this is no different than how it always work, maybe with the really odd exception.
truth is, that exception will most likely still happen, and what the possibility of what we, and other devs get in return is still much more preferable
The problem with Greenlight is hardly anyone on Steam even goes there. Our games have seen 15k unique visitors total. Out of 5 million Steam users that are on at any one time that is a really poor percentage of engagement. That is like a .3%! And that is users that are currently on, not even the total user base!
The data we had so far seems to indicate that Vavle has been deciding the top community voted games.but the community decided on more games, Valve decided to pick those 10.
this is not always true of course, but I just dont think they need that "big budget" you keep refering to
But that system is still broken. A certification gives you a chance to be accepted because it has rigid guidelines and an approval process that goes through every single submission.
This isn't how Steam currently works and is never going to work with Greenlight. A bad system is preferable to a really bad one, but it doesn't mean that Valve can't try to improve on it.
The idea of "big budget" varies a lot, we're talking about indie developers, some of which are in less than ideal financial situations, a few of which can't even afford a budget, much less compete with the developers of Postal 2, Gray Matter or Pinball Arcade.
The data we had so far seems to indicate that Vavle has been deciding the top community voted games.
Regardless, I think that Valve needs to handpick games besides the ones that the community voted.
The idea of "big budget" varies a lot, we're talking about indie developers, some of which are in less than ideal financial situations, a few of which can't even afford a budget, much less compete with the developers of Postal 2, Gray Matter or Pinball Arcade.
How many Steam users are actually going to spend the time required to fairly judge a game? How many are actually going to even try Greenlight? How many are just going to blindly click yes because it has a pretty video or a picture.
I mean, let's face it, going through Greenlight submission is a mostly a chore. For every interesting concept, there are 10 terrible games.
well this is what I meant by changes. The process as it stands right now it's wonky, the promess and potential is not. I could cite Steam's wonky release as an example again
indie devs do most of their marketing through word of mouth and are way more genuine because of it. When you see coverage of an indie game on big sites is mostly because it truly is cool. This is good, it prevents shitty marketing strategies that do require that big budget you're talking about. Greenlight also works in this more "honest" way since you dont require more than $100 for it.
yeah but those top voted are more than 10, that's what I meant.
and yeah, I still think Valve's gonna handpick games, just maybe not those that are completely unknown or from completely new people (keep in mind that people applies to people, so if a game is from a new dev formed by people who were already in the industry or had a game on steam, it probably applies). All we have is still one twitter complain
Out of these games only Postal 2 has been greenlit. Most of the games that have been going through the Greenlight process are indie games through and through.
So what's to stop say, 4chan from banning together and trolling PC gamers by downvoting anticipated PC games into oblivion? Or for stupid gamers from blocking releases from companies they dislike like Activision?
How are games ranked on Steam Greenlight? How do I know how well my game is doing?
Games are ranked by the number of up-votes from the community. Once your game is submitted, you will see data on how your game is performing relative to other games in Steam Greenlight.
I feel like you are comparing apples to oranges. Steam launched and it was terrible. But that was a technical issue. You add more servers, you improve stability and everything is dandy.
Now with Greenlight, it's purely a matter on how players pick things and who is actually taking the time to rate games. Do you add rewards for rating? Does that guarantee anything beyond everyone madly clicking on "YES"?Do you show a random pool of games every time the user logs in? That sounds a bit "in your face" and what if the user doesn't give a damn about Greenlight? Do you force a certain amount of ratings every week? Do I trust the vast majority of users to actually pick games I would play? Hell no!
Or you know, you could trust a moderate amount of qualified and motivated individuals with the job of curating the Steam catalog. You create a fairly simple certification process with the appropriate amount of support and you let it roll.
There are a few occasions where the appeal to the mass doesn't actually work. I believe this is one of those.
I disagree, Steam got better because of many reasons and changes, not just because of technical stuff. It fought its way into a somewhat established market and came out on top, while at the same time shaping it into something better.
Yeah, digital distribution sure was an established market in 2005.
SalsaShark said:while at the same time shaping it into something better.
I'm sorry, Salsashark, but based on your devotion to Steam and your long history of participating in the Steam OT, you do appear to display some degree of conflict of interest.
plus steam greenlight is still evolving and growing. It surely will get better.
