Nabs
Member
There is no way the Steam controller can feel as good as this:
I'd like to see that handle a game like Civilization or Pillars.
There is no way the Steam controller can feel as good as this:
I'd like to see that handle a game like Civilization or Pillars.
I'm guessing there's no way to load bindings for non-steam games (ie uplay Far Cry 3 etc)?
For 2D gaming, obviously. You replied too soon.
In the other thread, there is an email address for giving feedback. I'd definitely suggest asking for a way of sharing bindings for those kind of applications or creating some sort of database of non-steam stuff to do so.
In the other thread, there is an email address for giving feedback. I'd definitely suggest asking for a way of sharing bindings for those kind of applications or creating some sort of database of non-steam stuff to do so.
Fight/Arcade sticks are best for 2D gaming (platformers rock with a stick).
Hopefully mine will be here tomorrow so I can play WoW with it and not heal my raid properly
Im starting to like using an analog stick for my 2D platformers.
Very given their nature (largest gaming focused retailer).How strict is gamestop on street dates? is there a chance they would allow pickups tonight if they already received them?
Are you going to out that in your thread in case som owners missed it?
here is it again
Same for me when using the controller, but only because the X360 d-pad is not very good, haha.
How strict is gamestop on street dates? is there a chance they would allow pickups tonight if they already received them?
I was actually going to ask you if that is open to everyone? All of us that purchased at local stores, have not been given that email. If so (which I am assuming it is), I'll put it in my thread as well. I'm planning on putting it up in around 12 hours, when people will actually start receiving them.
Yep, I've watched that video like twice now all the way through. I've seen the prototypes with real trackballs and understand why they went with the pads instead, but I'm just dying to get my actual hands on and a feel for how well the haptics give that feeling of momentum.https://www.youtube.com/watch?v=UfN5WK7OzU8
Good primer on the decisions that created the steam controller
Valve even included an optional motion-control profile that lets you tilt the gamepad to control the camera, similar to the aiming mechanic Nintendo uses for Splatoon.
I believe so. I've seen a video of it being used to steer in Project Cars.From the Engadget preview:
Didn't know this thing had motion control, can users use it in their custom profiles?
From the Engadget preview:
Didn't know this thing had motion control, can users use it in their custom profiles?
I believe so. I've seen a video of it being used to steer in Project Cars.
Yes.
http://www.neogaf.com/forum/showthread.php?t=1109900
some videos here, like the Project Car ones made by Trial and Woodsie have it.
https://www.youtube.com/watch?v=GQhm2qABvOg
https://www.youtube.com/watch?v=me11LLboSuY
Awesome, I'll probably pick one up eventually. Never really had a problem with trying unconventional controllers. I remember picking up some weird controller to play Deadly Tide with when that came out.
I had this when I was younger. It... really sucked.
Yep, never used it again after trying it with that game. Didn't really feel that bad about it though in the end.
I feel your pain, FamilienoberhauptvogelValve is such a difficult word to pronounce for german speakers, myself included.
The Gamespot video is damning, basically a solution in search of a problem.
For FPS games:
-Not precise enough to replace a mouse
-Not precise enough to replace a thumbstick.
Yeah, I would definitely ignore all of the other impressions in favor of just this one.
I threw out the idea of having steam controller curators, where you could follow people whose configs you've liked and know they work similar to how you prefer, so who knows if that'll be a thing going forward. It seems in line with most of valve's views on web 2.0 and crowdsourcing, at least.
I had yet another controller that offered the same "promise" from microsoft and it was just as terrible
I've actually used hundreds of controllers over the years. One of my old favorites was the Gravis Xtreme, which had grip buttons like the steam controller. It was really awesome for N64 emulation because it was one of the first PC controllers with an analog thumbstick.
Hey! I'm the guy that wrote the piece!
It does. It's an amazing experience on Portal 2 and a less great but good experience with tons of potential on most other things, at least after you configure it right.
There's absolutely a learning curve. It was easier for me, since i've played with everything from keyboard to ball mouse, to laser mouse, to touchpad to trackball -- but I imagine folks coming from dual-stick gamepads only will have some frustrating times at first...but I think it's worth it, at least for the games I played that had good, native controls.
Sarcasm or?
I had yet another controller that offered the same "promise" from microsoft and it was just as terrible
I've actually used hundreds of controllers over the years. One of my old favorites was the Gravis Xtreme, which had grip buttons like the steam controller. It was really awesome for N64 emulation because it was one of the first PC controllers with an analog thumbstick.
For fps I heard it's not quite as a precise as a mouse (as expected) but better than a thumbstick. This was from the impressions thread
For fps I heard it's not quite as a precise as a mouse (as expected) but better than a thumbstick. This was from the impressions thread
EB Canada is having a bitch of a time with their online preorders :/EB games Canada has ship my controller from the order THEY cancelled month ago because reasons. While my pick up in store order remains unready.
I'm confused.
EB Canada is having a bitch of a time with their online preorders :/
I preordered day one and no shipping here yet. Fuckers
Arstechnica said:To get started, plug the Link into a wall and a TV or monitors open HDMI port, and youll soon see a startup screen that asks users to plug a mouse-and-keyboard, a gamepad, or a Steam Controller dongle into one of the Links open USB slots. (This dongle is necessary to use the Steam Controller, so dont expect to free up a USB slot by buying into the Steam ecosystem).
The reason being is that dealing with mismatching button prompts is, initially, much harder for people to deal with. So, take for instance Metal Gear Solid V - it doesn't support gamepad + mouse right now. But, if you make the steam controller identify as an xbox pad, it works without any real problems - the on-screen prompts match the controller, and you can technically do everything you could possibly want to do in the game with the controller. In other words, it "works" but it's not optimal. When playing MGSV with the default, "recommended" controller scheme, the right pad is set to analog stick emulation, using joystick camera. What that means is when you touch the right pad, where you touched it becomes the deadzone, and as you move your thumb away from this deadzone, it mimics pulling an analog stick in those directions. So if you pull right a little bit and leave your thumb there, it'll act like you're tilting the analog stick just a little bit and slowly turn the camera until you "let go." If you pull to the right a lot, it'll act like you're tilting the stick a lot.
And, as I said, the heirarchy we're following means that this controller configuration takes precedence, and is actually the "recommended" controller scheme at the moment.
By contrast, I have a custom controller configuration for MGSV - it's listed under "Krejlooc's Action A bindings." This binding, rather than treating the steam controller like an xbox 360 controller, is purely mouse and keyboard. I've set up the controller so that the keyboard buttons are in the right spot so that, if you've played on an xbox controller, you know where everything is. I.E. Y is mount, Left bumper is whistle, right bumper is binoculars, etc. But they're being handled with keyboard commands, so that, when you approach your horse, it'll tell you to press the "E" key instead of the Y button.
Despite the mismatching button prompts, in this configuration, the right pad acts like a mouse. Meaning you manually select which position you are looking. If you set your thumb down and move to the right and hold it there, it doesn't keep turning right. Instead, it moves to the right every "click" of the pad and holds there until you move your thumb.
.
And I though it was supposed to support the steam controller natively without a dongle (was hoping to user he dongle on the main computer)?
The link sounds more disappointing than I'd hoped. And I though it was supposed to support the steam controller natively without a dongle (was hoping to user he dongle on the main computer)?