[SPOILER]
PATCH NOTES
Added FX to Nickel Lead and Uraninite drillables
Fixed Seadragon firebreath attack damage to Cyclops
Added Precursor_Gun_ControlRoom lods
Improved pose for lasercutter
Fixed Cyclops Wheel IK
Fixed performance with with Gaspods accumulating in the world
Sound for decoy loading
Create new model and fx on limestone, sandstone, basalt, crashpowder and shale
Added choking sound for player in smoke
Added Fire-Fighting Music for Cyclops
Improved turn around swimming
Fixed issue with creatures swimming in circles if target is right above/below
Fixed scale of resources / drillable models
Changed the depth indicator to not change color with depth
Fixed issue with Exosuit docking in VR
Added updated maproom model
Optimized texture memory used by the chargers UI graphics.
Fixed issue where the water plane would be visible in a Moonpool created above the ocean surface
Fixed players being harmed by Gaspods when they're in a vehicle
Fixed player surface splash effects being played when breaching in a vehicle
Fixed vehicles becoming undocked in the Moonpool when modifying a base
Updated several drillable and resource models
Raised ILZ Corridor temperature to ~50°C.
All Item Icons converted to Linear Color Space and now imported without sRGB correction.
Fixed Seamoth and Exosuit failing to dock to the MoonPool with UpgradeConsole in it.
Fixed missing category icons in UpgradeConsole fabricator.
Added the ability to use the normal controller input in VR (disable gaze based cursor)
Fixed Hardcore death screen not working with the controller
Fixed issue where tooltips and selected item indicator for the controller would draw on top of the near death fade out
Moved base building pieces to dedicated asset bundle.
Moved hologram map meshes to dedicated asset bundle.
PowerUpgradeModule becomes craftable in CyclopsFabricator once picked up.
Updated newsletter box title
Fixed bug where StorageContainers weren't restoring saved items properly
Fixed sign and locker names not being editable
Fixed static effect when switching Cyclops cameras not properly filling the screen on 16:10 aspect ratio
Fixed blue/gray cap tooltip mismatch
No longer confusing new players with locked blueprints from game start.
Updated Sea Dragon Egg in Precursor Lost River Base
Moved depth/compass indicator higher to the top.
Changed Item Icon max size to 128x128 pixels.
Fixed the cursor getting locked to the edges of the Fabricator UI in VR mode
Fixed bug where player's couldn't respawn in the last visited Cyclops or Base after death
New HUD - Stage 2
Added impact FX on the cyclops shield
Added precursor_gun_Lower_Teleporter room lods
Added raw_materials p3 models
Fixed bleeder arm animation interfering with opening the pda
Fixed dead hover fish in hand
Fixed material issue with lods on the base side glass
Fixed workbench lightness in dark
Fixed minor issues with ladder and bottom hatch cinematics
End points for left and right back cyclops ladders
Working Cyclops Fire Suppression System
Updated cyclops ladder climb to have end points that work for vr
Fixed issues with keyboard/mouse in VR (especially with the Vive) - both Oculus & Vive now work with Keyboard/Mouse
Fixed Cyclops/Exosuit docking and undocking in VR
New approach to cinematics in VR where instead of attempting to skipping from code we create special animation sequences
Fixed submarine_fabricator_03 mesh & normal map fix
Added Lava Boomerang, Eyeye and BloodRoot data bank entries
Adjusted Sea Dragon damage based on player feedback
Added most bleeder bashes
Increased self illumination of creatures blood FX
Removed powercells from the destroyed cyclops
fixed vehicle modules not initializing properly when loading a game
fixed exosuit looping jump_in / out animations while airborne
fixed errors when entering a base
adding spark sounds back into life pod
fixing restored lifepod background
fixed floaters being attracted to cyclops from a far away distance
precursor_gun_Elevator room lods
Changed the watermark and save games to display dates in a localized format
Fixed localization of the monitor names in the options
Miscellaneous optimizations of WorldForces
submarine_hatch_07 textures update
setup maximum damage of sea dragon fire attack
Removed dismiss button for email box.
