the next warz
Paper Monsters up on Greenlight:
http://www.papermonsterland.com/
One of my favorite iOS titles. Definitely would recommend voting for it.
I didn't know that we could downvote games...
So, how do you do that and how do you see the number of games you have upvoted or downvoted?
It got taken down (certainly due to copyright infringment) but now they've gone along and just put up an identical listing: http://steamcommunity.com/sharedfiles/filedetails/?id=117478607
I have gone through the list of candidates for the greenlight once again and these are my 66 favorites:
If you are interested in browsing some games on greenlight but are too lazy to go through the 992 current games, then it might be a good start.
That depends on your region. The greenlight is from the people with the rights for non-US territories to get it up elsewhere.Drakensang: The River of Time is already on Steam.
January 15th is what the news post on the Greenlgiht page says.When is the next round picked?
Didn't Valve say in the pre-Greenlight days something along the lines of "you have no idea what kind of things are submitted to us. All sorts, even complete rip-offs of other games".It got taken down (certainly due to copyright infringment) but now they've gone along and just put up an identical listing: http://steamcommunity.com/sharedfiles/filedetails/?id=117478607
January 15th is what the news post on the Greenlgiht page says.
So theoricaly on January 15 [...] there would be greenlight games AND IGF games
Dream, which was greenlit, will be released in September 2014. There is a kickstarter after the greenlight.
We’re going to get part-time jobs which should help but ultimately won’t be enough to full continue development so following the advice and support of you guys we’re going to change our development style a little. We’re going to accept PayPal donations and give everyone who donates the pre-alpha to play (available at the start of February) and access to a developer forum that you can leave us feedback in. The deal is we’ll keep working at the game for as long as we can and following your input we’ll try and shape the game into something you’ll all enjoy.
This is a big risk but at the very least we can promise you that we’ll try our best to make something you will enjoy playing and being a part of.
You will be able to find the PayPal donation page at the link below once it goes live (we have a temporary one in place right now for all you eager beavers)
So Dream did not manage to get kickstarted.
That's good advice.Here's my plan for Valve going forward:
- Keep enhancing Greenlight's reporting stuff. Having suggested release date is a good step. I voted for Dream, but I really wouldn't have if I thought it was a 2014 release, that's mental. Consider revising what counts as a concept and what counts as a game.
- Greenlight the top 10 every month, just as you are now.
- Fast-track or greenlight anything in the top 50 to 75 that are actually released, commercially available games... with an editorial veto for stuff that's manifestly not qualified. This helps tilt the balance towards release-ready or release-near games.
- Pick a few games as an "editor's choice" every month. Say 3-5 games, regardless of votes, based on apparent quality. If you don't want to do this, have guest editors every month (Invite Terry Cavanagh to be your first editor, let's say Derek Yu as your second, one of the guys from RPS to be your third). This helps avoid obvious oversights. The IGF thing sort of applies here as well--there's an infrastructure built up outside Valve that can make this process easier. Use it.
How do people feel about Greenlight in general?
I think it's a nightmare.
It was probably asked many times before, but is the Greenlight the only way for small indie games to appear on Steam?
It was probably asked many times before, but is the Greenlight the only way for small indie games to appear on Steam?
Basicaly, yes.
And ANY size of indies that don't have distribution agreement with a huge company
Well, you have to get it listed at least. But I wouldn't be surprised if Valve ignores the voting statistics for some games and just, um, greenlights them regardless. That's how it should work, anyway.
How do people feel about Greenlight in general?
I think it's a decent concept with horrible execution.
It's a great concept sure, but it is such a trainwreck.
I'm not so sure. Like I wrote, if it's only an addition then ok, but if not then many great unpopular games could be left outside from the main distribution platform.
It's not fun, intuitive, or even remotely efficient to vote for games on Steam greenlight. And when I do decide to find the Greenlight button, I have to wade through so much crap that it depresses me for the rest of the day.
Yes.Never seen this thread before, I voted for La Mulana in the greenlight thing a while ago, do I just have to wait until it turns up on steam one day or what? I can't be assed to buy it from places outside of steam.
I'm not so sure. Like I wrote, if it's only an addition then ok, but if not then many great unpopular games could be left outside from the main distribution platform.
Those games on greenlight should be complete games and ready to go. Greenlight is not kickstarter. It's not, vote for my game to be on Steam, then I'll make it! Greenlight as I said should be, hey my game is made, I really want it on Steam, please vote for it to be on Steam immediately!
How do people feel about Greenlight in general?
I think it's a decent concept with horrible execution.
