Honestly don't see what the big deal is.. if they make good games they will get through clearly.
Its clearly nowhere near as simple as that
Honestly don't see what the big deal is.. if they make good games they will get through clearly.
Valve has increasingly made a lot of bad decisions over the past 1-2 years (including this one), and Gabe Newell has made stupid comments about various subjects at an increasing frequency. I'm starting to believe that Steam is past its peak as a service, and Valve is past its prime as a company. This latest Greenlight development by Valve is nothing more than a company wanting to save money, not giving a damn about quality control or their customers. Valve is not that much different than the likes of Microsoft, Sony, EA, Square-Enix or Activision. Hopefully competitors step up their efforts and put some real pressure on Steam/Valve. The time has come.
As if Valve didnt greenlight stuff before release??? what are you on about. It shouldnt be about what can be released right now, thats just not how things work. Its better for the dev if they can plan on being on Steam so they should be able to get greenlight early. If they know they will get on steam they can spend extra on their product as they know they will have a higher chance at making that money back on the steam market.
another thing that people need to realize is that Steam is huge. It's bigger than any other DD market out there and it's only growing. The numbers are ridiculous and the only way to move it forward (specially if you dont wanna turn it into something with lots of limitations, publishing processes and such, like XBLA) is to do something like this. Steam as an ecosystem outgrows Valve as a company, they need to put something in motion that works itself and is altered by what players themselves want. Something like greenlight is a necessity if you want to see Steam growing.
hire more people, which could lead to making more money from sales of games they approve........
what? what budget? they need to have a game that looks interesting enough for them to send a link to Rock Paper Shotgun or something that warrants them highlighting it on the site. They need to make a good game, if the game is good it catches your eye and not only you vote it but it gets featured press-wise. This was ALWAYS this way, there was never a professional analyzing of sale potential, the fuck?.
yes, and the way in wich they become succesful indie developers is by going through this process once and ensuring that they can put out quality games..
hire more people, which could lead to making more money from sales of games they approve........
If you think making a good game and sending it to a site is all it takes, then I suppose we have a fundamentally different view on how getting games on Steam via Greenlight, works.
The majority of games aproved aren't even finished (or in some cases even closed to), so that right there should tell you that games don't get voted for being good games, I would go farther and guess the majority of votes don't come from people that played the games.
Look at Postal 2, which got voted on brand name and "vote for us and get the game for free".
Thinking that there's no sales consideration for the majority of titles getting accepted on Steam is a relatively naive view, even when applied to a company such as Valve.
And Wadjet Eye case shows this no longer applies, they have put out several quality games on Steam and now they are being forced into Greenlight for their next title. How do you explain that?
Pretty sure that's the last thing they want... which is why they have greenlight.They want a cert process like MIcrosoft and sony setup a fucking division of the company to do it
like Microsoft and Sony did
Notch may hate windows 8 but
"So as much as people bitch about Windows 8, at least any indie can publish directly to the store after certification (which is free..)"
edit: guys this is coming down to a financial decision no doubt. Perhaps wadjeteye didn't bring in enough commision to valve for them to care about them anymore
so even if you get on steam you better fuckin hope your game sells well enough to get more on there without the bullshit greenlight
Pretty sure that's the last thing they want... which is why they have greenlight.
Valve is probably the last company we have to worry about wanting money. Call me naive if you want, but it's not all about money for them. Sure, they like it, and want it, but their end game is for many loyal users, which you can say is also for money, but it's slightly different than that.
so even if you get on steam you better fuckin hope your game sells well enough to get more on there without the bullshit greenlight
you don't make money without spending it.
my point is if they want to run a service like steam they need to have a certification process and so they need to invest in one instead of probably doing it on the side of their major projects...
you don't make money without spending it.
and to be fucking honest, if quality is what is stopping games hitting steam, AC3 should not be on there at all because its a buggy piece of shit
these games probably would have failed a greenlight submission due to lack of developer awareness and knowledge
greenlight is a silly system
how many knew about minecraft day 1?
Dayz day 1?
these games probably would have failed a greenlight submission due to lack of developer awareness and knowledge
Turning it into a popularity contest is stupid and ridiculous.
