RealDeadOne
Member
Wow, this is actually a pretty important update. Characters, items and stages are all nice, but stuff like this is what will affect the game long after it's released.
Is he talking about ledges only? I figured he was talking about how get up attack/get up animation is slower when you're at 100%+
Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.
hmm I wish this pic was in motion so I can see what sakurai is referring to.
Since I am seeing so many images of this stage, I wonder what it will be called. It is quite nice.
hmm I wish this pic was in motion so I can see what sakurai is referring to.
It sounds to me like one can do the fast or slow ledge attack if one chooses. Rather than it being decided by percent.
My theory is that "over powered" recoveries and characters that can jump an insane number of times will be at a slight disadvantage when they get blasted farther off stage. I imagine the longer you stay afloat out there the worse your invincibility frames are when you make it back to the ledge.
This effectively gives crap recoveries from guys like Ganondorf, Link etc a bit of a buff when they actually make it back because they can't stay in the air nearly as long as other characters. Seems like a good balance! In theory
I think it's like
but Mario can't do the same to Link, because Link "trumps" Mario. I guess.
If that's the case, this is a great change.I'm thinking the longer you're in the air, the longer your invincibility.
I can imagine there being barely any invincibility if you just instantly edge-hog, so you'll get grabbed out of it and possible edge-hogged yourself because of the long invincibility you're opponent will now get from having longer air time (this of-course applies to a situation where you've knocked your opponent away).
I think this change was made in order to stop abuse of certain defensive options that stalled matches, like Meta Knight... who can grab the ledge, let go, chain 2 up-airs and re-grab the ledge ALL while in invincibility frames. There is barely anything you can do, and it's done in tournaments a lot.
This update appears to have fixed these annoying issues.
I don't get that impression at all.
I think it's like
Mario is grabbing the ledge, then Link goes to grab the ledge, and forces Mario to get off. In Brawl, you would just miss the ledge since it's occupied. In Smash 4, Link steals the ledge from Mario. but Mario can't do the same to Link, because Link "trumps" Mario. I guess.
-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.
This one is really fucking weird, and I don't think I like it. The way ledge invincibility worked before was fine (the same no matter what).
What is air time exactly? Time not on the ground? So if, say, Marth forward throws Mario at 0% near the ledge, and Mario grabs the ledge in less than 1 second, now at 6%... he has a ton of invincibility? no invincibility?
contrast that to Meta Knight getting f-tilted by Snake at like 150%. he goes flying, uses 5 jumps and his glide to get back to the ledge. do he have a ton of invincibility? basically no invincibility?
I honestly don't know which way is the right way to balance it (high air time/damage = lots of invincibility? barely any invincibility?)
-Grab controls will no longer be affected by whether you have above or below 100% damage.
This one I'm fine with. Gives the player a safer way to return to the stage at higher damage, I guess. Kinda makes me believe high air time/damage will result in more invincibility, though. Dat Sakurai logic (the losing player needs all the help they can get!)
So I guess we should go to Flynn for all future update predictions.
Seriously, though, sounds like some cool changes! This should make for some interesting new edgeguarding (edgetrumping?) tactics.
This update only refers to grabbing ledges, not characters.i am actually really really confused by the changes
can you still kill people with grabs while their damage percentage is high? would be bs if i cant grab people with high damage percentage
I think Streets disagreed with the "Mario can't trump Link" bit. It doesn't seem to imply that, in my opinion.Would it be better if Link looked as though he was pulling Mario off the ledge?
Would it be better if Link looked as though he was pulling Mario off the ledge?
Perhaps "trumping" just means that once you're not invincible on the ledge, somebody else can grab it and knock you off, rather than having to hit you off.
Sounds like it would make edgehogging harder, but not impossible, as your time to do so would be limited.
As for the invincibility time changing... maybe it's to prevent dropping down and instantly getting back on the ledge, so there's basically no invincibility if you just left the ground, while if you were in the air for a while, you'd be invincible longer. It acts as a comeback mechanic if you're trying to recover (which Sakurai likes), but it prevents stalling below the ledge (which is a boon for the competitive players).
Seems like it helps both parties. The only thing to think about is how damage affects it.
Perhaps "trumping" just means that once you're not invincible on the ledge, somebody else can grab it and knock you off, rather than having to hit you off.
Sounds like it would make edgehogging harder, but not impossible, as your time to do so would be limited.
As for the invincibility time changing... maybe it's to prevent dropping down and instantly getting back on the ledge, so there's basically no invincibility if you just left the ground, while if you were in the air for a while, you'd be invincible longer. It acts as a comeback mechanic if you're trying to recover (which Sakurai likes), but it prevents stalling below the ledge (which is a boon for the competitive players).
Seems like it helps both parties. The only thing to think about is how damage affects it.
Perhaps "trumping" just means that once you're not invincible on the ledge, somebody else can grab it and knock you off, rather than having to hit you off.
Sounds like it would make edgehogging harder, but not impossible, as your time to do so would be limited.
As for the invincibility time changing... maybe it's to prevent dropping down and instantly getting back on the ledge, so there's basically no invincibility if you just left the ground, while if you were in the air for a while, you'd be invincible longer. It acts as a comeback mechanic if you're trying to recover (which Sakurai likes), but it prevents stalling below the ledge (which is a boon for the competitive players).
Seems like it helps both parties. The only thing to think about is how damage affects it.
tommorrow's post: 'tripping is out. it sucked, sorry'
If they just made Olimar's Up B useful for recovery then GOD DAMN I'M LOVING THIS!
I hope you know what you're doing, Sakurai.Because after Brawl, I reaaaaaaally don't think you do...