Dascu said:
Good to hear it actually turned out to be a fun game. I hope it gets localized.
It's not just fun, but a lesson in what should have been being released on Wii for the last two years. Winning Eleven deserves credit for this, too, but Takt of Magic takes it a big step further.
Like I said, this game has *more* complex controls than gamers are used to - things that simply aren't possible without the wii remote- rather than simple actions mapped to a waggle.
Whilst gesture tracking and waggle have a place and enhance some things, those features are the minor benefits of the (pre-Motion+) Wii remote. This is one of the first games to truly use the full range of Wii's control capabilities to enhance the range of capabilities in a console game and the way you interact in a strategy game. And show everyone what we've been missing, too.
For example, to place your wall, you raise your left arm, draw the lightning strike with the pointer, lower your left arm to leave spellcast mode, then use the pointer to place the wall and the ROTATION of the wii remote to twist it to the angle you want.
It sounds complex because it is, but it's also brilliant, easy to learn, and very satisfying. You can build a wall in the position and rotation you want in seconds.
It seems most attacks have an element tied to the Wii Remote's rotation, which is neat (the wind attack can be twisted to attack a wider range, for example).
More thoughts to follow after more play.