If they don't want to run steam properly and see it as a problem fucking sell it and let someone else do it properly.
the fact that you CAN get another game in there fueled by the fact that people liked it and want more of it, even when these people were few and the previous one underperformed is a pretty fucking big step in the right direction for game distribution.
Once again they're worth so much money that if this was just a financial problem... it wouldn't be a problem. They are trying something different, and something they feel can be better.
Why do you believe they NEED a certification process? What would that accomplish and how would it be different than what they had before greenlight?
eh, no
also, what prevents games like Minecraft or DayZ doing the same exact thing those games did, AND putting a link to their Greenlight page on their websites, while releasing DRM Free somewhere else like, you know, Minecraft and DayZ did?
you're not making any sense, you are using examples of games that are not on Steam
it would stop indies being locked out for one.....
Valve has pretty good judgement of games. They were teh ones determining if a game should hit and they as game designers/developers could do that quite well
turning this into a popularity contest is dumb.
A certification would mean that every project would have a shot at getting through. Greenlight is just a popularity contest. That's pretty much it.
It's worth mentionning that there never was a Steam cert before. You send your game and if you are lucky, someone plays it and likes it and gives you the go.
What online distribution service won't let you publish a second game after having had a previous game bomb? Has such a thing ever been reported on any platform?
There are a lot of people who won't buy a game unless its on steam
if you are in a market leader position like that, you have responsibilities.
How is greenlight preventing this from happening now? Because of those few tweets in the op? How about all those indie games that came out, oh I don't know, last month that didn't go through greenlight?
And yes, a certification system on xbla and psn has done wonders for not locking out indie games on their platforms.
I'm reminded of this episode as well. Really sad that their doubts are coming true. I think this is one step forward and two steps back sadly. More avant garde independents are going to have to show too much, and invest a lot of effort to get discovered when previously all you had to do is get a curator to approve a game.I recommend anyone interested in this topic, especially if you can't see a downside, listens to a little twenty minute conversation about Greenlight on this recent episode of Idle Thumbs:
http://www.idlethumbs.net/idlethumbs/episodes/that-meat-boy-sat-me-down
Starts at 26:30.
Touches on -
-the potential dilution of 'the first time' experience which this system brings
-the notion that indie game developers increasingly need to also be indie game marketers
-the benefits of a crowd-source initiative versus one of curation through a small, static team
-Valve tending towards hands-off automation of their produce & infrastructure
-how distribution affects the medium
Notch may hate windows 8 but
"So as much as people bitch about Windows 8, at least any indie can publish directly to the store after certification (which is free..)"
edit: guys this is coming down to a financial decision no doubt. Perhaps wadjeteye didn't bring in enough commision to valve for them to care about them anymore
so even if you get on steam you better fuckin hope your game sells well enough to get more on there without the bullshit greenlight
its a new system pretty much uncomparable to anything else, of course its rough and there's questionability on the stuff that gets approved and by whom. Still, I never said that good finished games are the ones that get approved, the unfinished stuff that gets greenlit is ussually because the project seems interesting and shows promise. All of the issues you listed are user-based and due to the fact that Valve needs to handle greenlight better in order to get the right people to vote.
Ways they could fix this: make the "approved number" more than 10. Have different categories and different levels of "greenlit" to separate finished games from cool looking early projects. But that's just my idea.
I never tried to imply this, what I meant is that for a project to be even considered, before even going into how much it would sell, it always had to be popular, somewhat known or recognized by other outlets. There's probably the extremely odd case when a dev went directly to steam and the game looked cool enough that they said "sure", but this was more than likely at the start of the service. They havent done that in a long-ass time, chances are super slim.
I dont. This is what the thread should be about, as I said. Im just mentioning the fact that it's one case of a dev complaining through twitter, not the generalization that some people in this thread claim.
Maybe the other wadjet eye games underperformed? who knows what's the reason
PS3 has some dead set fucking amazing indie games. Oh and PSMobile? yeah cert process but only to check it doesn't fuck the system (much like Windows Store)
locking people out is stupid
If Steam greenlight's userbase doesn't cater to my tastes I'll quickly begin buying my indie games elsewhere. I just bought Proteus direct from the developer, and I'd love to see that get Greenlit.
