Not in context of the conversation.
I actually covered all his points. I understand that you seem to think that you can make an arbitrary distinction between certain types of motion controls but attached/detached actually makes no difference for BotW or Splatoon 2. The tilt controls are the same both in handheld mode and in tabletop/TV mode. Also, Fatal Frame used the Wiimote for tilting as well and all the console Zeldas since TP used motion controls for aiming. TP and SS did it with a detached controller, WW, OoT and MM with attached controller and BotW includes both styles. The controls are the very same, it doesn't make a difference if they're in the console or in a seperate controller.
Also, you seem to think that accelerometers are purely for motion, and gyro purely for tilt. This is not true. Fatal Frame on Wii uses accelerometer for tilt, and so do Wii U, PSVR, all other VR HMDs. Gyro can measure CHANGE in rotation (movement around an axis), but it cannot measure the current absolute rotation (meaning all that gyros measure is relative to previous data). Accelerometer can measure current acceleration (movement along an axis), and thanks to gravity also the current downward tilt (because gravity is constantly accelerating downwards). You need accelerometers and gyros (and ideally also some positional tracking) used together for full motion data (tilting is motion).
Do you think the Sixaxis gyro tilt control is the same as the PlayStation Move, Wii Remote, or Joycon motion control?
Move is different because it also features outside/in and the Wiimote inside/out positional tracking but all the other ones are the same. Sixaxis is three accelerometers and three gyros, so is PSMove, the Wii Remote with M+ and joycons. You can also include smart devices, PSVR, Rift, Vive and Gear VR. They all use the same 3+3 sensors. Some also additionally use magnetometers for absolute directions.
To reiterate, gyro is not equal to tilt. Accelerometers get current tilt, gyros get change in tilt (never the absolute tilt).
You can use gyros for basic tilt or full on motion controls. They are separate uses for the same basic technology.
You wouldn't call the 3DS OoT or MM remakes motion controlled games in the same catagory as Skyward Sword just because they have gyro aiming.
Of course there are different categories or rather applications of motion controls. They still all qualify as such. If you want to refer to a certain type of motion control, you have to state so clearly. Because he was unprecise at first, Orioto had to move the goal post. Even after he did, the outlook for him to be proven wrong is still there.
Is selling $60 games a non-issue for a Switch Mini?
I get that people want to have a portable only Switch that might not be able to dock. But now they have to pay $60 for games when with 3DS it used to be $40.
That's another reason why I think they should go with a different name, and have seperate lines of games. Both devices should play most of their sibling's software lineup as well (unless the hardware isn't suited to it, like no AR on old Switch), but there should be games that launch and are advertised for the new hardware, with according pricing. For each line of games, you could put "also compatible with Switch/Focus" notes on the packages.