I've been pulling for the game, Rekoil on Steam Greenlight. I can get you guys in the beta if you want to try it. Here's the Greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=92945422
Needs as many votes as possibre :S
Greenlight is a bad idea because it'll encourage developers to lie about their game or try desperately to appease everyone in order to get enough votes to actually sell a product they've been working on, on the largest game-focused downloadable marketplace. Imagine if Apple told smaller artists and labels they needed enough votes to sell tracks on iTunes but didn't bother telling them how many they needed exactly or how many they actually had? That'd be pretty fucked.
How many Steam users are actually going to spend the time required to fairly judge a game? How many are actually going to even try Greenlight? How many are just going to blindly click yes because it has a pretty video or a picture.
I mean, let's face it, going through Greenlight submission is a mostly a chore. For every interesting concept, there are 10 terrible games.
Why would I give a shit. Steams been great so far, i'm sure it's fine.
yeah cause the appstore isnt filled with shit
I get your reasoning, but that's just how it is. If a dev promises something and doesnt deliver that's on them. I bet they wont get a lot of sales of the finished product nor will their next game recieve a warm welcome. I dont see how Greenlight affects this for the worse, developers lie or underachieve everywhere
Why would I give a shit. Steams been great so far, i'm sure it's fine.
Yeah, I'm sure that's why Cherry Tree High Comedy Club was just released on Steam. And stuff like Analogue: A Hate Story. Because they're going to be blowing doors off as people rush to their computer to buy them.
Who cares if the app-store is filled with shit? It's up to consumers to decide if they want to spend money that way. It shouldn't be consumers that handle the approval process.
What happens to games that I'd want to play that never get approved and get dropped due to disinterest?
Name another digital distribution service that does that asks its consumers to do this. Valve is passing the accountability onto the end-user and that isn't a burden we should bare. Effectively, it opens Valve, Publishers, and Developers to throw their hands up at a bad product and say "Well, you guys wanted it so...."
Who cares if the app-store is filled with shit? It's up to consumers to decide if they want to spend money that way. It shouldn't be consumers that handle the approval process. It isn't my job to sift through submissions and give a yes or no to something that might never come out or be a solid product. What happens to games that I'd want to play that never get approved and get dropped due to disinterest? We all know not being on steam is a death sentence for games as far as many PC gamers are concerned. Is that my fault or Valves? It's Valves.
Name another digital distribution service that does that asks its consumers to do this. Valve is passing the accountability onto the end-user and that isn't a burden we should bare. Effectively, it opens Valve, Publishers, and Developers to throw their hands up at a bad product and say "Well, you guys wanted it so...."
This entire system is as broken and stupid as Xbox Live Indie Games.
I'm not really sure the connection here. XBLIG and Steam Greenlight have nothing in common.
Democracy and (commercial) art in general doesn't work well. If you pitch a project you typically pitch to a panel or small audience of industry experts and commissioners. Now you're pitching to average joe, and you have to convince thousands of people.My problem with greenlight is wel...
...democracy and video game players don't mix well.
I'm surprised there's a thread about it only now, Joystiq ran a full story about it several weeks ago.
And I can't believe some are defending Valve over this insanity.
Well, Valve buries Greenlight deep in their store in a similar way Microsoft does with XBLIG and is thus probably dooming it to a niche userbase in a similar way.
I'm surprised there's a thread about it only now, Joystiq ran a full story about it several weeks ago.
And I can't believe some are defending Valve over this insanity.
Wow... I'm speechless.im not necesarely defending Valve as much as im trusting in them. I think they have plans for Greenlight and that hopefully they'll deliver a more polished service. I also think a lot of people are misenterpreting what these reports mean.
Stockholm syndrome, or capture-bonding, is a psychological phenomenon in which hostages express empathy, sympathy and have positive feelings towards their captors, sometimes to the point of defending them. These feelings are generally considered irrational in light of the danger or risk endured by the victims, who essentially mistake a lack of abuse from their captors for an act of kindness
don't even try and tell me some of you are not held hostage by steam. some games you can't play without it
can't wait for the blogs from indies telling every single one of you, you are wrong
because its going to happen
im not necesarely defending Valve as much as im trusting in them. I think they have plans for Greenlight and that hopefully they'll deliver a more polished service. I also think a lot of people are misenterpreting what these reports mean.
Wow... I'm speechless.
I mean it obviously is not a fully featured service at this point as everyone including Valve admits, so making it the only option for hundreds and hundreds of developers seems a little short-sighted.