PS3 has some dead set fucking amazing indie games. Oh and PSMobile? yeah cert process but only to check it doesn't fuck the system (much like Windows Store)
locking people out is stupid
And I don't disagree that it's a rough and early system, that does not make people critics of it any less valid. Those are indeed user-based issues which why they will still be issues regardless of how Valve handles it, thus why I say that Valve should keep having some role as a curator, regardless of their wishes.
But now Valve created an environment where developers are directly competing for a limited number of spots and as such the things you mentioned aren't enough, which is why a budget/stragegy for marketing and advertising is more crucial to get a game greenlight than it was for it to get accepted on Steam before. You don't need to just be somewhat known or recognize, you need to be those things more so than the other games in the service.
It's natural we have only one case so far, there hasn't been a high number of indie developers with products already on Steam releasing games since Greenlight appeared.
Regardless it sets a bad example, and as such it's matural for other developers as well as informed consumers to be worried about this. Hopefully it was a one-off case.
Greenlight announced for indie games - "YAY, this is SO COOL!"
Greenlight released for indie games - "Uh, on second thought pick for us. Thanks."
Greenlight announced for everyone - "OMG FFS this is SO DUMB!"
Greenlight released for everyone - "Where is Half-Life 3 Gaben?!?!"
if valve are getting a lot of submissions, resource up
like i said. they want to have the premier online store, they need to invest in it.
they see it as a problem to them now, fuckin sell it and make games.
they can't have it both ways. Well they can. but its shit
They have. More games are coming out than ever before, regardless of greenlight.if valve are getting a lot of submissions, resource up
They have. Greenlight existing is proof of that. And they already are the premier store.like i said. they want to have the premier online store, they need to invest in it.
There isn't a problem. They could literally say fuck it let's not even bother with indies, and they can do that if they want. I'm not saying look they're throwing you a bone fucking accept it, but it will get better or they'll change it. I'm saying be patient.they see it as a problem to them now, fuckin sell it and make games.
They can and they are.they can't have it both ways. Well they can. but its shit
can't wait for the blogs from indies telling every single one of you, you are wrong
because its going to happen
again, steam is unlike anything else, and they dont wanna make it such a closed monopoly as so many people fear. It's too ambitious and they want a way to step aside and let people get the games they want. You can complain about the results and how the thing works so far at its early stages, but complaining about the potential of a model like that seems silly.
Valve is still there. There's a reason why there's only 10 games released each time. Do you think those are the only ones that reach the wanted number? it's a number to call Valve's attention. This needs changes though, and I trust they'll come.
I dont see the budget issue if you have an interesting enough game. Good games call attention by themselves, word of mouth is everything.
Also I get your point, but it would seem as if it applied to wich games release first. It's barely a competition on what gets released and what doesnt when you consider the fact that they can keep trying all they want. Maybe your game doesnt come out because there were better games at that point, maybe it comes out on the next batch, maybe you reach your number 3 months later, etc.
Again, the 10 games thing will probably see more than one transformation
Well I can't talk for others, but as for myself I'm discussing the situation with the data we have, and discussing both possible issues (derivate from the data) as well as some actual issues of greenlight.doesnt stop people from already reacting as if it was more than one case. Im sure that if this gains enough attention we'll have clarification by Valve soon
I dont see the budget issue if you have an interesting enough game. Good games call attention by themselves, word of mouth is everything.
Also I get your point, but it would seem as if it applied to wich games release first. It's barely a competition on what gets released and what doesnt when you consider the fact that they can keep trying all they want. Maybe your game doesnt come out because there were better games at that point, maybe it comes out on the next batch, maybe you reach your number 3 months later, etc.
Again, the 10 games thing will probably see more than one transformation
Titles that could be interesting but don't get noticed will linger and never get picked up.
How much attention though? There's plenty of good small niche games that don't need to sell a lot to be successful, but with greenlight they need to compete with the biggest indie games before they can even start selling.
There are plenty of decent looking games outside the top 100; even if no new games are added from here on, it would still take years before they're accepted at this pace.
The fact that it's 10 games doesn't change the fact that those games were decided by the community.
Well I don't think a game being good is enough to call attention for themselves