johnsavage
Member
I love what I see. I'm expecting this to turn out like Mario 3D World where it looked underwhelming at E3 but ended up being amazing on release. The game is made by Platinum after all.
Once you play the arwing sectios on Zero speed makes sense. You still can steer with the right sick while killing enemies through the cockpit view on the GamePad, so what you are seeing is most people slow down to be able to do so. You also have a zelda like lock on mode to lock on certain, bigger enemies if you so desire, to focus on the cockpit view, but you steel need to steer while doing so.But the low polys tho
I wonder if most people are ok with the speed of the arwing
Once you play the arwing sectios on Zero speed makes sense. You still can steer with the right sick while killing enemies through the cockpit view on the GamePad, so what you are seeing is most people slow down to be able to do so. You also have a zelda like lock on mode to lock on certain, bigger enemies if you so desire, to focus on the cockpit view, but you steel need to steer while doing so.
At one point, fox makes a right turn on an intersection on Corneria, but you can look with the cockpit to your left while you turn to shoot the enemies out of sight because of your turn. Its quite immersive and im sure there will be a lot of secrets that require yo think out of the box like that.
Damn, I'm so disappointed. The controls sound and look like shit.
I want the quick aiming precision of the thumb sticks, not shitty, gimmicky, slow-as motion controls...
The point is they are fun? Have you ever owned a remote controlled vehicle as a kid? It seems more physical and realistic to control. Though i understand it may not be everyone's cup of tea, id rather have a different game than the same experience with a shine of polish.still don't understand the point of the controls. it just seems needlessly convoluted and is inaccessible. it also makes the game less interesting to watch, slower paced, and uglier.
i'm sure that there is a sense of satisfaction when they do work, but isn't that a problem? like i'm sure there is a satisfaction in getting dressed one handed, but why would you want to do that?
The point is they are fun? Have you ever owned a remote controlled vehicle as a kid? It seems more physical and realistic to control. Though i understand it may not be everyone's cup of tea, id rather have a different game than the same experience with a shine of polish.
You can fly one way while shooting in another, for starters. This dramatically expands your mobility and combat options.still don't understand the point of the controls. it just seems needlessly convoluted and is inaccessible. it also makes the game less interesting to watch, slower paced, and uglier.
i'm sure that there is a sense of satisfaction when they do work, but isn't that a problem? like i'm sure there is a satisfaction in getting dressed one handed, but why would you want to do that?
Trying to keep an open mind, but it looks rough to me. The motion controls in Splatoon are alright, but you only use them for the Y axis and for minor adjustments, not sure I'm down with using motion controls as my sole way to aim. Everything looks slow-paced so far as well, the sections where you control the robots/ drones seem so tame compared to anything else Platinum has done.
Maybe playing will be believing, but it's hard to get excited from the gameplay they've shown.
Damn, I'm so disappointed. The controls sound and look like shit.
I want the quick aiming precision of the thumb sticks, not shitty, gimmicky, slow-as motion controls...
Every remote controlled car or plane I've ever used feels a lot closer to a typical control-stick driven control scheme.
These don't feature motion controls.
Cool. Now imagine your vehicle went into a sewer and it has a camera attached to it. While plus, as i said, somehow you can still play Starfox 64 style on the tv screen.
Damn, I'm so disappointed. The controls sound and look like shit.
I want the quick aiming precision of the thumb sticks, not shitty, gimmicky, slow-as motion controls...
The controls have been alerted to be more like remote controlling a vehicle. Especially the new vehicles. But to some extent the arwing too. Now rolls, speed boost and break, 180 and 360 turns and vertical turns are all done with the right stick.Even with a camera attached and in a sewer, flying a remote-control plane is nothing like Star Fox's motion controls.
Glad you can play with "classic" controls though, thought I read it was motion only.
