im happy to play my games on a TV and on a TV alone.
Imagine playing a co-op game with your friends in your house, "helmets on guys!"
Same kind of situation if you playing with your girl, "You wanna use my virtual reality hemlet?"
Just another Kinect/Move gimmick. Except this one would make you look like and even bigger "dork-o-tron".
How similar will this be to Oculus Rift?
If you want women, you shouldn't use it.
Why limit yourself ? You can have both and more. It's not so difficult.
http://www.btnhboard.com/forums/showthread.php?t=275050&page=2&p=4244346&viewfull=1#post4244346
This is similar to the Prototype, but this is the only copy left.
I look forward to revisiting this comment in a decade. Probably 5 years are enough.I dont know a single person who actually wants, or would ever use a head mounted display/VR device. Utterly pointless.
I keeps it real. Headphones are for suckaz.
I don't know why Sony is attached to this form factor. They've made improvements, but it would probably be best if they started over. Sticking more weight on the end just seems like a step backwards.
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
I disagree... I would love a larger FoV, but not at the cost of a resolution far below what the eyes can resolve. Less immersive, but more confortable. I'm not even sure it's so safe to look at a blur image for long periods of time. That was one of my main reasons to dislike older VR glasses.It goes without saying that when it comes to VR stuff, the most important feature is the field of view, so overall the Rift is "better".
What the hell. Horror film/game hybrids will be off the hook with this thing.
I disagree... I would love a larger FoV, but not at the cost of a resolution far below what the eyes can resolve. Less immersive, but more confortable. I'm not even sure it's so safe to look at a blur image for long periods of time. That was one of my main reasons to dislike older VR glasses.
I still don't understand how they did it (or what I'm seeing). I mean, having recorded real life actors show up like that, consistent with headtracking and all.
Edit: Ah, LiveAction AR. That explains it. Cool stuff.
If there's only rotation, that's not a technical problem, you just have to record the scene with a large FoV camera...I still don't understand how they did it (or what I'm seeing). I mean, having recorded real life actors show up like that, consistent with headtracking and all.
What the hell. Horror film/game hybrids will be off the hook with this thing.
gofreak said:In far future, perfect embodiments, you could think of it as being like virtual reality, but instead..mixing the virtual and the real worlds. So, for example, maybe you could play a horror game in your own house at nighttime..think of walking around your own house in the dark, with the glasses augmenting your visual perception. So for example, you see apparations pass the door in your own house, blood crawling down the walls, meet rendered characters in 'the real world', and so forth. Or think of an alien invasion game where you walk outside, look up, and UFOs are flying out of the sky, explosions on the horizon, or something
Can someone download an MP4 of the youtube video and rehost it for those of us who can't access Youtube since our country blocked it :-/.
If there's only rotation, that's not a technical problem, you just have to record the scene with a large FoV camera...
Mechanism of this strange world is this. First, in the same room, set up a 360-degree camera called "Ladybug" of Point Grey in advance. Recorded as footage of 5,400 × 2,700 dot / 15fps footage and ceiling 360 degrees all around. Researchers and became a zombie, Mr. Miyamoto to play, taken with this camera.
Interestingly, it is not only filled with all sight picture of the past, can be viewed by cutting out a portion. Previous experience in the demo, you can also be displayed at the same time as two women and live, such as "the art of alter ego," women of the past, and display a mix of live and historical footage.
 For example, when Miyamoto-san is playing, but tried to lift a hand in front of his face, for the video of Miyamoto-san has been overwritten to live video of course, my hands I can not see the. However, we are shifted to the side hand, there is a break in the video overwritten, there is a place where you will see your own hands. Long strip-shaped image, but the feeling of being part of the view up and down Haritsui horrendously.
I hope this works for you: download at RS
There is another camera in the room but I'm not sure what it's doing.
Pretty sure that's just for filming people and show them in the PIP.
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
The guy in the 4Gamer video is actually CyberConnect2's CEO.
The article:
http://www.4gamer.net/games/183/G018303/20120920045/
did you just happen to have that picture nearby TTP..? lol ..;O)
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
I'm not sure I wanna know.
So, TTP, you've tried the Rift prototype first hand; as far as VR is concerned, is this a competing product or is this still simply the equivalent of having a large LCD TV strapped to your head?
I ask because I can't see that footage from work, btw.
Found this.
http://www.youtube.com/watch?v=k321gmwXDV0
I don't understand how they did it but it looks incredible. AR stuff begins after the RE movie trailer.
I don't think they are competing at all. At least not according to the current HMZ specs and applications.
Rift is actual VR for games. Real time computer generated graphics, huge field of view, you in the game etc.
The HMZ is, as you say, an LCD strapped to your head offering an experience akin to watching an HDTV in a dark room. Nothing more than that besides the flawless stereo3D (since there is no cross-talking). This SR prototype here is a step forward in that it includes headtracking, but it's obvious to me that Sony is still going after movies rather than actual gaming VR.
The whole TGS 2012 demo is just a movie recorded with a ladybug camera. Think of it as a glorified Google Maps street view feature. Instead of a 360° pic you have a 360° movie (a 15fps one at that apparently - meh), and instead of using arrows to turn the view you actually turn your head.
Personally, I think Sony should stop pursuing (and spend R&D money for) this sort of apps as soon as possible and jump onto the Rift-like VR bandwagon.