adding ladder climbing sounds for the new cyclps anims
Tooltip redrafts
fixing some clipping issues in the back of the sub and door in launchbay should close now
Remaining Draw/Holster animations, as well as other first person animation fixes/polish/updates
Fixed NRE spam when hovering objects filtered by Targeting.GetTarget but without IHandTarget.
update to laser cutter export trying to fix the wonkiness
Decoy Iteration
Adjusted creatures aggression against Cyclops so that they ignore it when noise is low
Creature Behavior Update is now properly distributed over time.
fixed floaters damage
made some adjustments to the cyclops cinematic triggers to prevent intersecting with the player during cinematics causing the cyclops to shoot off sideways
added the left and right ladder animations
fixed issue where sharks were constantly playing attacking animation
Precursor_Gun_TerminalRoom_02 lods
made creatures be able to attack cyclops decoy
Setup color customization on damaged Cyclops
fixed build bots sometimes not deploying when player approaches
fixed seadragon exosuit cinematic attack
adding ventilation sound to cyclops air scrubbers thing and combining cyclops pre explosion sounds into 1 event
databox fixes
set up a couple of new eggs
sound for seadragon attacking the mechsuit cinematic
Precursor_Gun MoonPool_Hallway_01 and Teleporter_Hallway_01 lods
Fixed up old grassy plateaus caves from russell. Polished surrounding areas and fixed loot spawns in caves.
updated exosuit seadragon cinematic attach point
Cyclops Silent Running Tech MK1
precursor_gun_TerminalRoom_01 lods
updated drill models local position
ghost leviathan sounds implemented
ghost leviathan sounds
removed LODs from Oculus Fish, fixing anim stick and orientation pop
added 5m/s swims for the Oculus fish, updated anim controller, fixed some hitching.
Precursor_Gun_TerminalHallway_02 lods
Added ""Fragment"" to English.json
Hooked up translations for XShapeHatch, Cyclops hatch, Map Room loot
Update prop cannon and bleeder animations in-game. Bleeder anims are still WIP
Reduced Stalker bite damage; tweaked Lava Lizard's aggression; increased Crab Snake attack damage to vehicles; improved Warper behaviour, change aggression of Warper depending on target's virus level
added in cyclops cinematic controller update
Prefab Fixes for antechamber side rooms.
new drillables and models
Precursor_Gun_TerminalHallway_01 lods
Re-timed equip animations
lava larva idle animation addition. crash fish warning idle addition, crash fish size in home fixed.
Fixed sky not being properly applied to all renderers in FloatingStone6
Fixed bug where the save game upgrade warning was displayed when loading an old save with the controller (completely removed now)
Fixed bug where the encyclopedia list in the PDA wouldn't automatically scroll when using the controller
Added anti-aliasing option (no longer tied to texture quality)
Fixed troubleshooting information not being translated or displayed properly
Changed Cyclops piloting key help to be consistent with the Seamoth and Exosuit and fixed non-localized text
Fixed input stack getting into a bad state when pressing 'e' in the console while using the Cyclops cameras
precursor_gun_Entry_room lods
Remove player's blood cloud FX
fixing small bug with the ion crystal animation playing while picking it up while in the exosuit
Fixed HUD indicator icon animation glitches
Added option for fading objects to reduce popping
New HUD Indicators
Fixed issue where the privacy info wasn't usable with a controller
Fixed feedback collector not being properly localized
Added intro PDA VO audio, removed precursor sea dragon references
Input handling improvements
fixed some trail manager issues, disabling trail manager for crabsnakes in mushroom on start
fixed missing basepipeconnector model
Fixed text for entering the PRAWN suit not being localized
more cool cyclops sounds
better cyclops explosion sound
CrabsnakeEgg, CrabSquidEgg, CuteEgg and LavaLizardEggs are now animated.[/SPOILER]