This is what I wanted to hear. I don't mind the f.... graphics, I just want this to be a great game that stands out when you play it. I will keep my eye on this game and wait until it's release to finally decide if I want this.I wanted to make this thread to give my impressions of what i played of this game on the show today because it really struck me as one of the most refreshing takes on how to make a sequel defying (and in my opinion exceeding) expectations and i think many are not really understanding what's the appeal of this title. I played this pretty extensively today and the first thing i should say it's that being a Starfox veteran, at first i REALLY sucked at it, and got better and better the more I played and the more I understood how to properly juggle all the different elements that make this sequel.
So here go my impressions: This is Starfox with enough new to have you relearn the a-b-c,that feels familiar yet had a level of complexity other titles in the series lack, and it all just felt very elegant once it clicked. There are a ton of little surprises that the cockpit view and transformations allow. Also, the music is sublime.
When i pictured a sequel, i always tought bigger and badder set pieces was the way to go. They took it in a completely different direction (although bigger and badder is still somewhat present), and made just the experience of flying the arwing feel fresh. It's almost like getting a bunch of remote controlled toys. Due to this, it's not as snappy and intuitive add previous games in the series. Its somewhat slower and requires great coordination. Picture controlling a remote controlled car or helicopter. It almost feels like Starfox combined with some magnified elements of Steel Diver (which makes sense given Miyamotos involvement). The enemies are not wrongly placed (like some people seem to be inducing by looking at videos), by the mere fact that piloting the vehicles is a bit more of a challenge, yet rewarding. Once you kill them there is a great sense of accomplishment in managing both screens and mobility. Don't judge it only by what's on the screen. The input of controls here makes a HUGE difference. The most astonishing thing about this is while all of this is taking place, the classic Starfox gameplay can still be enjoyed by looking soley at the tv (and as a matter of fact it seems the game encourages you to alternate, at will, between looking only at the tv and expanding the gameplay with cockpit view and transformations should you want to look for secrets or alternate ways of completing missions).
It was the most fun I had at the show so far, and frankly, it's amazing.
Damn, I'm so disappointed. The controls sound and look like shit.
I want the quick aiming precision of the thumb sticks, not shitty, gimmicky, slow-as motion controls...
This game sounds incredible. I can't wait to play it.Destructoid posted positive impressions there:
http://www.destructoid.com/star-fox...best-use-for-wii-u-s-gamepad-yet-294193.phtml
You mean right stick, right?The controls have been alerted to be more like remote controlling a vehicle. Especially the new vehicles. But to some extent the arwing too. Now rolls, speed boost and break, 180 and 360 turns and vertical turns are all done with the left stick.
You mean right stick, right?
The main song is different it seems, and epic, but there are 64 tunes to be heard as well. To my untrained ear it seems at least partly orchestrated.Day 1. Glad to hear you enjoyed the soundtrack OP. Would you say if had an original sound, or did it harken back to any previous style, like the area of n64 games?
And you can turn off gyro, btw -- StreetsAhead translated a tweet from Iwata saying so -- and you can display the cockpit view on the TV at any time by hitting the Minus button.
>dual-stick controls
>quick and precise
Yeah, you're either trolling or utterly delusional. Twin-stick controls are garbage.
If splatoon aint bomb i bet money this wont bombThe game will at least be pretty good; I'm more worried about the fact that it is almost certainly going to bomb. I don't want that for the Star Fox franchise.
So I'm just now catching up on some of the Treehouse Live segments I missed from Day 2. For those who missed it, they showed off a new stage that had neither been presented nor made available on the show floor. Here it is.
I thought I recognized the Space Armada Core in the Digital Event trailer, and it turns out I was right: the Armada is back, and the flagship is instantly recognizable. But in place of the long, circuitous flight into the core (one of my favourite moments in the original game and the kind of long, suspenseful interlude that designers just don't do anymore) there is now a Walker segment.
I suppose I'm part of the minority in that the SNES Star Fox is a whole lot dearer to me than SF64 (the music, the voices, the crazier stage elements, the paper planes, the quiet foreboding), but the prospect of revisiting it with a new and versatile form of interaction has me very intrigued. For a game that is predominantly on rails, it looks like there will be a lot of freedom to how you approach the challenges via how the vehicles handle. I think I've finally been pushed from mildly curious to outright excited.
If splatoon aint bomb i bet money this wont bomb