snickothemule
Member
Really good looking demo. I would love to see how well the engine scales on lower powered hardware using DX12.
I hate my life
Boss★Moogle;162254917 said:You mean this guy that said his account should be deleted if "Versus XIII" didn't release in 2014?
Four Titan X cards just to run that technology demo...
We've still got such a loooong long road ahead of us.
This is what the PS4 can do with dat trifecta of coding to the metal,GPGPU and sweet sweet optimisation
I hope ffviir looks that good
This is what the PS4 can do with dat trifecta of coding to the metal,GPGPU and sweet sweet optimisation
Like benzy posted a couple pages earlierIt is nice to see people on gaf not taking this at face value.
Like what others have said, 4 titan x's to render a single character is nice and all, but what does that have to do with playable games?
Will be interesting to see how close they can reach that target when they optimize it for an actual game.
FFXV
Old Agni's demo
It is nice to see people on gaf not taking this at face value.
Like what others have said, 4 titan x's to render a single character is nice and all, but what does that have to do with playable games?
Are we getting FF15 for PC then? What the hell.
This whole thing just made me upset that its going to be console exclusive... :x
Would like to see those shots without vaseline filter and depth of field blur.1080p screenshotas from Square Enix Europe press site http://allgamesbeta.minus.com/m-WITCH-CHAPTER-0
Will they even license out their engine?! Why show this at all and not just demonstrate how an actual game's graphics improved over time thanks to internal tech?
some months ago, people claimed that the engine would be dead (next failure after crystal tools).....So it looks like those people were wrong?
Honestly though, I don't see the point of showcasing the power of 4 GTX titans, which might not even be in the next generation of consoles.
They could move it to CG rendering or just preparing it slowly for the next-generation.
Oh honey.Just say your making FF16 Agni for PS4/XB1/PC SE, just do it, you already are invested in the character, just make it a thing already.
Also, 8 million poly's is very excessive. You achieved nearly the same result in Agni's first demo, at 1080p 60 on a single 680. And then she had 1 million poly's. And Stella in FF15 running on PS4 looks pretty detailed as well.
I know its a tech demo, but things like this are very misleading unless you can pinpoint exactly the types of techniques you learned making this demonstration.
4 sli titans in an i7 and 32GB ram is like the highest of the high end
Well, I am. Agni's Philosophy is still the most interesting thing the Japanese part of S-E has done in the past few years from my PoV
Well, I am. Agni's Philosophy is still the most interesting thing the Japanese part of S-E has done in the past few years from my PoV
Oh honey.
It's a tech demo used to hype up direct x and Nvidia to other developers and the press. What tu are getting at the moment is just a brief summary. The details aren't going to be given with the limited amount of time they have on stage.
Just relax, have a cocoa and remind yourself it's misleading because not only because you weren't there, but the presentation is not made for people like us.
So what is made possible by DX12 and what is made possible by the four Titans? Without that info this demo is kind of pointless (as a dx12 showcase).
Honestly though, I don't see the point of showcasing the power of 4 GTX titans, which might not even be in the next generation of consoles.
She aged badly waiting for Final Fantasy XVnew agni looks older imo
She aged badly waiting for Final Fantasy XVand her own game
Clearly not, in the 1080p shots (which are amazing by the way, holy crap at that lip texture/shaders) you can see some aliasing.Were they rendering at 4 or 5k, was it 16x or 32x MSAA
I think a lot of people are overthinking the 4 Titans requirement. Square needs to post specs. I don't think 4 Titans was really used for the overall technical aspects. How much usage did the hardware get. Were they rendering at 4 or 5k, was it 16x or 32x MSAA, was it 60+ fps?
I think a scene such as the tech demo could be doable on a current high end single graphics card at 1080p 30 and 2x-4x MSAA
Even if any card's RAM was addressable to any other card, assets will continue being copied over to each card's RAM just because that's the only kind of memory which gives the many-10s-of-gigabyte/s BW needed. Same as when assets could be kept in system RAM (circa dx7 or 8, IIRC), and develops would still send them over to GPU's RAM, because performance.Though, being dx12, it could have been SFR and had full access to that 48 gb instead of just mirroring.
Honestly though, I don't see the point of showcasing the power of 4 GTX titans, which might not even be in the next generation of consoles.