Here are my guesses.
Seumas McNally Grand Prize (5/5)
- Cannon Brawl
- FTL: Faster than Light
- ibb and obb
- Owlboy
- The Iconoclasts
Excellence In Visual Art (5/5)
- Apotheon
- City Tuesday
- Dust: An Elysian Tail
- Fly'n
- Tengami
Technical Excellence (5/5)
- Awesomenauts
- Dustforce
- Hotline Miami
- Incredipede
- Skulls Of The Shogun
Excellence in Design (5/5)
- A Virus Named TOM
- Gateways
- Moments of Reflection
- Perspective
- The Swapper
Excellence In Audio (3/5)
- Beat Hazard Ultra
- FRACT OSC
- Giana Sisters: Twisted Dreams
- ?
- ?
Excellence in Narrative (5/5)
- Kentucky Route Zero
- Qasir al-Wasat: A Night in-Between
- Papo & Yo
- The Stanley Parable
- Thomas Was Alone
Nuovo Award (8/8)
- Bientôt l'été
- Frog Fractions
- Little Inferno
- McPixel
- Simony
- Super Amazing Wagon Adventure
- Super Hexagon
- Thirty Flights of Loving
IGF Student Showcase Winner (8/8)
- ATUM
- Farsh
- Perspective
- Shadow Diver
- SPHERE
- Tiny White Stones
- Unmechanical
- Zineth
Last updated on January, 2nd 2013.
What about indie games that are don't fit into the competitions? I feel like there must be some good indie games that didn't win IGF or whatnot. I agree it's -a- good way, but not the only way.Because it is the last weekend before the finalists of IGF 2013 are revealed, and greenlit, I am cross-posting my predictions here. You may also find SapientWolf's guess here.
Greenlighting finalists of indie competitions is the way to go.
LOL okay, so I don't feel bad being negative about Greenlight then.
I agree with the above comment that it's cheap, half-assed outsourcing that has somehow made the game submission process even more murky and unclear.
The whole thing is lazy.
If they bothered to give the navigation and searching a modicum of user friendliness, it might be easier. But they've gone for the dumbed down, big picture, tablet mindset instead of having a page of 50 projects at once, sortable by different categories.
I think they added the concepts section, but I don't know if there is any way to get a game moved from games to concepts (maybe deleting and recreating?).One of my issues early on is that while they initially said that they welcomed alpha / beta games they didn't really have any support for them -- in the form of forums (to get feedback) or even the ability to designate the state of the game as alpha and that the game was not meant to be voted on yet. I know they've added forums (discussions, whatever), have they improved anything else in regards to alpha / beta software?
I think they added the concepts section, but I don't know if there is any way to get a game moved from games to concepts (maybe deleting and recreating?).
That's why giving the right to decide which games will find its place on the digital shelf to majority is quite dangerous, because I'm sure that only the certain kind of interactive media will be chosen in this virtual agora. It's of course good idea for Steam, because they'll earn more money, knowing in advance which games will sell, but not for some more obscure and innovative ideas.
- Kentucky Route Zero
Little Inferno- Cart Life
Hotline MiamiFTL: Faster Than Light- Dys4ia
- Gone Home
Thirty Flights of Loving- Starseed Pilgrim
Super Hexagon- 140
- 7 Grand Steps
- Spaceteam
- Incredipede
- Year Walk
- StarForge
- Perspective
Intrusion 2- Pixeljunk 4AM
- Bientôt l'été
- MirrorMoon
- Guacalamelee!
- Lovers in a Dangerous Spacetime
- LiquidSketch
- Samurai Gunn
- Super Space ______
- Bad Hotel
- VESPER.5
From a consumer perspective, I think greenlight is horrible. Valve shouldn't greenlight games that aren't done or just around the corner. There are so many pie-in-the-sky games that are getting greenlit that I imagine will either never come out or be a POS when it does. Its all the "We're a small team looking to deliver an AAA MMO with all the stats and customization". All the while we see all the interesting small games that are more or less ready to go in eternal limbo. Its a shame because I was excited when I heard the concept.How do people feel about Greenlight in general?
I think it's a decent concept with horrible execution.
From a consumer perspective, I think greenlight is horrible. Valve shouldn't greenlight games that aren't done or just around the corner. There are so many pie-in-the-sky games that are getting greenlit that I imagine will either never come out or be a POS when it does. Its all the "We're a small team looking to deliver an AAA MMO with all the stats and customization". All the while we see all the interesting small games that are more or less ready to go in eternal limbo. Its a shame because I was excited when I heard the concept.