Ok, somehow seeing the artstyle in motion makes the whole thing look less fucking stupid than I originally thought from screenshots. Might have been because the obscuring vignette filter in the trailer though.
.When a player dies, the remaining players vote whether to sacrifice him or not. Will be a really fun mechanic.
but i don't want to be the sacrificial lamb
I'll be the one to bring glory to the team. Let me be the one to be sacrificed.
They didn't specify either way but it seems mission-based, like MH. If you die in a battle, and are sacrificed to do your mental attacks, you don't get anything for beating the boss. Only the surviving players get stuff. So it was mentioned that players could tell their mates to sacrifice them and be the hero so the others can win.
They showed a load of attack types. If you use stones, you can make a stone wall shield and carry it around to protect players, or you can surround yourself in a big round boulder and roll around the stage. Wood can be made into a light attack sword. You can attack with your blood (like shot attacks). There were fire and lightning attacks though they didn't show what resources were needed. The whole game moves at a brisk pace — you can dart around quickly.
Oh and it seems Mitsuda is doing way more than one track. The two composers seem to be handling half each. The song of Mitsuda's they played was from the beginning when you first find the book. It had female vocals and was full of depression with a tinge of hope. The idea of the story seems to give the prisoner hope.
Well that's just stupid. No ones ever going to sacrifice themselves, then. Why the hell would anyone pass up rewards to be a hero in a bloody videogame? Altruism has it's limits.
This dampens my hype a lot because it just makes it sound like the team doesn't understand good design. I'm not writing it off just yet (that would be silly) but my perspective has shift from "optimistic" to "cautiously optimistic" now.
Well that's just stupid. No ones ever going to sacrifice themselves, then. Why the hell would anyone pass up rewards to be a hero in a bloody videogame? Altruism has it's limits.
This dampens my hype a lot because it just makes it sound like the team doesn't understand good design. I'm not writing it off just yet (that would be silly) but my perspective has shift from "optimistic" to "cautiously optimistic" now.
Jizzed in my face
Well that's just stupid. No ones ever going to sacrifice themselves, then. Why the hell would anyone pass up rewards to be a "hero" in a bloody videogame? Altruism has it's limits.
This dampens my hype a lot because it just makes it sound like the team doesn't understand good design. I'm not writing it off just yet (that would be silly) but my perspective has shift from "optimistic" to "cautiously optimistic" now.
Well that's just stupid. No ones ever going to sacrifice themselves, then. Why the hell would anyone pass up rewards to be a "hero" in a bloody videogame? Altruism has it's limits.
This dampens my hype a lot because it just makes it sound like the team doesn't understand good design. I'm not writing it off just yet (that would be silly) but my perspective has shift from "optimistic" to "cautiously optimistic" now.
Just give me an option to play single. Dont like coop
So.....looks like I might be buying a Vita.
but of courseI am still surprised something like this came from Japan. I thought they were not so keen on blood and gore unless they are targeting the West with this one primarily.
Yes gamers are selfish brats.
No that doesn't mean devs aren't allowed to innovate and experiment.
A right to innovate and experiment isn't a free pass to avoid criticism for bad ideas just because they're "innovative".
Well anyway, I'll wait to see how it actually plays out in action. There's still too much I don't know about the games structure and implementation of this sacrifice system for me to say exactly how much of a bad idea this really is but for now it sounds great way to make an interesting mechanic completely pointless.
Screens
So this is a collaboration project? And that gameplay(sorta) trailer was pretty sweet. I am tempted to get a Vita now for this and Gravity Daze. Just need one more title.
E3 is going to be great.
Yes, the dead player still controls Salamander. Hence the hero comparison.
I just wish they would control the jaggies on these vita games....everything else looks nice (minus the texture filtering here) but the jaggies show no reduction from psp games...Uncharted definitely was worse off for it