Graces
-Turns out it's Cheria Barnes. Her styles are Throwing Knife Artes and Holy Magic.
-The other guy is Hubert Ozwell (who has...blue hair apparently). His styles are Double-Blade Artes and Twin Gun Spells.
-And there seems to be something called Hissatsuwaza/Special Moves. I'm assuming they're something like Burst Artes, but these look a bit flashier than those.
-Also, it looks like the game is using the CC (Chain Capacity) system from the Tales of Destiny remake instead of TP or anything.
For those who don't know what it is, in a way, it's sorta like Overlimit in Vesperia, in that you can link any attacks together, even the same one. Except the game is built more heavily around this system, and it works like a stamina bar that limits how much you can attack.
Certain actions consume certain amounts of CC. Stuff like a normal attack, backstepping, and a double jump uses 1 CC, while a character's most powerful attacks use, say, 6 CC. Once you run out of CC, or stop attacking for whatever reason, by resting for a second or two you refill your CC gauge. When you start off a fight you don't have maximum CC, but when it recharges, you gain a little more until you reach that character's maximum amount, then it restarts and goes back to the minimum, until you build it back up again and so on.
It gets deeper as you progress and get more CC and a bigger movelist. It's arguably the fastest and most combo-efficient system used in a Tales game to date. I'm sure this will be making a few changes/additions, but I'm guessing the core of the system is still intact.
It might sound a little convoluted when someone explains it to you through words, but it's actually one of the more user-friendly systems in the series.
Versus
I admit I didn't take a long look, but I don't think it has anything that wasn't already in Jump last week?
Firestorm said:
Did you ever get around to playing the 360 version Rpgmonkey?
I've played around with it with a friend, but never got my own copy yet.